Gruntilda's Final Battle [64 or 67/68]

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  • AutotelicBrown
    Under the scarlet moon
    FFR Simfile Author
    • Jan 2014
    • 923

    #16
    Re: Gruntilda's Final Battle [64 or 67/68]

    I think you guys are overestimating a lot how hard that is to hit, so far the only valid point is the retarded 2-frame conversions that OWA pointed out.

    At 180bpm that kind of minijacks are only somewhat hard when there is some kind of one-handed pattern going on, but on Charu's chart the hand is switched on each minijack. That also makes it extremely easy to start the mini-jacks early which softens a lot the 2-framers. And I suppose everyone agrees everything else is comparatively really easy. It is still terrible to sightread but I'm pretty sure that shouldn't be a factor.

    I honestly would argue to lump it with Bowser the Shredder at 63 which has similar patterns at a slower speed but the rest of the chart makes up for it.
    Play my files

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    • Callipygian
      Senior FFR citizen
      • Jun 2007
      • 1537

      #17
      Re: Gruntilda's Final Battle [64 or 67/68]

      I can see now that my 67/68 suggestion may have been a bit over the top and likely influenced by my personal frustration at the mini-jacks :P. I think it's indeed fair to say that the runningmen are comfortable for spread players (including myself) and that the minijack staircase patterning does soften the difficulty. I guess my problem with hitting them well has to do with the frame issues that OWA pointed out. Hitting them a bit earlier may indeed avoid goods. Anyway, I'd still argue for 65/66, i.e. really hard VC or easy FMO with nasty difficulty spike.

      I can see how this file is easy for some and, arguably, there are other 64's out there that are a pain to AAA even for those who regularly AAA high VCs (caprice for violin because lol-trill, Vertex BETA because long and trilly, Artificial Rose because rainbow, ORIENTAL SEA because bmah), so I would understand if Gruntilda remains at 64.

      Shit, difficulty ratings are hard. Yesterday, I thought I finally saw a slip-up in the judging system, but dang, props to the judging board for limiting the number of dubious ratings to the point where it's hard to really find clear fault with pretty much any of them lol.
      Sick nature

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      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #18
        Re: Gruntilda's Final Battle [64 or 67/68]

        I'm alright with 65 for this; I'm not in agreement with [Oni] territory.

        The minijacks, while being a bit tight, are cleanly converted. At 180 BPM, as Rob said, the conversion could have been nasty/inconsistent alternations of 3/2, and that doesn't happen here with the physical steps themselves. In addition to this, the mini-jacks alternate hands, so the patterns are generally very comfortable even when jumps are being hit.

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        • TheSaxRunner05
          The Doctor
          • Apr 2006
          • 6144

          #19
          Re: Gruntilda's Final Battle [64 or 67/68]

          Capping out at 15 NPS, I don't really think there is need to bump this chart into FMO territory, 65 tops.

          Another point is that Bowser the Shredder, a 63, has some very similar speed jacks, just without the jumps.


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          • blindreper1179
            Vice President Of TGB
            • Jun 2006
            • 5901

            #20
            Re: Gruntilda's Final Battle [64 or 67/68]

            I was being legit about my 62 post. There's nothing too difficult. I can't put examples of other songs like some have, I don't know the songs well anymore, but I have been playing the shit out of songs I haven't played for about three years. I guess a 64 would be better.
            Originally posted by thesunfan
            absolutely I want to vomit on your face irl
            Originally posted by choof
            It was like trying to throw logic at a fuckin brick wall lmao
            Originally posted by choof
            whats more dense, a black hole or an icyworld file
            Originally posted by Celirra
            I've never been so disappointed by a man from Alabama than I am right now

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            • hi19hi19
              lol happy
              FFR Simfile Author
              • Oct 2005
              • 12194

              #21
              Re: Gruntilda's Final Battle [64 or 67/68]

              I find this file no harder than Bowser the Shredder...


              Comment

              • Xtreme2252
                FFR Simfile Author
                FFR Simfile Author
                • Mar 2007
                • 218

                #22
                Re: Gruntilda's Final Battle [64 or 67/68]

                The only thing even difficult about the entire song is the insane jacks, which are really easy to pass and not too hard to FC, but are incredibly hard to AAA, but I do not think difficulties should be based on AAA difficulty otherwise any song with a short annoying section would be bumped up and songs that are consistent but more challenging throughout would be bumped down.

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