Re: The Werewolf Game Potential Ideas Thread
I like the creation of custom roles. Just so long as it doesn't overpower the game in favor of the wolves or the humans too much.
However, I do not think 16 players would work due to the 4:1 human wolf ratio that keeps games in relative fairness. You would have a 3:1 if there were two wolves, and a 7:1 if there was only one wolf. The only remedy I can think of would be to have special wolves instead of normal ones. (AKA: Master Wolf/ Wolf Seer). Also, two blues + humans against two wolves? Sounds a little sketchy, but it could work.
Also, there should be two "locked players" that prevent having one side full of only humans and blues. Meaning that each side automatically gets one wolf each at minimum.
Also, how much host intervention would be allowed? Would they participate on the level of a player and be able to tell people roles that they find out from the other game? Or would they simply be able to throw in a lynch vote on the other team or something?
I like the creation of custom roles. Just so long as it doesn't overpower the game in favor of the wolves or the humans too much.
However, I do not think 16 players would work due to the 4:1 human wolf ratio that keeps games in relative fairness. You would have a 3:1 if there were two wolves, and a 7:1 if there was only one wolf. The only remedy I can think of would be to have special wolves instead of normal ones. (AKA: Master Wolf/ Wolf Seer). Also, two blues + humans against two wolves? Sounds a little sketchy, but it could work.
Also, there should be two "locked players" that prevent having one side full of only humans and blues. Meaning that each side automatically gets one wolf each at minimum.
Also, how much host intervention would be allowed? Would they participate on the level of a player and be able to tell people roles that they find out from the other game? Or would they simply be able to throw in a lynch vote on the other team or something?

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