Queue/Batch Discussion Thread

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  • #17461
    Banned
    FFR Simfile Author
    Arch0wl
    • Dec 2002
    • 6344

    Re: Queue/Batch Discussion Thread

    I think I was credited as JoshTX or something. I might have been credited as Arch0wl. It was one of those two though.

    Comment

    • #17462
      Rhythm game specialist.
      FFR Simfile Author
      FFR Music Producer
      TC_Halogen
      • Feb 2008
      • 19510

      Re: Queue/Batch Discussion Thread

      Ah - I'm wondering which charts were yours now...

      I had fun testing the game, the overall concept is great; I saw quite a bit of interest after our second day. Definitely an experience I won't forget...I was just shocked when they presented me with the opportunity -- pretty sure I was the strongest no-bar player out of the entire group, although I have to say, some of the charts are kinda rough for a game geared toward fitness (We Met Dat Night...I should slap Kurisu for that chart).

      I'll stop derailing the thread with my iDance memories now.

      Comment

      • #17463
        snooches
        FFR Simfile Author
        Plan_Bsk81127
        • Aug 2007
        • 6420

        Re: Queue/Batch Discussion Thread

        Might as well make the qualifications to be any type of judge(even backup) that all you need to know how to do is open the SM editor because thats seem to be like all you need to know how to do now. >_>

        Comment

        • #17464
          FFR Veteran
          xBBx Takedown
          • Sep 2007
          • 2627

          Re: Queue/Batch Discussion Thread

          Originally posted by Plan_Bsk81127
          Might as well make the qualifications to be any type of judge(even backup) that all you need to know how to do is open the SM editor because thats seem to be like all you need to know how to do now. >_>
          ^Why so negative sir?
          Dragons Fury: Custom Tournament #5-1st Place(D3B)
          Best FMO Score-Battle Theme #37(8.0.0.1)
          Best AAA-Sword Strike
          Best BF-Be Princess and Mute City Remix

          Comment

          • #17465
            Custom User Title
            Wineandbread
            • Oct 2007
            • 2105

            Re: Queue/Batch Discussion Thread

            Originally posted by Arch0wl
            QUALIFICATIONS: I'm fucen arch0wl bitch
            Fixed
            Originally posted by Gundam-Dude
            my semen is flying through the air as we speak
            We climb up a lot of ladders, and fall down a lot of chutes.

            Taking "all" oddjobs! PM me requests. Requests filled: 2 last active Mar. 6th, 2017


            Keep it real pls. Will deny requests I cannot manage.


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            • #17466
              Dark Chancellor
              FFR Simfile Author
              FFR Music Producer
              kommisar
              • Jun 2005
              • 7328

              Re: Queue/Batch Discussion Thread

              I guess I was supposed to post here to keep judging. Sup.

              Comment

              • #17467
                good hot
                FFR Simfile Author
                AlexDest
                • Sep 2007
                • 5309

                Re: Queue/Batch Discussion Thread

                Originally posted by Plan_Bsk81127
                Might as well make the qualifications to be any type of judge(even backup) that all you need to know how to do is open the SM editor because thats seem to be like all you need to know how to do now. >_>
                you're annoying get out

                i might be able to judge but it seems like you guys have enough

                maybe next batch

                Comment

                • #17468
                  Kawaii Desu
                  Event Staff
                  FFR Simfile Author
                  Elite Ninja
                  • Mar 2007
                  • 4849

                  Re: Queue/Batch Discussion Thread

                  I have an idea.

                  Maybe we can get a subscriber feature in here . If a file gets rated well enough maybe you can then let all FFR veterans play the song (simular to subscriber songs) and they can give feedback to how they thought of the song (whether it was fun, synced, awkward patterns, etc.) Then if it passed the judges and lots of FFR Veterans enjoyed it (since they have play the game for 3 years so they have played mostly ever song in the game by now). This is also handy because you will have all kinds of people who like different play style and song genres (burst, trills, jumpstream, rock, techno, classic, etc) give there opinion.

                  Just wanted to shoot an idea out there that just popped in my head.
                  Best AAA = Aballava(?) + Serious Shit (97)
                  Best SDG = Fushigi Usagi Milk Tei 8-0-0-3 (101)
                  Best Score = do i smile? 3-0-0-3 (100)

                  Comment

                  • #17469
                    cavs
                    Vanilla Mnm
                    • Dec 2007
                    • 3258

                    Re: Queue/Batch Discussion Thread

                    then it would have to pass two things to get into FFR?
                    i could never judge an FFR file, i barely can tell what people mean when they say a file is bad.. i have no idea why, ever. i think sticking with just the FFR judges judging FFR files is a good idea.

                    Comment

                    • #17470
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      TC_Halogen
                      • Feb 2008
                      • 19510

                      Re: Queue/Batch Discussion Thread

                      Originally posted by Elite Ninja
                      I have an idea.

                      Maybe we can get a subscriber feature in here . If a file gets rated well enough maybe you can then let all FFR veterans play the song (simular to subscriber songs) and they can give feedback to how they thought of the song (whether it was fun, synced, awkward patterns, etc.) Then if it passed the judges and lots of FFR Veterans enjoyed it (since they have play the game for 3 years so they have played mostly ever song in the game by now). This is also handy because you will have all kinds of people who like different play style and song genres (burst, trills, jumpstream, rock, techno, classic, etc) give there opinion.

                      Just wanted to shoot an idea out there that just popped in my head.
                      This will unfortunately allow bias/subjectivity become a major issue yet again because users might reject a file for an irrelevant reason when judges might be against a particular file, and use those reasons for rejecting a file.

                      The way that I see it, the only opinions that should be factored into judging a file is your own, which is why the notes should all be released at once when everyone finishes, to avoid that bias. Just one of the many potential situations.

                      Comment

                      • #17471
                        snooches
                        FFR Simfile Author
                        Plan_Bsk81127
                        • Aug 2007
                        • 6420

                        Re: Queue/Batch Discussion Thread

                        Originally posted by AlexDest
                        you're annoying get out
                        nope

                        Comment

                        • #17472
                          Banned
                          FFR Simfile Author
                          Arch0wl
                          • Dec 2002
                          • 6344

                          Re: Queue/Batch Discussion Thread

                          The problem with letting players judge files is that their bias is even more extreme than the average sim author's, but in a different way: although they have no preference for any sort of stepping style, they certainly have preferences for certain types of patterns. Indexers, for example, would rate down severely any file which has a lot of doublesteps. But doublesteps are very much part of the game, and you can't just outlaw a pattern just because it's slightly uncomfortable for you. The doublesteps in Vanish Into Thin Air for example were what made the file so satisfying to get a good score on.

                          This happens in ITG as well. In my pad charts I will often insert PIUesque difficulty spikes in my song that make it interesting to AAA/FC even if most of the song is easy for you. ITG players, though, are not used to difficulty spikes and hate them. A lot. But I think these add an interesting play dynamic. Look at this Vertex^2 video, or this Legend of Max video. Both of these charts make you anticipate what's coming next -- "how will he do on THIS part? OH SHIT!" -- but if the whole song is static in difficulty, you just look at it and say "wow" and that's the extent of it.

                          These aspects of gameplay would be totally gone if everyone who plays the game was allowed to judge, because most people are not good at them. They judge in their self-interest -- what they're good at, what's comfortable to them, etc. -- and not what makes for the most interesting experience once everything is said and done.

                          Comment

                          • #17473
                            FFR Player
                            who_cares973
                            • Aug 2006
                            • 15407

                            Re: Queue/Batch Discussion Thread

                            Why putting up the songs in a special genre and having the community pick which songs to stay and which to go is a bad idea that won't work: THE BATCHES USUALLY CONTAIN UPWARDS OF 70 FILES

                            Comment

                            • #17474
                              FFR Simfile Author
                              FFR Simfile Author
                              Patashu
                              • Apr 2006
                              • 8609

                              Re: Queue/Batch Discussion Thread

                              I have to admit that the idea of difficulty spikes is more appealing to me than it used to be
                              I think what you don't want, though, is the opposite of a difficulty spike - a boring bit
                              Patashu makes Chiptunes in Famitracker:
                              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                              Comment

                              • #17475
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                TC_Halogen
                                • Feb 2008
                                • 19510

                                Re: Queue/Batch Discussion Thread

                                I have to say that Grist is a pretty good example of a difficulty rollercoaster.

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