Re: The next jTWG
1 Wolf Shaman*
1 Wolf
2 Dark Confidants*
1 Seer
5 Humans
*My brother and I just came up with both of these roles, and perhaps they have both been thought of before, but here is how it works.
Wolf Shaman - This is the same as a normal wolf, talks to the other normally, but each night the WS can pick one human to check the color of (the wolves already know who the humans are, so this is not an issue) and the host PMs them the color (green or blue) after the wolves send in their kill. (this way the shaman's 'vision,' if you will, will not affect the choice for kill that night.)
Dark Confidant - These two people have the ability to, once per game, without a doubt (through the host) tell another player his alignment, which is obviously human. This could either turn out good (if they tell a human) or null if they tell a wolf (as they will be the equivalent of a green afterwards, which the wolves already know)
All of this is subject to change at everyone's suggestions. I've tried making this as balanced as possible, and considering everything I can, but I'm assuming I've missed something, as I am not perfect. Just trying to think of [hopefully] new things that could be interesting.
It also might be more enticing to players to know that I already have the foundations of a story built that could be used for this build of jTWG.
Edit:
In the event that it was not entirely clear, the Dark Confidant(s) would send their PMs to the host during the night along with the other special roles, and their chosen player would recieve a PM from the host telling them who the Dark Confidant is that chose them, and that they are undenyably human, during the resolution of the night phase (Seer getting PM back from the host, etc)
1 Wolf Shaman*
1 Wolf
2 Dark Confidants*
1 Seer
5 Humans
*My brother and I just came up with both of these roles, and perhaps they have both been thought of before, but here is how it works.
Wolf Shaman - This is the same as a normal wolf, talks to the other normally, but each night the WS can pick one human to check the color of (the wolves already know who the humans are, so this is not an issue) and the host PMs them the color (green or blue) after the wolves send in their kill. (this way the shaman's 'vision,' if you will, will not affect the choice for kill that night.)
Dark Confidant - These two people have the ability to, once per game, without a doubt (through the host) tell another player his alignment, which is obviously human. This could either turn out good (if they tell a human) or null if they tell a wolf (as they will be the equivalent of a green afterwards, which the wolves already know)
All of this is subject to change at everyone's suggestions. I've tried making this as balanced as possible, and considering everything I can, but I'm assuming I've missed something, as I am not perfect. Just trying to think of [hopefully] new things that could be interesting.
It also might be more enticing to players to know that I already have the foundations of a story built that could be used for this build of jTWG.
Edit:
In the event that it was not entirely clear, the Dark Confidant(s) would send their PMs to the host during the night along with the other special roles, and their chosen player would recieve a PM from the host telling them who the Dark Confidant is that chose them, and that they are undenyably human, during the resolution of the night phase (Seer getting PM back from the host, etc)



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