cooperative FFR

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  • All_That_Chaz
    Supreme Dictator For Life
    • Apr 2004
    • 5874

    #16
    Re: cooperative FFR

    Going along with my idea, you could display the scores like lvlranks but with a drop-down menu at the top with the users on your list to choose which set of scores you want to see. If you wanted you could leave every historical pairing that has been on your list so you can see your scores with people who you can't currently record scores with. Or in lieu of a drop-down menu you could just put a free textbox and force the user to type in the name, but I don't like that idea as much. That's another reason why I like only having one user for non-subs. You wouldn't need to have the drop-down menu at all. You could just show the scores for that users recording pair. However I don't really know how much space or time that would save and would be difficult to customize based on user role. One space-saver would be to not include average ranks at all. I think that's a plausible idea since it would take a lot of effort for a recording pair to even play all the songs.
    Back to "Back to Earth"
    Originally posted by FoJaR
    dammit chaz
    Originally posted by FoJaR
    god dammit chaz
    Originally posted by MalReynolds
    I bet when you live in a glass house, the temptation to throw stones is magnified strictly because you're not supposed to.

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    • Tasselfoot
      Retired BOSS
      FFR Simfile Author
      • Jul 2003
      • 25185

      #17
      Re: cooperative FFR

      i think it would only be fair to record a users highest score, regardless of pair. the problem then arises is that when Rubix/Laggy get their top score together.... then I get my top score with Rubix... how does that work? I guess it would NOT show for Rubix, but would show for me.

      There still is a limited amount of data that we'd be able to store.

      Then again... this entire conversation is way ahead of its time. No need to worry about stuff like this when the biggest issue would be... when the hell would we have the time to code it? And who would be making the charts for it?
      RIP

      Comment

      • All_That_Chaz
        Supreme Dictator For Life
        • Apr 2004
        • 5874

        #18
        Re: cooperative FFR

        Actually that would be easier than anything I've said. When the user gets their highest score, just record who the other user was as another thing to display in that user's co-op high score report. The concept of rank gets very fuzzy since each user gets one rank per song. I guess the song high score report would be something like this:

        In this case there are three real games in the system where Rubix and Laggy together got a 2,000,000 on a the song, Tass and Sprite got a 1,999,960 on it, and Tass also played with Rubix and got 1,999,980.

        User..........Partner..........Score..........Rank
        Rubix..........Laggy..........2,000,000..........1
        Laggy..........Rubix..........2,000,000..........1
        Tass..........Rubix..........1,999,980..........3
        Sprite..........Tass..........1,999,960..........4

        The idea is that each user appears only once in the first column, but great players will be listed many times as the partner. And a duplicate score will always display if two users have one game as their best score, meaning one of them didn't find someone better. Say Tass and Sprite got a 1,999,960, and then Tass played the song with Rubix. Tass's score improves and the partner is now Rubix, and Sprite's stays the same, removing the duplicate score, and since Rubix has a better score with Laggy, it doesn't create a new duplicate.

        As for the stepfiles, as far as I can tell it would be normal people like you and me that make dual charts for songs. And as for time to code, find the right people and take the time you need. I really don't see how that is part of the discussion.
        Last edited by All_That_Chaz; 05-16-2008, 12:27 PM.
        Back to "Back to Earth"
        Originally posted by FoJaR
        dammit chaz
        Originally posted by FoJaR
        god dammit chaz
        Originally posted by MalReynolds
        I bet when you live in a glass house, the temptation to throw stones is magnified strictly because you're not supposed to.

        Comment

        • Tasselfoot
          Retired BOSS
          FFR Simfile Author
          • Jul 2003
          • 25185

          #19
          Re: cooperative FFR

          it's a matter of getting ahead of ones self. we tend to do it often with 3rd style discussions. we're talking about general plans for multiplayer or for the layout or song selection... whatever. then we start getting narrower and narrower in our discussion, until 3 of us are arguing over whether we want to use 8.6 ariel font or 10.4 times new roman for the artist website link that doesn't even work.
          RIP

          Comment

          • All_That_Chaz
            Supreme Dictator For Life
            • Apr 2004
            • 5874

            #20
            Re: cooperative FFR

            I guess I'm getting excited, but it's hard for me to think about what's possible when I don't know the system, so I just try to think about what the end product should look like and wait to be told what I want is impossible. Reporting is something I'm more familiar with than the nuts and bolts of the game itself so I looked at that instead.

            As far as the co-op gameplay, I see it as another option with the multiplayer menu. There would be rooms and a chat that function exactly the same as they do in MP. If you don't want to make a separate option, you could force the user to choose between MP or co-op when making the room and then have some sort of ID next to the room name to show the users what goes on in there (Like put a [MP] or [CO] next to the room name). The only difference is that you'd have to restrict the song selection to those songs designated as co-op. The gameplay would be very similar to MP but would have two stepfiles going to the same song. I imagine it's there where a lot of the problems arise, but I don't know anything about flash.

            I promise not to get to caught up in detail.
            Back to "Back to Earth"
            Originally posted by FoJaR
            dammit chaz
            Originally posted by FoJaR
            god dammit chaz
            Originally posted by MalReynolds
            I bet when you live in a glass house, the temptation to throw stones is magnified strictly because you're not supposed to.

            Comment

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