Re: TWG LXV Host Signups
You guys have bad tendency to make these threads while I'm in class:
14 Players
3 Blues-
Guardian, Seer, Elemental
3 Wolves -
Master Wolf, Lone Wolf, Wolf Elemental
3 Specials-
Medic, Anti-Medic, Red Miller
5 Regular Humans
The stuff:
Human Elemental: Powers: 1 vigi, 1 guard, 1 seer.
Wolf Elemental: Power: 1 vigi (fails if used on Lone Wolf) 1 guard, 1 seer (if seers Lone Wolf comes back as Lone Wolf).
Medic: Power: Night 1 picks which side they want to fight for, revives one person each night.
Anti-Medic: Power: Picks pne person to stop from reviving. Gets the opposite team as the Medic.
Red Miller: Power: Duh...
Special Stuff/ Rules:
The Lone Wolf picks a person to kill, just like the regular wolves. The LW has a 30% chance of its kill succeeding over the regular wolves.
Love - rzr
You guys have bad tendency to make these threads while I'm in class:
14 Players
3 Blues-
Guardian, Seer, Elemental
3 Wolves -
Master Wolf, Lone Wolf, Wolf Elemental
3 Specials-
Medic, Anti-Medic, Red Miller
5 Regular Humans
The stuff:
Human Elemental: Powers: 1 vigi, 1 guard, 1 seer.
Wolf Elemental: Power: 1 vigi (fails if used on Lone Wolf) 1 guard, 1 seer (if seers Lone Wolf comes back as Lone Wolf).
Medic: Power: Night 1 picks which side they want to fight for, revives one person each night.
Anti-Medic: Power: Picks pne person to stop from reviving. Gets the opposite team as the Medic.
Red Miller: Power: Duh...
Special Stuff/ Rules:
The Lone Wolf picks a person to kill, just like the regular wolves. The LW has a 30% chance of its kill succeeding over the regular wolves.
Love - rzr




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