Election TWG

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  • User6773

    #16
    RE: Election TWG

    1) Good point Talisman. I think we'll have to remove the option of declining the roles. This will also make people think twice before electing power players to the blue positions.

    The initial thought behind declining was that if Tass, Guido, AP gets elected guardian it might be more to the humans' advantage for them to not be guardian, because they're obvious wolf candidates. But I guess you guys will all have to figure out that a power player shouldn't be guardian, and try not to lose at the vizzini game with the wolves that will inevitably follow.

    2) Auto-psychic might have to be altered so that you learn human/wolf status, but NOT special roles. In a game like this, once the guardian is gone, it's just going to be nonstop wolfing of the power players until the seer's dead too. Eventually any remaining power players get lynched out of assumption that if they've lasted this long they must be wolves. Game dies of inactivity and is eventually won by the wolves for that reason.

    3) 2-man mason team is too powerful, especially in a game with no MW. Remember that if the humans play this right the wolves won't be able to guess the blues. So, you'd be working with (best case for humans) 3 wolves vs. 2 masons + seer + guardian + auto-psychic. UNBALANCED. And I don't want to toss in MW to try and "balance" an already balance-iffy game.

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    • Tasselfoot
      Retired BOSS
      FFR Simfile Author
      • Jul 2003
      • 25185

      #17
      RE: Election TWG

      So you didn't mention on whether or not the wolves would still get their veto powers. My point is valid regarding that and it should be eliminated...

      So it becomes wolves (no MW? ok...) vs seer, guardian, auto-psychic... and the wolves will likely attack the power players. so, all the roles... seer, guardian, and if there were 2 masons... would all likely be "popular" players. wolves attack them, it balances out because you plan on the blues getting attacked early in the game.

      That was my take.
      RIP

      Comment

      • User6773

        #18
        RE: Election TWG

        Sorry to pass up that point on veto powers. Perhaps the wolves should lose those since that eliminates 2 potential blues leaving 11 left.

        Maybe I'll add a MW, but the way I see it, the wolves are always trying to get the blues, right? There's no special bonus in this game for pegging a blue. It just changes the way blues are selected.

        3 wolves (1 MW) + ability to deduce identities of blues vs. unkillable psychic, seer, guardian, 2 masons still seems like too much. And the humans are stupid if they elect the obvious as blues.

        Comment

        • Kilgamayan
          Super Scooter Happy
          FFR Simfile Author
          • Feb 2003
          • 6583

          #19
          RE: Election TWG

          3 wolves vs. seer + guardian + autopsychic is already unbalanced towin the humans' favor.
          I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

          Comment

          • Tasselfoot
            Retired BOSS
            FFR Simfile Author
            • Jul 2003
            • 25185

            #20
            RE: Election TWG

            you're forgetting the wolves' knowledge of who the blues could be... of the 13 humans, there really are only 5-6 people who could be blue. and figure at least 1 of those is a wolf.
            RIP

            Comment

            • QreepyBORIS
              FFR Player
              • Feb 2003
              • 7454

              #21
              RE: Election TWG

              That last sentence made no sense, because the wolves know who each other are. :P

              Signature subject to change.

              THE ZERRRRRG.

              Comment

              • Tasselfoot
                Retired BOSS
                FFR Simfile Author
                • Jul 2003
                • 25185

                #22
                RE: Election TWG

                Qreepy: figure there are only 5 people that everyone will vote for in terms of roles... those are the 5 people that the wolves will attack. odds say that at least 1 of those 5 people will be a wolf, so there are now only 4 people the wolves need to attack.

                Make more sense?
                RIP

                Comment

                • Kilgamayan
                  Super Scooter Happy
                  FFR Simfile Author
                  • Feb 2003
                  • 6583

                  #23
                  RE: Election TWG

                  But no one knows who will vote for who in terms of roles. I could vote for a power player who I know will know what to do with what they're given, or I could vote for someone lesser who I know has an extremely low chance of being wolfed, or I could even throw darts at a board.

                  If the humans have any brains at all they won't tell other people how they're voting. Then the wolves will have zip to work with.
                  I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

                  Comment

                  • User6773

                    #24
                    RE: Election TWG

                    Taking Kilga's advice maybe autopsychic should reveal blues too?

                    Kind of a double-edged sword there.

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