TWG XLII Host Voting

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  • iggymatrixcounter
    FFR Veteran
    • Nov 2003
    • 1924

    #16
    Re: TWG XLII Host Voting

    Well with the reverse voting if it's between a bunch of zero votes there's really nothing to do except a kitb, but if it's a tie with anyone else that has votes then you can just make the rule where the person who got the vote last is gone. Could be interesting (But the only way there would be 1 vote in the lead for a lynch is if everyone voted someone else and no one got 2 votes.)

    Or have some type of system where you have a vote that counts as 3 votes and one that counts for 1 or something and no one can get more than 4 votes. You can always modify it to fit what you need to have happen.
    lastfm
    PANDORA

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    • sertman
      DADALADAH
      FFR Simfile Author
      • Jun 2005
      • 3910

      #17
      Re: TWG XLII Host Voting

      I've been thinking about the bite idea + the artifacts idea. I'm just going to type what I think as I think it through.

      It might not be a good idea to have a psychic artifact if this was implemented... otherwise if a wolf claims seer and gets a human lynch, if when the psychic report comes up as no wolves down, that wolf is ****ed. However, with the biting being in the game, the wolf could just claim that the wolves bit a human on that night to even out the wolves to throw suspicion on him. And as this would be the defense of a true seer who actually seered a wolf and got him lynched, it would be tricky to see who can be convincing enough to survive as a seer, assuming we're rotating once per day? However, that would mean that if there's only one bite, it would be dumb for a wolf to claim seer if a bite has already occured, so after the bite happens, my guess is that there will only be human seers coming out afterwards.

      After thinking it out, I'd believe the psychic would be necessary just so the game doesn't turn into a bunch of seer calls.

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      • Wilkin
        FFR Player
        • Nov 2005
        • 1800

        #18
        Re: TWG XLII Host Voting

        I think we need to make a game more exciting not necessarily by different roles (though it could help), but by also a new element in general, like the statue in chardish's game in the early 30's, or the lottery voting for a guard. Maybe mix one or two roles to take advantage of that aspect and it could be a decent game.
        l
        WWiiiiiiiiii
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        OH LOOK NOW THE REST OF MY MUSIC IS NOW VISIBLE HOW COINCIDENTAL IS THAT

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        • iggymatrixcounter
          FFR Veteran
          • Nov 2003
          • 1924

          #19
          Re: TWG XLII Host Voting

          Yea it's not the roles that make the game. It's how different they can be used is what is more important.

          90% of day1 discussion is what to do IMO. So if nothing can be said, there wil be no day1.
          lastfm
          PANDORA

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          • Kilgamayan
            Super Scooter Happy
            FFR Simfile Author
            • Feb 2003
            • 6583

            #20
            Re: TWG XLII Host Voting

            The solution to the "voting who's the most human" style is to give everyone two or three votes. That should leave very few people, if any, with zero.
            I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

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            • StoicRoivaS
              FFR Player
              • May 2006
              • 548

              #21
              Re: TWG XLII Host Voting

              Ok, since rioting decided to bring this up way before I had a chance to clarify anything, I guess I'll have to try and solidify the idea so that we don't have 10 different people offering their ideas on how to improve it.

              The original concept that Iggy (I think) suggested a while back in a thread somewhere was that of reversed voting. To make it work everyone would get at least 2 votes, possibly 3. If I wasn't talking to a bunch of people who barely play, I'd say 3 is better, but since everyone has such a problem, we'll go with 2 for starters. Everyone casts up to two votes on who they think is the most human, not placing both votes on the same person and not placing either vote on themselves. At the end of the day, the person(s) with the fewest votes is(are) lynched. The original idea, as I recall it, had a few more humans than is typical, and had multiple lynchings. Each day there was a maximum number of people that could be lynched. Day 1 started with 4, or 3 if we don't get enough interest, and each day had a maximum of one fewer. So 4 on D1, 3 on D2, 2 on D3, and 1 every day after that.

              If more people than the day's maximum are in the position to be lynched, a random subset of this group will be determined by the host, somewhat akin to our normal KitB process.

              The reverse voting will (hopefully) inspire more activity via the people that wish to live, and the multiple lynches with help to deal with the ties as well as the (seemingly unavoidable) mass amount of inactive people. Initial solutions to balancing numbers include extra humans or 1 fewer wolf. The original idea was a 20 person game I believe, but we can just as well try it as a 16 person 3 wolf variant.
              Last edited by StoicRoivaS; 02-8-2007, 07:23 PM. Reason: Structural clarity
              Like the moon over
              the day, my genius and brawn are
              wasted on these fools. ~Haiku
              -Bowser

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              • iggymatrixcounter
                FFR Veteran
                • Nov 2003
                • 1924

                #22
                Re: TWG XLII Host Voting

                Oh yea I do remember something to that nature.

                Kind of a cleansing the herd early on type of setting so by day2,3 you only have people that actually want to play and are doing things behind the scenes. When little public talking is done the game doesn't die.
                lastfm
                PANDORA

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                • StoicRoivaS
                  FFR Player
                  • May 2006
                  • 548

                  #23
                  Re: TWG XLII Host Voting

                  Seeing the general consensus above and also being an advocate of non-traditional games, I think we should aim to implement some form of mechanic change into the current game idea, along with reversed voting. Like wilkin pointed out, chardish's statue game was fairly well thought-out and gave the game a lot more to ponder over.

                  I think we should try and go somewhere with talisman's artifact idea. Thinking it over very briefly, here's the what I have so far:

                  2 Perception artifacts
                  2 Deception artifacts
                  2 Protection artifacts
                  2 Charismatic artifacts
                  1 Good-luck artifact
                  1 Unknown artifact

                  with:

                  2 Wolves
                  2 Wolf thieves

                  4 Humans
                  4 Human thieves
                  3 Human artifact decipherers
                  1 Human master thief

                  At the start of the game, the artifacts will be randomly distributed among all players, including wolves. Each night, anyone with a thief role can PM the name of one person they'd like to steal from. If this person has 1 or more artifacts, the thief steals them. If multiple people try and steal from the same person, it will be randomly determined who actually succeeds. If the master thief attempts to steal from someone with an artifact, or more, he will always succeed. If no one attempts to steal from the owner of an artifact, there is a 50% chance it will be lost and randomly found by another player, including wolves. If an artifact decipherer comes into possession of an artifact, they will be able to immediately recognize it's abilities and use it accordingly.

                  Each artifact will have a functional power for both the wolves and the humans, but the exact details of the artifacts are unknown to all.

                  We can also try this idea with the reverse voting if everyone wishes it. I think it would be a great addition and give a different perspective that invites new types of thought. If everyone is interested in this game, I'm willing to host it, otherwise I'll play whatever game is voted for. If there seems to be enough interest, I'll work out the priority and timing of all the actions and let you know how that will work (when stealing happens, when the artifacts are used, how you use something you don't know how to, etc.).

                  I haven't given this a huge amount of thought, honestly. I came up with it in the few minutes after I read through the posts here. Suggestions are welcome.
                  Like the moon over
                  the day, my genius and brawn are
                  wasted on these fools. ~Haiku
                  -Bowser

                  Comment

                  • iggymatrixcounter
                    FFR Veteran
                    • Nov 2003
                    • 1924

                    #24
                    Re: TWG XLII Host Voting

                    16 players and 10 roles is ok with me as far as I'm concerned. I've never worried about how balanced a game is since balance is subjective and hard to quantify.

                    I say do it. I'm not sure on the details of this game, but it would be awesome to pick through this, say, in a thread on day1 hahaha.

                    and when stoic hosts, weird stuff happens and that is awesome too so I'm voting for stoic right now pending his setting up the rules like he said he would.
                    lastfm
                    PANDORA

                    Comment

                    • rioting
                      FFR Player
                      • Dec 2006
                      • 113

                      #25
                      Re: TWG XLII Host Voting

                      Originally posted by StoicRoivaS
                      Ok, since rioting decided to bring this up way before I had a chance to clarify anything, I guess I'll have to try and solidify the idea so that we don't have 10 different people offering their ideas on how to improve it.
                      Sorry about that, but I figured I'd get the general idea out, because someone might have an idea of how to better implement it. I like the setup you've laid out and I think it could work fairly well. Also I like the artifact game setup. I personally would like to see a game use the wolfbite idea but it might be too much to add on top of artifacts and reverse voting. If we go for the artifacts then perhaps we should push the bite to a future game. I'll probably vote for something along the lines of stoic's idea but the rules should be finalized first.
                      sigpic Without irony, this signature wouldn't be funny.

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                      • DiscoBobbyPARANOiA
                        FFR Player
                        • Sep 2005
                        • 1206

                        #26
                        Re: TWG XLII Host Voting

                        I think we should play Stoic RoivaS' idea, granted everything is finalized and doesn't deter too much from what is laid out right now.

                        Although I am curious how people will use an artifact when they don't know what it is. Some powers target humans, some target wolves; some happen during the day, some happen at night. I could see it working if you only include night actions as the artifact powers (no vigi, etc) but then again it may make people not even use them, considering they don't know what they do. I'll have to think over this a bit more.


                        Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

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                        • FoJaR
                          The Worst
                          • Nov 2005
                          • 2816

                          #27
                          Re: TWG XLII Host Voting

                          sounds like much fun.

                          stoic's artifacts

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                          • Afrobean
                            Admiral in the Red Army
                            • Dec 2003
                            • 13262

                            #28
                            Re: TWG XLII Host Voting

                            wow i stopped following this thread for a while and you guys turned it from "hey guys lets play a mystery role twg" to "hey lets play some weird ass game with random **** that is almost like twg but in reality its totally ****ing different".

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                            • mead1
                              Cerebellumberjack
                              FFR Simfile Author
                              • Aug 2003
                              • 3960

                              #29
                              Re: TWG XLII Host Voting

                              Stoic's game idea sounds really interesting.

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                              • iggymatrixcounter
                                FFR Veteran
                                • Nov 2003
                                • 1924

                                #30
                                Re: TWG XLII Host Voting

                                Originally posted by Afrobean
                                wow i stopped following this thread for a while and you guys turned it from "hey guys lets play a mystery role twg" to "hey lets play some weird ass game with random **** that is almost like twg but in reality its totally ****ing different".
                                The funny part is that your opinion is still the same XD.
                                lastfm
                                PANDORA

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