Novo Mundo [10 vs. 11]

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  • stavie33
    FFR Player
    • Aug 2006
    • 1925

    #16
    Re: Novo Mundo [10 vs. 11]

    I will fight for low 11, just because it has too many tricky parts. The jumpstream is weird and has mini jacks, it's really a mid 10 for most of the file, but the 32nd bursts throughout the song and jumpstream make it a high 10. It's also at an awkward BPM that requires lots of control...you can't speed up your playing and expect not to pull tons of goods, something that I can afford to do in the Lawn Wake jumpstreams, I can just blitz them. Then there's the wall, it's too slow to jumptrill but just fast enough that you have to have both speed and accuracy to AAA, it also starts on a jump right after some heavy jumpstream. That pushes it up to an 11, arguably the lowest, but nonetheless an 11.
    It's getting better all the time
    I used to get mad at my school (No, I can't complain)
    The teachers who taught me weren't cool (No, I can't complain)
    You're holding me down (Oh Oh)
    Turning me round (Oh Oh)
    Filling me up with your rules (Oooh)

    Comment

    • Winrar
      Quasi-porn
      • Jan 2008
      • 1843

      #17
      Re: Novo Mundo [10 vs. 11]

      Most of these opinions are people that can wreck FMOs. Mid last year I didn't have a single FMO FC. I got Lawn Wake I as my first, and got the FC on Novo as my 10th or so, wasn't quite an easy get. It should stay where it is as a low end FMO.

      Originally posted by Staiain
      I'm sorry but... *flicks hair* I don't DO 0.x rates 8)

      Comment

      • nois-or-e
        SponCon Aficionado
        FFR Simfile Author
        • Mar 2007
        • 3250

        #18
        Re: Novo Mundo [10 vs. 11]

        Please remember to add reasons, references to patterns/sections to all responses and votes. Saying you think it should be a [10/11/12/w.e] is completely useless and will be deleted if it contains no solid reasoning or references to the chart to back it up.

        All of this information can be found in the stickies of this subforum.

        Comment

        • krunkykai22
          <3 Jumpstream <3
          FFR Simfile Author
          • Jan 2006
          • 5436

          #19
          Re: Novo Mundo [10 vs. 11]

          I'm sorry, but regardless of the fact I can't AAA Novo, it should be a 10. No doubt, there is nothing in that song that is really difficult to PA. NOT to mention, this file is 10x easier then a song like Feldschlatt or BRWP. If they are borderline FMO's this should be right under them. Hell even Vertex Beta is harder then this lol

          Comment

          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #20
            Re: Novo Mundo [10 vs. 11]

            I realized that this thread was made after the forum sticky was made, and I never gave my thoughts on it. Here's my reasoning for it.

            The song runs at 140 BPM, and runs straight 16ths for a good majority of the song. Granted, there are intermittent mini-jacks, but there are plenty of other 10s that do the same thing, including interruption of flow with a mini-jack + jump combo (see: He's a Pirate, for one with the 3/3/34). There are many 10s that are considerably faster and carry a higher density throughout the song with a similar pattern structure (see: Ninja Lad, which has broken jumpstream that ends in mini-jacks), and there are also 10s that use bursts a bit faster and more rigidly than Novo Mundo does (Bus Rides With People, albeit considerable as an 11; Twelve, DIDJ PVC, Feldschlacht, Phantom Ensemble).

            We can't also forget the songs that use bursts considerably more than this one at higher speeds and are used in difficulties lower than 11 (to the Heaven -Driven Beat Remix-, Finder, SAMBISTA, Pimp Slap [one handed trills into reverse burst? ew]).

            Novo Mundo's bursts are very reminiscent of Otter's Dance; the only difference between them is that there are jumps occasionally separating 32nd notes. Every section of this file can be compared to a file of much lower difficulty:

            - 16th stream/jumpstreaming + interruption - many 10s, one of which to keep in mind of is Turbulence, which has mini-jacks in the middle of the run at a comparable (or the same) BPM.
            - 32nd bursting + jumps - a bit harder to find, but something like Hero's Theme outro is comparable to this
            - 32nd roll: while this might have a jump on it, rolling 1/32nd of a note early can land you the AAA, and this roll is actually slower than the roll in Legendary Etude, which actually has a forward/reverse roll in the middle of a stream, 5 notes a piece, BEFORE jumping into the roll.

            Statistically, this does have a high AAA count for a FMO. I see a few other FMO rated files that have more, like Lawn Wake I - but it actually has reason to be a FMO with the amount of speed and technicality that it entails to do properly. This song is a bit too slow to have that same kind of technical factor.

            Comment

            • stavie33
              FFR Player
              • Aug 2006
              • 1925

              #21
              Re: Novo Mundo [10 vs. 11]

              Originally posted by TC_Halogen
              I realized that this thread was made after the forum sticky was made, and I never gave my thoughts on it. Here's my reasoning for it.

              The song runs at 140 BPM, and runs straight 16ths for a good majority of the song. Granted, there are intermittent mini-jacks, but there are plenty of other 10s that do the same thing, including interruption of flow with a mini-jack + jump combo (see: He's a Pirate, for one with the 3/3/34). There are many 10s that are considerably faster and carry a higher density throughout the song with a similar pattern structure (see: Ninja Lad, which has broken jumpstream that ends in mini-jacks), and there are also 10s that use bursts a bit faster and more rigidly than Novo Mundo does (Bus Rides With People, albeit considerable as an 11; Twelve, DIDJ PVC, Feldschlacht, Phantom Ensemble).

              We can't also forget the songs that use bursts considerably more than this one at higher speeds and are used in difficulties lower than 11 (to the Heaven -Driven Beat Remix-, Finder, SAMBISTA, Pimp Slap [one handed trills into reverse burst? ew]).

              Novo Mundo's bursts are very reminiscent of Otter's Dance; the only difference between them is that there are jumps occasionally separating 32nd notes. Every section of this file can be compared to a file of much lower difficulty:

              - 16th stream/jumpstreaming + interruption - many 10s, one of which to keep in mind of is Turbulence, which has mini-jacks in the middle of the run at a comparable (or the same) BPM.
              - 32nd bursting + jumps - a bit harder to find, but something like Hero's Theme outro is comparable to this
              - 32nd roll: while this might have a jump on it, rolling 1/32nd of a note early can land you the AAA, and this roll is actually slower than the roll in Legendary Etude, which actually has a forward/reverse roll in the middle of a stream, 5 notes a piece, BEFORE jumping into the roll.

              Statistically, this does have a high AAA count for a FMO. I see a few other FMO rated files that have more, like Lawn Wake I - but it actually has reason to be a FMO with the amount of speed and technicality that it entails to do properly. This song is a bit too slow to have that same kind of technical factor.
              My reasoning for it being an FMO is exactly BECAUSE it's too slow. I have lots of problems on slow files because they require more control, in Lawn Wake you really don't need to worry about what you're fingers are doing, above 180 most people can go on auto pilot. Auto pilot on Novo racks up tons of goods, especially on the roll wall. Some songs have roll walls where you literally go as fast as you can and you can vary your speed and AAA, some you can jumptrill. This song is neither, you really need that speed control on the roll wall to AAA this file, I'm really bad at that, but ignoring personal tendencies, I think the control this file requires nets it lowest FMO. If it HAS to be VC, that makes sense because there really are tons of 75's dropping in this game that are just absurd at this point
              It's getting better all the time
              I used to get mad at my school (No, I can't complain)
              The teachers who taught me weren't cool (No, I can't complain)
              You're holding me down (Oh Oh)
              Turning me round (Oh Oh)
              Filling me up with your rules (Oooh)

              Comment

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