Re: [TWG Discussion] Phase Lengths
I agree that OC games are better but I appear to be surrounded by naysayers. That's not the point, thouh. I think OC ggames would have problems as well.
The main issue I think is that we are playing based on a stale, impatient meta that doesnt encourage well thought out decisions. People don't post for the sake of generating content, they post because the threat of a deadline looms over their heads. This isn't good play, especially when blatant lurking and eleventh-hour shots in the dark are tolerated. It gives wolves plenty of places to hide and significant license to con and misdirect.
one must also remember that, with a few exceptions, we are no longer responsibility-starved teenagers that can afford to spend all day playing forum games. We need a little more ti me to contribute.
Player-Pool Dependent Deadlines make sense in a number of ways:
● The more players that there are in the game the more reads you have to make, and Day 0/1 activities are both working with an information deficit and set the tone for the rest of the game, so it makes sense to make that the longest.
● progressively tightening deadlines add a fitting sense of urgency to later day phases.
● lack of contribution will be conspicuous early on
● later days do not need as much time since people usually come into them with an agenda anyways and a lot of things have been said already.
But we can do all the deadline tweaking in the world and it won't do us a bit of good if we don't shift our playing, and start using the time we have wisely. So, if you want something like this, I can think of some advice right away:
● use the long first day to cover as many bases and get as many reads as possible.
● ditch the mentality of "I can't be a key player because I'm vanilla human"
● start voting for / lynching lurkers
I agree that OC games are better but I appear to be surrounded by naysayers. That's not the point, thouh. I think OC ggames would have problems as well.
The main issue I think is that we are playing based on a stale, impatient meta that doesnt encourage well thought out decisions. People don't post for the sake of generating content, they post because the threat of a deadline looms over their heads. This isn't good play, especially when blatant lurking and eleventh-hour shots in the dark are tolerated. It gives wolves plenty of places to hide and significant license to con and misdirect.
one must also remember that, with a few exceptions, we are no longer responsibility-starved teenagers that can afford to spend all day playing forum games. We need a little more ti me to contribute.
Player-Pool Dependent Deadlines make sense in a number of ways:
● The more players that there are in the game the more reads you have to make, and Day 0/1 activities are both working with an information deficit and set the tone for the rest of the game, so it makes sense to make that the longest.
● progressively tightening deadlines add a fitting sense of urgency to later day phases.
● lack of contribution will be conspicuous early on
● later days do not need as much time since people usually come into them with an agenda anyways and a lot of things have been said already.
But we can do all the deadline tweaking in the world and it won't do us a bit of good if we don't shift our playing, and start using the time we have wisely. So, if you want something like this, I can think of some advice right away:
● use the long first day to cover as many bases and get as many reads as possible.
● ditch the mentality of "I can't be a key player because I'm vanilla human"
● start voting for / lynching lurkers

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