What makes a good simfile?

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  • buizel8888
    FFR Player
    • Mar 2008
    • 1536

    #16
    Re: What makes a good simfile?

    Originally posted by Patashu
    they're quads because there's a cymbol crash at the same time
    I didn't hear a grenade going off as well so they were unneeded
    <%SSH|Korysar> does anyone else watch pornos for the soundtrack
    <Mehified> No offense to you tho xd
    <@Alive> i misunderstood the meaning of shiney instruments and he tole me to calm down
    <+lurker> if i want porno music
    <+lurker> i'll listen to the sonic 3 ost
    <%SSH|Korysar> LMFAO
    <sjoecool1991> ahaha

    Comment

    • -KIDTHONG-
      FFR Veteran
      • Sep 2007
      • 578

      #17
      Re: What makes a good simfile?

      LMAO.
      xD.
      .
      .
      Ass.
      Finally a thread about me.
      Not a good one.
      Oh well.
      I'll live.
      Remember.
      I didn't play the file when i left that comment.
      After i did.
      It was pretty fun.
      Except those 32nd.
      They may be correct and what not.
      But not enjoyable to me.
      Please keep your sig to the 250 x 600 size outlined in the site rules. BAM!

      Comment

      • DarkRazor
        FFR Player
        • Apr 2007
        • 114

        #18
        Re: What makes a good simfile?

        So, what do you want me to do about it? You replied to my comment after I created this thread.
        Originally posted by Patashu
        not content with being a ***, darkrazor is striving to become a double ***

        SOLO RULZ

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