FFR Suggestions

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  • #226
    Snek
    FFR Simfile Author
    Izzy
    • Jan 2003
    • 9195

    Re: FFR Suggestions

    In general jpegs are smaller file sizes then equivalent uncompressed png's, but isn't always true.

    Comment

    • #227
      ★★★★★
      FFR Simfile Author
      FFR Music Producer
      jimerax
      • Nov 2003
      • 8185

      Re: FFR Suggestions

      usually pngs look a lot better than jpgs though.

      Comment

      • #228
        FFR Player
        spm515
        • Jan 2009
        • 80

        Re: FFR Suggestions

        Just had a good idea but the coding involved might be complicated. Make a varient on the auto-fail system that deals with points instead of accuracy. I.E. I'm in a tourney and need to get x amount of points to stay in. I set the point autofail to that amount and if at any point in the song it is no longer possible to acheive that goal it quits.
        Originally posted by DotKritic
        [slams head on computer desk]

        Why must other people make pointless threads?

        [/slams head on computer desk]

        Comment

        • #229
          Snek
          FFR Simfile Author
          Izzy
          • Jan 2003
          • 9195

          Re: FFR Suggestions

          I could write the psuedo code for that if we used Raw Score...

          Comment

          • #230
            Doing the wrong thing the right way since 2010.
            FFR Simfile Author
            FFR Administrator
            Velocity
            • Jul 2007
            • 1821

            Re: FFR Suggestions

            My engine already has points autofail.

            Comment

            • #231
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              bmah
              • Oct 2003
              • 8462

              Re: FFR Suggestions

              For some reason, if I press the enter key when using the search function for Velo's engine, then try to search a song, my results will always remain blank. That is, until I either restart the engine or play a song and go back to the main menu. (I pressed the enter key because I thought that would execute my search, but it doesn't.)

              Also, the arrow buttons when scrolling through the genre wheel seem less responsive; I have to click a few times (or click within a few seconds of each other).

              Finally, if you were looking through the settings menu while you are loading a song, and that song loads, the game will commence, despite the fact that the settings menu is still in the way. You can't remove the settings menu until you press the "settings" button again which is only available at the main menu. If one hasn't decided on the settings, the settings menu should disappear if a song has loaded (presumably with the previous settings you've had).

              Comment

              • #232
                has nice tits
                XCV
                • Nov 2008
                • 744

                Re: FFR Suggestions

                (past most of the boring object-creation)

                NumGoods * 25 + (NumAvgs + NumMisses) * 40 + NumBoos * 5 = CurrentScoreDeficit
                Lbl thisdoesn'tneedaname
                If Keytap {
                NumArrows * 50 - CurrentRawScore = ScoreDeficit
                If ScoreDeficit > MaxScoreDeficit {
                Fail()
                }
                }
                Goto thisdoesn'tneedaname

                Some minor errors in the code, I'm sure, and it's written in some bat**** combo of calculator BASIC and JS, which is the way I think, but eh the idea gets across

                Course, if Velocity just copies and pastes whatever he does in his engine, then that's totally unnecessary.

                Comment

                • #233
                  Snek
                  FFR Simfile Author
                  Izzy
                  • Jan 2003
                  • 9195

                  Re: FFR Suggestions

                  Originally posted by Velocity
                  My engine already has points autofail.
                  But I don't think it's the way he is asking. His idea is rather complicated.

                  Comment

                  • #234
                    FFR Player
                    spm515
                    • Jan 2009
                    • 80

                    Re: FFR Suggestions

                    Originally posted by Velocity
                    My engine already has points autofail.
                    I don't quite get how it works though. I tested on 'Infection'. The AAA score being 886450. So I set the points autofail to 886449, meaning that if I get anything less that perfect it should fail me, but it didn't. Conversely I set is to 10,000 and reached that amount and also didn't fail like the accuracy autofail would.

                    Edit: How would this coding work as far as lag btw? Running a multistep calculation at every keystroke can't be good. vROFL is gonna start crashing computers.
                    Last edited by spm515; 12-18-2010, 01:31 AM.
                    Originally posted by DotKritic
                    [slams head on computer desk]

                    Why must other people make pointless threads?

                    [/slams head on computer desk]

                    Comment

                    • #235
                      Snek
                      FFR Simfile Author
                      Izzy
                      • Jan 2003
                      • 9195

                      Re: FFR Suggestions

                      Once the game is loaded it is running from your own cpu. It would be a negligible amount of calculation for any computer made in the past 5 years. It could easily lag on older computers though.

                      Comment

                      • #236
                        Retired
                        duddychuck@yahoo.com
                        • Sep 2009
                        • 1111

                        Re: FFR Suggestions

                        6 key engine please

                        Comment

                        • #237
                          The5thMoon ❤︎ 2007
                          colt.45
                          • Nov 2006
                          • 1550

                          Re: FFR Suggestions

                          Just a suggestion but maybe, the amount of arrows we've hit TOTAL, out of all of our games ever played.

                          Not sure if this would be possible at this point, but just an idea!

                          Comment

                          • #238
                            Doing the wrong thing the right way since 2010.
                            FFR Simfile Author
                            FFR Administrator
                            Velocity
                            • Jul 2007
                            • 1821

                            Re: FFR Suggestions

                            Originally posted by bmah
                            For some reason, if I press the enter key when using the search function for Velo's engine, then try to search a song, my results will always remain blank. That is, until I either restart the engine or play a song and go back to the main menu. (I pressed the enter key because I thought that would execute my search, but it doesn't.)

                            Also, the arrow buttons when scrolling through the genre wheel seem less responsive; I have to click a few times (or click within a few seconds of each other).

                            Finally, if you were looking through the settings menu while you are loading a song, and that song loads, the game will commence, despite the fact that the settings menu is still in the way. You can't remove the settings menu until you press the "settings" button again which is only available at the main menu. If one hasn't decided on the settings, the settings menu should disappear if a song has loaded (presumably with the previous settings you've had).
                            I haven't added enter key search as you stated, the reason why it fails after using a enter key, is it's trying to match songs including the line break.

                            Genre arrows have indeed slowed down, not sure what's causing it, but I'll look into when I get home.

                            The autoclose of settings broke at one point and needs to be fixed, should be easy.

                            Originally posted by spm515
                            I don't quite get how it works though. I tested on 'Infection'. The AAA score being 886450. So I set the points autofail to 886449, meaning that if I get anything less that perfect it should fail me, but it didn't. Conversely I set is to 10,000 and reached that amount and also didn't fail like the accuracy autofail would.
                            Score is done differently, it's a total amount that you have missed in raw scoring, one way to view this is to hover over the score while playing a song to display the raw score missed. This is also the number that shows up on the score screen as missed. If you were to set the score fail to 1, you would fail out for anything besides perfects as anything else adds to the lost total.
                            Last edited by Velocity; 12-18-2010, 08:24 AM.

                            Comment

                            • #239
                              ←↓↑→ Lets Bang? ←↓↑→
                              8 Hour Whore
                              • Oct 2006
                              • 2324

                              Re: FFR Suggestions

                              I want that Perfect/Good/Avg/Miss/Boo pull down on the replays to be implemented in the real thing.. Make it optional or something.. Would be awesome cause I fail at seeing my goods cause I actually have to read "good" in order to know it happened.
                              R.I.P JellyGod <333

                              Best AAA: Banned Forever
                              BlackFlags: 49

                              Comment

                              • #240
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                Velocity
                                • Jul 2007
                                • 1821

                                Re: FFR Suggestions

                                Originally posted by 8 Hour Whore
                                I want that Perfect/Good/Avg/Miss/Boo pull down on the replays to be implemented in the real thing.. Make it optional or something.. Would be awesome cause I fail at seeing my goods cause I actually have to read "good" in order to know it happened.
                                Both replays and the engine use the same swf. In the settings it's called "PA Window"

                                Comment

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