Idea: "Revised" Scoring System

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  • #16
    FFR Player
    altairian
    • Sep 2003
    • 2055

    Originally posted by Moogy
    Combo doesn't count on real DDR; it shouldn't count on FFR.

    Sounds good other than that, Chardish.
    Yes but in DDR the end of the song is worth a shitload more points than the beginning of the song. As if that makes any sense either.
    Reach: there was this bee. i hate bee\'s...i tryed to kill it, but then it didn\'t die and it started making weird noises so i was like oh (#$% hes gonna sting me. i started running but i triped over some rock and rolled down a hill into the river.

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    • #17
      User6773

      Making combo count for a little bit differentiates it from DDR somehow, and ensures that you can't get on the high score board unless you FC it.

      Comment

      • #18
        You thought I was a GUY?!
        Cenright
        • Sep 2003
        • 3139

        Originally posted by Cenright
        It seems better to do this.
        +4 Perfect
        +2 Good
        +1 Average
        -1 Boo (To discourage boo-whoring)
        -2 Miss

        And here is my addition. To my system.

        +.5 * Max Combo. This means that an 800 combo acts like 100 more perfects. Right now, the scoring has them worth 800 perfects.
        -or-
        +.25* Max Combo. This means that an 800 combo acts like 50 more perfects. Right now, the scoring has them worth 800 perfects.

        It just depends on how much combo significance Synth would want to get rid of.



        There shouldn't be a point cap though of 10,000. It should just tally up your score and leave it as is. There COULD be a difficulty modifier though. If it is a harder level, you get a higher factor multiplied to your score, so it pays off in credits to play harder songs, even if you aren't as good at them as the easy songs.
        http://www.flashflashrevolution.com/...Cube_in_55.mpg

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        • #19
          User6773

          Idea (Synth could do this with a bit of number crunching) for credits with a score cap of 10,000:

          The "base credits" you get are between 0-5.

          0 points = 0 credits
          2,000 points = 1 credit
          4,000 points = 2 credits
          6,000 points = 3 credits
          8,000 points = 4 credits
          10,000 points = 5 credits

          Rounded to the nearest credit. Now. There are 66 songs in FFR. Synth would have to assign each song a difficulty between 1-6, simply based on nothing more than how many registered users have cleared the song. So the hardest 11 songs get a difficulty of 6, 2nd hardest 11 get a difficulty of 5, etc. all the way back to songs 55-66 getting a difficulty of 1. So then we come up with the Credit Multiplier:

          Difficulty 6 = 5x normal credits
          Difficulty 5 = 4x normal credits
          Difficulty 4 = 3x normal credits
          Difficulty 3 = 2x normal credits
          Difficulty 2 = 1x normal credits
          Difficulty 1 = 1x normal credits

          Yes, I repeated myself, but that's because there are a LOT of very easy songs in the game that most people can clear without much difficulty (specifically the easy dance songs.) Thus it doesn't seem appropriate for there to be a significant difference in bonus for that relatively homogenous set of songs. Yes, I've thought this stuff through.

          BTW, Cenright, did you rename this topic? P.S. Your proposed system of .25 x Max Combo or .5 x Max Combo still puts too much emphasis on combo. I've had challenges with less than that much difference in perfects. My system is very workable.

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          • #20
            FFR Player
            aleco
            • Oct 2003
            • 1054

            I like Cenright's idea. And ^^ difficulty should be how many xcredits u get.
            I still exist...

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            • #21
              FFR Simfile Author
              FFR Simfile Author
              GregHead
              • Jul 2003
              • 306

              I love how there's a grade below F, just to make sure that beginners cry

              Oh yeah, and if you get a boo, a 3 second timer starts ticking, and if you get a boo while the timer is ticking, you will instead get a "BOO!" worth -3

              Comment

              • #22
                FFR Simfile Author
                FFR Simfile Author
                GregHead
                • Jul 2003
                • 306

                Originally posted by chardish
                Idea (Synth could do this with a bit of number crunching) for credits with a score cap of 10,000:

                The "base credits" you get are between 0-5.

                0 points = 0 credits
                2,000 points = 1 credit
                4,000 points = 2 credits
                6,000 points = 3 credits
                8,000 points = 4 credits
                10,000 points = 5 credits

                Rounded to the nearest credit. Now. There are 66 songs in FFR. Synth would have to assign each song a difficulty between 1-6, simply based on nothing more than how many registered users have cleared the song. So the hardest 11 songs get a difficulty of 6, 2nd hardest 11 get a difficulty of 5, etc. all the way back to songs 55-66 getting a difficulty of 1. So then we come up with the Credit Multiplier:

                Difficulty 6 = 5x normal credits
                Difficulty 5 = 4x normal credits
                Difficulty 4 = 3x normal credits
                Difficulty 3 = 2x normal credits
                Difficulty 2 = 1x normal credits
                Difficulty 1 = 1x normal credits
                For credits I'd have:

                3000 points = 1 Credit
                5000 points = 2 Credits
                6500 points = 3 Credits
                7500 points = 4 Credits
                8500 points = 5 Credits
                9000 points = 6 Credits
                9250 points = 7 Credits
                9500 points = 8 Credits
                9750 points = 9 Credits
                10000 points = 10 Credits

                Songs currently have difficultes of 2 - 12 brackets. Make multipliers like this:

                1 Bracket = 1X
                5 Brackets = 2X
                7 Brackets = 3X
                8 Brackets = 4X
                9 Brackets = 5X
                10+ Brackets = 6X

                And then while I'm at, let's throw in this:

                Not Full Combo = 1X
                Full Combo! = 2X

                And call it a day 8)

                Comment

                • #23
                  User6773

                  Your system is based on difficulty, and many of the song difficulties are listed as being way harder than they should be *cough*BUBBLEMAN*cough*. My system ignores the stated difficulty and let how hard a song is to clear be judged by the users themselves.

                  In fact, how many people have cleared a song would be basis for forming a newer, better difficulty system.

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                  • #24
                    FFR Simfile Author
                    FFR Simfile Author
                    GregHead
                    • Jul 2003
                    • 306

                    Originally posted by chardish
                    Your system is based on difficulty, and many of the song difficulties are listed as being way harder than they should be *cough*BUBBLEMAN*cough*. My system ignores the stated difficulty and let how hard a song is to clear be judged by the users themselves.
                    The could change the official difficulties.

                    Same goes for DDR. I guess Legend of Max on standard is harder than Maxx Unlimited on Standard

                    (maybe it is)

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                    • #25
                      You thought I was a GUY?!
                      Cenright
                      • Sep 2003
                      • 3139

                      I understand where you guys want the point cap, but a long song and a short song of the same difficulty yield the same amount of credits... so which one is going to be played more? The short one of course. That is why I dislike the idea of the point cap.
                      http://www.flashflashrevolution.com/...Cube_in_55.mpg

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                      • #26
                        User6773

                        Cenright: Read my long, long post (it's about 4th on the page). I don't use the song's difficulty rating to judge how many credits you get, I use a special formula that is based on how many people can clear the song (which is a true indicator of difficulty)

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                        • #27
                          FFR Player
                          Squeak2k2
                          • Sep 2003
                          • 142

                          I like this idea mostly.... but a 10000 cap is kinda low, I think.
                          -------------------------------------------------------
                          Challenge Record: 6 wins, 1 lose, 1 tie
                          -------------------------------------------------------

                          Go ahead and challenge me.

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