Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
Don't worry bruh. I'm gonna review the pack soon. I am the god of bumping threads
Originally posted by Svaz
more like Shad-hoe God am I right haha
Originally posted by mellon_collie
TIL women have breasts because of horniness
Originally posted by bugkid666
sunfan I fucked up
Originally posted by MixMasterLar
Xel claiming that I am incapable of making mistakes and using that logic to paint me as scum does things to my body that I thought only Lewdy's stash could do
Originally posted by Funnygurl555
your hentai collection is commendable. i am both in awe and afraid of you
Originally posted by DaBackpack
might quit having sex every day and focus more on shooting myself in the testicles with an elephant gun
So no matter what I do, break over keeps failing me out. Even if I hit and hold the quad, or let it go?
I'm playing in etterna on 5.5 x-mod (tried it on M1200 to no avail either.)
I have the same issue on Cmod, I hit the quad and failed, I let the quad go and failed.
Originally posted by Svaz
more like Shad-hoe God am I right haha
Originally posted by mellon_collie
TIL women have breasts because of horniness
Originally posted by bugkid666
sunfan I fucked up
Originally posted by MixMasterLar
Xel claiming that I am incapable of making mistakes and using that logic to paint me as scum does things to my body that I thought only Lewdy's stash could do
Originally posted by Funnygurl555
your hentai collection is commendable. i am both in awe and afraid of you
Originally posted by DaBackpack
might quit having sex every day and focus more on shooting myself in the testicles with an elephant gun
As mentioned, break over does not work well on cmod, because it's a song with negative bpms, and not just a bunch of stop tricks. It works fine for me in 3.9 and I don't see why it would fail to work in newer versions using xmods.
You just hold the quad till the freezes disappear. That's pretty much it. Don't let go of those freezes until they're gone.
As mentioned, break over does not work well on cmod, because it's a song with negative bpms, and not just a bunch of stop tricks. It works fine for me in 3.9 and I don't see why it would fail to work in newer versions using xmods.
You just hold the quad till the freezes disappear. That's pretty much it. Don't let go of those freezes until they're gone.
I've played a couple songs with negative BPM tricks and didn't fail them out. It's a ridiculously fun file to play man I hope someone finds a workaround for this
Originally posted by Svaz
more like Shad-hoe God am I right haha
Originally posted by mellon_collie
TIL women have breasts because of horniness
Originally posted by bugkid666
sunfan I fucked up
Originally posted by MixMasterLar
Xel claiming that I am incapable of making mistakes and using that logic to paint me as scum does things to my body that I thought only Lewdy's stash could do
Originally posted by Funnygurl555
your hentai collection is commendable. i am both in awe and afraid of you
Originally posted by DaBackpack
might quit having sex every day and focus more on shooting myself in the testicles with an elephant gun
I'll look into this a bit later, but one thing that should also be turned on is mines. The freeze growing effect basically requires mines or else you'll need to repeatedly hit quads during that section. (If you look in the editor, you'll notice a quad of mines after each frame of movement.) For some reason, the mines enable you to use freeze arrows during negative bpm tricks without a problem.
If it's a different issue then I'll have to look into it.
Yeah, so Etterna (and even Arrow Vortex with claps turned on) counts all those quad freezes as separate arrows.
Well the trick is basically comprised of multiple freezes, but all should be registered individually so that it appears you're holding one single quad freeze. I've never had any issues, so I wonder if this is a mechanic of the program being used. If so, it's sad that negative bpm exploits in SM can't be transferred to Etterna.
Anyone with a possible explanation?
i can look into whatever issue there is if someone steers me in the right direction
gimmick and mod charts aren't the focus of development but I did go out of my way to leave as much functionality in as I could
though it's hard to do that when there are so many blocks of code that seemingly do nothing but drastically slow the game down to account for [undocumented purpose or explanation but in most cases no purpose whatsoever], so it's likely the specific (or general) functionality broke in the process of fixing those
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