Re: Pro timing for FFR
beyond that, it would require completely re-converting every level... as well as changing the timing window. it would also completely mess up any level that's over 16000/60 seconds long. around 4:40, IIRC.
beyond that, it would require completely re-converting every level... as well as changing the timing window. it would also completely mess up any level that's over 16000/60 seconds long. around 4:40, IIRC.






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