What makes a good simfile?

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  • Gundam-Dude
    `~`
    FFR Simfile Author
    • Oct 2005
    • 7327

    #16
    Re: What makes a good simfile?

    Originally posted by icontrolyourworld
    Imo, simplicity and generic is more fun
    that's blatantly obvious coming from you when you've assembled 3 jumpstream focused packs and you're now making a 4th

    just saying LoL


    (Download My Magnum Opus, Solo Kpop Pack!)

    My Simfiles (4key & 6key)

    Comment

    • ddr_f4n
      FFR Player
      • Sep 2005
      • 3807

      #17
      Re: What makes a good simfile?

      "What makes a good simfile?"

      If I were a bad simfile, I wouldn't sittin' here, discussin' it with ya, now would I?
      Out Now!


      Older Releases:
      Vocaloid: Project Pad Pack 3rd
      Gpop's Pack of Original Pad Simfiles
      東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd

      Comment

      • MarioNintendo
        Expect delays.
        FFR Simfile Author
        FFR Music Producer
        • Mar 2008
        • 4181

        #18
        Re: What makes a good simfile?

        Originally posted by ddr_f4n
        "What makes a good simfile?"

        If I were a bad simfile, I wouldn't sittin' here, discussin' it with ya, now would I?
        uh?
        ...

        To me, there has to be a balance between simplicity and complexity. It's fun, for example, for a n00b to get a little challenge in the song he's playing and, on the opposite, to have a simple part in a hard song to let the player rest or feel like he's going to get owned in 2 seconds (which is a really awesome feeling btw ). The important is that a file is clean. It still can be hard as shit, but it's at least fair and not totally filled with unpredictable arrows to kill your AAA.
        Long live the arcade!

        Comment

        • hi19hi19
          lol happy
          FFR Simfile Author
          • Oct 2005
          • 12194

          #19
          Re: What makes a good simfile?

          Is it fun?


          Yes: good simfile
          No: bad simfile



          "Holy shit hi19hi19 that makes so much sense! Damn you're so good at this game can I be your #1 fan?"


          Comment

          • MarioNintendo
            Expect delays.
            FFR Simfile Author
            FFR Music Producer
            • Mar 2008
            • 4181

            #20
            Re: What makes a good simfile?

            Originally posted by hi19hi19
            Is it fun?


            Yes: good simfile
            No: bad simfile



            "Holy shit hi19hi19 that makes so much sense! Damn you're so good at this game can I be your #1 fan?"
            The problem is when you try to define what is ''fun''; you start realizing everybody's criteria isn't the same.
            Long live the arcade!

            Comment

            • Charlo
              FFR Player
              • Oct 2005
              • 199

              #21
              Re: What makes a good simfile?

              I prefer option A generally, since I only replay songs that I really enjoy. The ones that are too hard I generally don't go back to, even though I could get better at them if I played them more than once.
              Check out Guessthatalbum.com for a fun music-related game.

              I make metal files for keyboard players! Check them out at:

              Comment

              • Nullifidian
                ¯\_(ツ)_/¯
                FFR Simfile Author
                • Sep 2007
                • 1837

                #22
                Re: What makes a good simfile?



                In all seriousness though, a balance between technicality that makes sense to the general public, and something I would enjoy myself is my goal. I step songs that I like, the way that I like. If someone likes it, good. If not, nothing of value was lost.

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