Queue/Batch Discussion Thread

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  • #14716
    nobody fiffers anymore.
    FFR Simfile Author
    Brilliant Dynamite Neon
    • Dec 2006
    • 2440

    Re: Queue/Batch Discussion Thread

    Theoretically the engine can handle negative stops and BPM, but if you do something like make a note that is later in the file (chart-wise) come before a note earlier in the file or overlap notes from different time-frames, it'll likely crash when trying to convert. I'd stick to stops if I were you, and even those won't show up on FFR's Cmods. Basically, no gimmicks on FFR files.
    ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

    Thanks for the memories, folks. u da bes

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    • #14717
      FFR Player
      stargroup
      • Jun 2007
      • 974

      Re: Queue/Batch Discussion Thread

      I heard someone stepped over the ocean

      it better be f*cking godly or I'm gonna rip the stepauthor to shreds T_T

      thanks X3
      (´・ω・`)

      Comment

      • #14718
        FFR Player
        who_cares973
        • Aug 2006
        • 15407

        Re: Queue/Batch Discussion Thread

        oh fuc =x

        Comment

        • #14719
          FFR Player
          stargroup
          • Jun 2007
          • 974

          Re: Queue/Batch Discussion Thread

          just read the batch

          based on the song choices alone, there is so much wrong with ffr you could not pay me to say it all

          seriously guys get it together T__T
          (´・ω・`)

          Comment

          • #14720
            cohoooooon
            FFR Simfile Author
            omgitznpv
            • Aug 2005
            • 6980

            Re: Queue/Batch Discussion Thread

            Originally posted by stargroup
            I heard someone stepped over the ocean

            it better be f*cking godly or I'm gonna rip the stepauthor to shreds T_T

            thanks X3
            i did

            i guess i'll be ripped to shreds because nobody wanted to test the file and there's a few things i'm unsure on (second half of first verse, chorus layering, the little section between the ending and the final chorus)


            *edit*

            as with the negative stops, every few measures there is a slight random shift or delay in the song that requires a -0.010 or -0.015 stop to fix it (nothing big, not a gimmick), though i could use bpm changes (which is harder than the stop). reading bdn's post- would this be safe? either way, should i stick to just a brief bpm change?

            *double edit*

            looks like this

            Last edited by omgitznpv; 08-13-2009, 10:01 PM.
            Originally posted by DossarLX ODI
            What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

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            • #14721
              FFR Player
              stargroup
              • Jun 2007
              • 974

              Re: Queue/Batch Discussion Thread

              Originally posted by omgitznpv
              i did

              i guess i'll be ripped to shreds because nobody wanted to test the file and there's a few things i'm unsure on (second half of first verse, chorus layering, the little section between the ending and the final chorus)
              by now you should know that I don't care for small errors, only if the file fails as a whole

              if you stepped it correctly the tiny details don't matter
              (´・ω・`)

              Comment

              • #14722
                ♥C.S. + A.M.♥
                customstuff
                • Nov 2006
                • 4892

                Re: Queue/Batch Discussion Thread

                npv, you'd probably just have to speed up the BPM slightly in those spots instead of the negative stops.

                Originally posted by MrMagic5239
                Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
                Originally posted by customstuff
                Originally posted by MrMagic5239
                welcome to D6

                start playing

                Comment

                • #14723
                  cohoooooon
                  FFR Simfile Author
                  omgitznpv
                  • Aug 2005
                  • 6980

                  Re: Queue/Batch Discussion Thread

                  Originally posted by stargroup
                  by now you should know that I don't care for small errors, only if the file fails as a whole

                  if you stepped it correctly the tiny details don't matter
                  k it doesn't fail

                  but it's not gr9 and can't be awesome without holds (or at least really hard to do so which i'm incapable of) :<
                  Originally posted by DossarLX ODI
                  What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

                  Comment

                  • #14724
                    FFR Player
                    who_cares973
                    • Aug 2006
                    • 15407

                    Re: Queue/Batch Discussion Thread

                    i could make the bpm changes for you

                    Comment

                    • #14725
                      cohoooooon
                      FFR Simfile Author
                      omgitznpv
                      • Aug 2005
                      • 6980

                      Re: Queue/Batch Discussion Thread

                      Originally posted by who_cares973
                      i could make the bpm changes for you
                      i could do them myself easily, it's no big deal lol. i just wondered if i could just use the stops to save some time. though i probably wasted my own and others' by posting about it haha ~__~
                      Originally posted by DossarLX ODI
                      What's the point of using drugs anyways? I heard they help you relax but that's pretty much it. (Not talking about medicines)

                      Comment

                      • #14726
                        FFR Player
                        who_cares973
                        • Aug 2006
                        • 15407

                        Re: Queue/Batch Discussion Thread

                        alright then lol

                        i submitted a file originally for ffr to dcp2 so if it doesnt make it there i'll just save it for ffr like originally intened

                        Comment

                        • #14727
                          FFR Simfile Author
                          FFR Simfile Author
                          Patashu
                          • Apr 2006
                          • 8609

                          Re: Queue/Batch Discussion Thread

                          the way stepmania handles negative bpms/stops is a specific quirk of the engine tho, unless the ffr converter had the exact same quirk it'd likely just choke and die

                          edit: well negative bpms more so than negative stops which is more intuitive. negative stops MIGHT work??
                          Patashu makes Chiptunes in Famitracker:
                          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                          http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

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                          • #14728
                            FFR Player
                            who_cares973
                            • Aug 2006
                            • 15407

                            Re: Queue/Batch Discussion Thread

                            i remember nsane telling me they dont :<

                            Comment

                            • #14729
                              FFR Veteran
                              revolutionomega
                              • Mar 2006
                              • 2240

                              Re: Queue/Batch Discussion Thread

                              someone needs to in game starwolf xD
                              "AW MAN, WE SUCK AGAIN!"
                              - Rob Schneider, The Waterboy (1998)

                              Comment

                              • #14730
                                caveman pornstar
                                FFR Simfile Author
                                FFR Music Producer
                                dore
                                • Feb 2006
                                • 6317

                                Re: Queue/Batch Discussion Thread

                                I'm pretty sure nothing negative is coded to work in the converter.
                                http://www.youtube.com/watch?v=IREnpHco9mw

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