A real guide on how to make a good simfile

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  • #61
    Dark Chancellor
    FFR Simfile Author
    cetaka
    • Mar 2006
    • 2550

    Re: A real guide on how to make a good simfile

    wat

    my files are generally just doing all the things on that list (which i assume are the basis of a mediocre technical file that i would play once or twice and then forget about) except with a particular score or grade in mind that I craft the difficulty around. most of the files that proficient stepmania players post scores on have that attribute, but I'd wager that almost all of those files were unintentionally done that way.
    Last edited by cetaka; 03-1-2008, 06:19 PM.




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    • #62
      FFR Player
      ducky285
      • Oct 2005
      • 1388

      Re: A real guide on how to make a good simfile

      oh...well then nevermind. I guess I never took the time to analyze your files much hehe.
      Quack quack quack

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      • #63
        Dark Chancellor
        FFR Simfile Author
        cetaka
        • Mar 2006
        • 2550

        Re: A real guide on how to make a good simfile

        personally, I like to think that you have never ever analyzed any stepmania simfile ever, ever. but that's just me :S




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        • #64
          FFR Player
          ducky285
          • Oct 2005
          • 1388

          Re: A real guide on how to make a good simfile

          You'll be glad to know that I don't plan on majoring in Advanced Simfile Studies anytime soon.
          Quack quack quack

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          • #65
            Dark Chancellor
            FFR Simfile Author
            cetaka
            • Mar 2006
            • 2550

            Re: A real guide on how to make a good simfile

            that's good, because I think that princeton has a much better curriculum than MIT in that field, especially now that they have hired 3-time world champion stepmania mastermind dr. kil

            ps I don't know if you noticed but I hate hands and very rarely use them in my "serious" files, since it seems like if you need to use hands to add difficulty then the song probably isn't cut out for a difficult file (I can't say anything about using them for Final Fantasy Piano Concerto for Jazz Quartet by Oster Project or whatever hip new files people are playing now, but I'm sure they're used well.)

            pps
            Originally posted by ducky285
            oh...well then nevermind. I guess I never took the time to analyze your files much hehe.
            if this is a stepmania insult then i'll just say that my files are meant to be played and not analyzed bye. if it wasn't then nm
            Last edited by cetaka; 03-1-2008, 11:26 PM.




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            • #66
              Banned
              DoctorSerpentine
              • Nov 2007
              • 412

              Re: A real guide on how to make a good simfile

              Originally posted by cetaka
              "serious files"
              i call bs

              Comment

              • #67
                FFR Player
                ducky285
                • Oct 2005
                • 1388

                Re: A real guide on how to make a good simfile

                Originally posted by cetaka
                if this is a stepmania insult then i'll just say that my files are meant to be played and not analyzed bye. if it wasn't then nm
                Nope, not an insult. I rather enjoy your files despite the fact that my fingers have Down's Syndrome and I can barely pass them.

                And by analyze, I mean when I play files I notice different people have tendencies in how they layer, pitch relevance and yada yada insert other SM theories and ****. Your stuff just seems unconventional but it works so I have no complaints. B)
                Quack quack quack

                Comment

                • #68
                  behanjc & me are <3'ers
                  FFR Simfile Author
                  FFR Music Producer
                  stargroup100
                  • Jul 2006
                  • 2051

                  Re: A real guide on how to make a good simfile

                  Originally posted by cetaka
                  if this is a stepmania insult then i'll just say that my files are meant to be played and not analyzed bye. if it wasn't then nm
                  I don't know why, but as I'm playing files or listening to music I can't help but subconsciously analyze the file as I'm playing. This has a large influence on my files as you may have noticed. I try to make my files fun by being innovative and unique.

                  This is probably the main reason why I prefer art that is more artistic than fun.
                  Rhythm Simulation Guide
                  Comments, criticism, suggestions, contributions, etc. are all welcome.

                  Piano Etude Demon Fire sheet music

                  Comment

                  • #69
                    Dark Chancellor
                    FFR Simfile Author
                    cetaka
                    • Mar 2006
                    • 2550

                    Re: A real guide on how to make a good simfile

                    but hopefully you can understand when somebody who plays for score doesn't like a 7-minute long file with 4231324231324 300 bpm 16ths very close to the end that's quite easy otherwise and apparently just layered directly from the music =\

                    I think the difference between, for example, vatstep and planet karma were expressed pretty well by hayden when he said something like "that was more fun to watch than it would have been to play" after having the latter on autoplay




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                    • #70
                      behanjc & me are <3'ers
                      FFR Simfile Author
                      FFR Music Producer
                      stargroup100
                      • Jul 2006
                      • 2051

                      Re: A real guide on how to make a good simfile

                      this is where the conflict arises, and interestingly enough it's almost parallel with music

                      in summary:

                      people like pop music because it's fun, they don't care for how well it's made
                      people like artistic music because they admire the composer's work at an intellectual level

                      people like files like crow's ghost because it's good for scoring (scoring)
                      people like files like planet karma because it's innovative and fun to follow (exhibition)

                      edit: yes I did read your post I was summarizing
                      Last edited by stargroup100; 03-2-2008, 07:26 PM.
                      Rhythm Simulation Guide
                      Comments, criticism, suggestions, contributions, etc. are all welcome.

                      Piano Etude Demon Fire sheet music

                      Comment

                      • #71
                        Dark Chancellor
                        FFR Simfile Author
                        cetaka
                        • Mar 2006
                        • 2550

                        Re: A real guide on how to make a good simfile

                        ok arch0wl, music and stepmania are equivalent on an intellectual level just like music and chess are equivalent on a leisure level. but whatever, did you even read my post lol

                        ps i guess i see where you're coming from but i'm pretty sure if you're calling planet karma "innovative", then so is magical 8bit tour
                        Last edited by cetaka; 03-3-2008, 02:34 AM.




                        Comment

                        • #72
                          Banned
                          giganutsauce
                          • Jan 2008
                          • 761

                          Re: A real guide on how to make a good simfile

                          Originally posted by cetaka
                          ok arch0wl, music and stepmania are equivalent on an intellectual level just like music and chess are equivalent on a leisure level. but whatever, did you even read my post lol

                          ps i guess i see where you're coming from but i'm pretty sure if you're calling planet karma "innovative", then so is magical 8bit tour

                          rofl magical 8bit being innovative

                          ok here's my serious thought on this

                          yes, chess sucks **** unless you're playing in a competition, but what if the said kid plays chess a ton for pleasure

                          I hope that makes sense rofl

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                          • #73
                            Banned
                            giganutsauce
                            • Jan 2008
                            • 761

                            Re: A real guide on how to make a good simfile

                            Originally posted by stargroup100
                            people like files like crow's ghost because it's good for scoring (scoring)
                            people like files like planet karma because it's innovative and fun to follow
                            no people like crow's ghost because it's a much better file than planet karma, simply because it's a ****ing game and shouldn't be fapped over

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                            • #74
                              Banned
                              DoctorSerpentine
                              • Nov 2007
                              • 412

                              Re: A real guide on how to make a good simfile

                              Everytime I see a cetaka file, I'm afraid the background will give me another lengthy explanation of how I'm an idiot for downloading it.

                              Comment

                              • #75
                                FFR Player
                                ducky285
                                • Oct 2005
                                • 1388

                                Re: A real guide on how to make a good simfile

                                ass - tick - temple - ling
                                Quack quack quack

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