Turndup :: FFR Batch Submission
Nov/Dec 2020
PublicEvents
Rejected
Simfile Folder Name
Turndup (Ghost_Medley)
Note Count
1254
Chart Length
2:08
Average NPS
10.1265
Estimated Difficulty
68.02
First Note
0:04
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 17
4 - 18
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
8 - 24.00 nps
0.5 Seconds
12 - 24.00 nps
1 Second
20 - 20.00 nps
2 Seconds
32 - 16.00 nps
5 Seconds
72 - 14.40 nps
10 Seconds
129 - 12.90 nps
30 Seconds
342 - 11.40 nps
1 Minute
627 - 10.45 nps
Color Count
Largest Note Gaps
0.77s0.77s0.77s0.57s0.57s0.57s0.4s0.4s
Posted at 7:03pm on December 30th, 2020
Most recent submission update removes any 2-framers
Posted at 1:26am on April 3rd, 2021
Turndup (Ghost_Medley) [7.0/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
-[00:07.171] Break the 8th jump here into 14[23] 16ths into the [23] white jump. (See rest of section)
-[00:13.364] Repeat situation as the above note.
-Happens a few other times at the beginning, check ‘em.
-[00:42.493] Not sure if you intended to have the colorization here merged into a single jump. If so, double-check, BPM’s don’t align the 24th with the 16th, and will definitely convert to different framers at this speed.
-[01:03.106] Feels like a lot more could be incorporated between this note & the following [14] 4th, especially since they are given a prominent role in the layering in the accompanying section.
-[01:32.234] Valid 16th, but a ghost note given the layering for this section (Same 16th as the ones at 01:31.847, 01:30.686, 01:29.525, etc.). Section could probably use some clean-up in that respect. The second section after this one layers it much better.
-Respectable approach to the file, and enjoyable to play. Needs some minor fixes before going in, notably regarding timestamp 01:32.234, and the jumps at the beginning of the file.
Posted at 12:29pm on November 3rd, 2021
No updates made