Highscores in-game.

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  • jprox445
    FFR Player
    • Apr 2009
    • 532

    #16
    Re: Highscores in-game.

    Originally posted by Plan_Bsk81127
    I'd rather see it display the top 10 ranks around the rank you just got. Like if you got a score that ranked 54 the drop box for the ranks would display ranks 50-60 or something like that. That way you would be able to see the scores around yours and not just a definite rank 1-50 type deal.
    this I like.

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    • Izzy
      Snek
      FFR Simfile Author
      • Jan 2003
      • 9195

      #17
      Re: Highscores in-game.

      Originally posted by yo man im awesome
      I just did lol, look at the timestamp
      Curious. Very well then. Didn't use to be the same for the top 200 page and the in game top 10.

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      • qqwref
        stepmania archaeologist
        FFR Simfile Author
        • Aug 2005
        • 4092

        #18
        Re: Highscores in-game.

        Where would you even fit 50 people's scores? That would fill up the whole screen XD

        I like Plan's idea though.
        Best AAA: Policy In The Sky [Oni] (81)
        Best SDG: PANTS (86)
        Best FC: Future Invasion (93)

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        • jprox445
          FFR Player
          • Apr 2009
          • 532

          #19
          Re: Highscores in-game.

          Originally posted by qqwref
          Where would you even fit 50 people's scores? That would fill up the whole screen XD

          I like Plan's idea though.
          an up and down arrow on the score pop-up?

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          • qqwref
            stepmania archaeologist
            FFR Simfile Author
            • Aug 2005
            • 4092

            #20
            Re: Highscores in-game.

            That could be pretty cool, actually. We could even load more and more scores as people scroll down.
            Best AAA: Policy In The Sky [Oni] (81)
            Best SDG: PANTS (86)
            Best FC: Future Invasion (93)

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            • igotrhythm
              Fractals!
              • Sep 2004
              • 6535

              #21
              Re: Highscores in-game.

              Originally posted by Plan_Bsk81127
              I'd rather see it display the top 10 ranks around the rank you just got. Like if you got a score that ranked 54 the drop box for the ranks would display ranks 50-60 or something like that. That way you would be able to see the scores around yours and not just a definite rank 1-50 type deal.
              While we're at it, let's add the Indeed Engine feature that shows the G-A-M-B totals of the top 10 scores in order to further obsolete the role of the level stats page. [/sarcasm]

              But seriously, I think that this is a bad idea. Why would people want this feature in the engine when we have:

              -Level rank comparisons for veteran accounts
              -Lurking the brag board for people that are getting scores like yours and starting rivalries
              -Opening your level rank page and finding scores that are skunking your average rank
              Originally posted by thesunfan
              I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

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              • Frank Munoz
                Muein
                • Nov 2007
                • 2048

                #22
                Re: Highscores in-game.

                +1 to plans idea.


                Or just add a scroll bar for the lil "highscores" thing.
                Unknown and Unofficial
                may the good arrow guide you

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                • TC_Halogen
                  Rhythm game specialist.
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2008
                  • 19376

                  #23
                  Re: Highscores in-game.

                  Plan's idea is a great one. It would actually give a nice indication of the score differences around you, which are great ways to encourage improvement.

                  If you can see a constant target (i.e. someone above you within a viewable rank), you can keep boosting your score to try and rivals others further up the list.

                  Comment

                  • UserNameGoesHere
                    FFR Veteran
                    • May 2008
                    • 1114

                    #24
                    Re: Highscores in-game.

                    I like Plan's idea, but isn't there a problem with it? Namely, wouldn't that be very database-intensive?

                    I mean, as-is, it just pulls up the top 10 or so to show you. Since it does the same with everybody, this can be made to run quite efficiently. With Plan's idea, say you score somewhere around 30,000'ish. So not only is there the assumption all these scores are still saved on the database, but it has to pick out the ones closest to your most recent and specially-craft something just for you. It potentially has to go through the entire database because you could get a score anywhere, so this can't possibly be made as efficient as just "pull the top x scores".

                    OP's suggestion doesn't work too well either because showing more scores won't solve much. It's just instead of 10 AAA's you'll have 50 AAA's or what have you. If not right away then it will eventually get there and you're back to square one.

                    Even if you say "Well just show the top 10 scores which aren't AAA's" you'll end up with 10 black flags or booflags or similar.

                    The problem can't be solved because there is a definite best score (AAA) which is possible for each chart. So I would say the high scores lists are kind of useless in the sense you already know what it's going to be.

                    You're better off comparing average rank with people to see who has average ranks near yours and try to compete with them or something.
                    Originally posted by Crashfan3
                    Man, what would we do without bored rednecks?
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