I also agree with y0tta, it would be weighted too heavily towards easy songs. Now if hard songs could be weighted more heavily... THEN maybe this would be a good idea. Ie. Easiest songs have multiplier of 1 and FGO songs have multiplier of 12.
When you consider that a game like this is largely static in progression (new songs get added, but there aren't massive major gameplay effecting changes like there are on say, MMOs) you get a lot of user burnout/boredom.
Statistically, the most time:benefit method for owners of a game to encourage repeat play, and a growing playerbase, especially one where the game isn't the kind where "new major content" is really something you can do, is to increase as much as possible the number of visible goals for players to work towards.
How much more play did the site get when levelrank.php was something everyone could see? How much more play is it getting now that the AAA/FC bar is visible in profiles? Regional stats? I bet in all those cases it is "Measureably more"
The more stats they throw at us, the more numbers we can try to maximize/minimize, the more we'll want to play.
I also agree with y0tta, it would be weighted too heavily towards easy songs. Now if hard songs could be weighted more heavily... THEN maybe this would be a good idea. Ie. Easiest songs have multiplier of 1 and FGO songs have multiplier of 12.
Now there's an idea.
Originally posted by devonin
The more stats they throw at us, the more numbers we can try to maximize/minimize, the more we'll want to play.
It gives people a reason to play, to set another goal. So that's a good thing, I guess.
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