Getting back into FFR

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  • #1
    Batch Manager
    Game Manager
    FFR Simfile Author
    DossarLX ODI
    • Mar 2008
    • 15026

    Getting back into FFR

    It's been forever since I've posted some spread scores, and I wanted to test out R^3's rate feature. This was a nice session and I know I still have good speed, but my stamina could use a little more work. There is almost no space for my keyboard on my desk anyways, so I may have to get used to it since I'm using my Rosewill external keyboard.

    Shoutouts to Opkiller for chatting with me during this session too; he was in the MP lobby.

    Let's start with mindless mashing nobody cares about! Any rate above this is arbitrary; I might be able to pass 2.2 rate, but I don't care.


    The rigidity of this file is definitely noticeable on higher rates.



    Random



    This is the highest rate I can play this file while maintaining decent stability on the one handed runningmen.



    1.3 rate AAA definitely looks possible, but I wanted to take it up a step further. I can't do 1.4 rate properly, and forget 1.5 rate (my score on 1.5 was in the 20s)



    The transitions in the big stream are death on higher rates. I like the clean aspect of this score.



    Garbage in the beginning, lag garbage at the end stream that got me something like 4 goods at once.



    AAA'able. The ending runningman is very easy to screw up; the long one handed trill I AAA'd but this rate is definitely my limit for that length.


    Damn boos, but this is solid. The beginning is terrible on this rate and the jumpjacks are very hard to control.



    Holy shit this is actually AAA'able. The 32nd bursts suck. I'm so glad I didn't get any crap in the ending.



    Came out of nowhere; 1.5 rate the 123423 type patterns are too fast. On 1.4 rate I'm able to rush a bit and then adjust, but on 1.5 I can't do that. This was definitely a fluke.



    The 8th anchors in the 16th jumpstream are tricky. They aren't that noticeable on normal rate, but at a rate like this, definitely stands out.



    This one hurt a lot. It is very rigid, with several one handed trill parts with the jumps mixed in. Yay for zero boos!



    Garbage from lag in the first half. Still managed to get a clean SDG.



    In terms of lag, there were blips here and there (it happened in electro rush in the middle of the end stream giving me garbage etc) but I think the game will be playable for me. I want to stick with the velocity engine for normal rates.
    Last edited by DossarLX ODI; 07-21-2013, 12:50 PM.
    Originally posted by hi19hi19
    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
  • #2
    ✘ Forever OP✘
    FFR Simfile Author
    xXOpkillerXx
    • Dec 2008
    • 4219

    Re: Getting back into FFR

    So pr0 :3

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    • #3
      Can't handle my ÆØÅ
      Staiain
      • Aug 2009
      • 4547

      Re: Getting back into FFR

      That reality is pretty impressive, I tried 1.5, not 1.4 but, could do the streams very well but the jumpjacks was seemingly impossible for me to combo, nice job on that






      irc.rizon.net | #kbo - Come chat!BlueXoon is back
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      • #4
        Batch Manager
        Game Manager
        FFR Simfile Author
        DossarLX ODI
        • Mar 2008
        • 15026

        Re: Getting back into FFR

        The jumpjacks in Reality aren't properly doable above 1.3 rate for me, I have to luck out on 1.4 rate and higher for those.
        Originally posted by hi19hi19
        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

        Comment

        • #5
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          TC_Halogen
          • Feb 2008
          • 19510

          Re: Getting back into FFR

          Yeah, I had the same issue with Reality on 1.4x -- I was barely able to keep up with the streams, but the jump-jacks were murderous, lol

          Comment

          • #6
            ᅠ
            FFR Simfile Author
            mi40
            • Aug 2008
            • 3655

            Re: Getting back into FFR

            wau

            Comment

            • #7
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              TC_Halogen
              • Feb 2008
              • 19510

              Re: Getting back into FFR

              also, I really think you can AAA Uber Rave 1.6x, because I'm actually able to sustain those runningmen no issue and I'm sure you're faster than me, haha

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              • #8
                Housekeeper
                FFR Simfile Author
                I like it
                • Jan 2007
                • 2126

                Re: Getting back into FFR

                gross

                Comment

                • #9
                  new hand moves = dab
                  FFR Simfile Author
                  dAnceguy117
                  • Dec 2002
                  • 10129

                  Re: Getting back into FFR

                  eclipse 1.2 12g clean say whaaaaaat

                  good to see ya playing again!

                  Comment

                  • #10
                    ᅠ
                    FFR Simfile Author
                    mi40
                    • Aug 2008
                    • 3655

                    Re: Getting back into FFR

                    yeah the one thing i cant comprehend is how people can do runningmen at insane speeds

                    sigh

                    Comment

                    • #11
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      TC_Halogen
                      • Feb 2008
                      • 19510

                      Re: Getting back into FFR

                      What I can't understand is that I can coherently handle really speedy runningmen, but if those runningmen are removed to just show only jacks, I start to struggle (lmfao).

                      Give me 260 BPM 16th runningmen, I'll be fine. Give me the anchored arrow on its own as a jack, and I cry.

                      Comment

                      • #12
                        seek ye first the kingdom
                        redsea
                        • Mar 2013
                        • 181

                        Re: Getting back into FFR

                        Wow...that Eclipse and Reality..

                        Comment

                        • #13
                          The Dominator
                          Dynam0
                          • Sep 2005
                          • 9024

                          Re: Getting back into FFR

                          Is it bad that I am most impressed that you can trill continuously with the left hand at 260bpm? That to me is mind-blowing

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                          • #14
                            lol happy
                            FFR Simfile Author
                            hi19hi19
                            • Oct 2005
                            • 12283

                            Re: Getting back into FFR

                            Originally posted by TC_Halogen
                            What I can't understand is that I can coherently handle really speedy runningmen, but if those runningmen are removed to just show only jacks, I start to struggle (lmfao).

                            Give me 260 BPM 16th runningmen, I'll be fine. Give me the anchored arrow on its own as a jack, and I cry.
                            wait you cant do 130 bpm single arrow jacks


                            wot r u on m8


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                            • #15
                              Fractals!
                              igotrhythm
                              • Sep 2004
                              • 6590

                              Re: Getting back into FFR

                              Originally posted by TC_Halogen
                              What I can't understand is that I can coherently handle really speedy runningmen, but if those runningmen are removed to just show only jacks, I start to struggle (lmfao).

                              Give me 260 BPM 16th runningmen, I'll be fine. Give me the anchored arrow on its own as a jack, and I cry.
                              This. 190 bpm crossovers on the down arrow, okay. Take out one of the side arrows and leave the 212 part like in BB Revenge and AUGH FUCK YOU
                              Originally posted by thesunfan
                              I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

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