Odyssey :: FFR Batch Submission
M0nkeyz -
Odyssey -
Direct & Aether [8 / 10]
Nov/Dec 2020
PublicEvents
Released
Simfile Folder Name
Odyssey (M0nkeyz)
Note Count
1184
Chart Length
2:13
Average NPS
9.0751Estimated Difficulty
67.63
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 18
4 - 16
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
8 - 24.00 nps
0.5 Seconds
9 - 18.00 nps
1 Second
17 - 17.00 nps
2 Seconds
30 - 15.00 nps
5 Seconds
70 - 14.00 nps
10 Seconds
139 - 13.90 nps
30 Seconds
375 - 12.50 nps
1 Minute
634 - 10.57 nps
Color Count
Largest Note Gaps
6.3s1.77s0.87s0.73s0.73s0.57s0.53s0.53s
Posted at 8:35pm on May 8th, 2021
Odyssey
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- Perms, sync, metadata good.
** 3.705-7.134: These jacks place way more emphasis on the sound than it deserves, especially considering you omit other sounds in the section like 10.830, 11.687 etc. If you want to keep jacks here, reduce them to 2-note minijacks.
** 17.419-20.848: Same as previous note, but important enough to mention twice because here they're indistinct enough that it's difficult to tell there are even three different sounds when listening on full speed.
- 34.991, 35.848, etc.: Missing jumps. (It appears you removed these to make room for the following 8th jump since they come back at 38.419 once those disappear, but I don't think that's necessary personally.)
- 39.815-40.133: Suggest removing these five notes--while the sounds are there, removing them maintains consistency with the jumpstream section.
- 42.062, 42.919, 43.777: Strictly speaking, these three should be cyan, corresponding to the third syllable of "o-dys-sey".
- 51.598, 65.312, etc.: Seeing as this is decidedly faster than the 32nd triplet before it, I might follow this with a 4-note 48th roll and omit the jump on the beat.
- 58.358: Just like at 57.851, there's a flam here. (I also feel like there's some rather more interesting PR going on with these green notes than just a trill.)
- 60.491: These minijacks feel a little slower than 16ths to me... it's kind of hard to discern the actual rhythm here though, and what you have is fine.
- 89.419-116.848: This section is wonderful.
- 120.277-end: There's a bit too much going on with colour theory here imo. Cyan to the piano is fine, colouring the vocals is fine, doing both at the same time is a biiiit too busy for my tastes. There are also some small inconsistencies in how you use them; for instance, under your current scheme 129.704 should be a cyan-white jump.
- 124.455: Ghost note.
- 125.205: Shouldn't be a minijack.
- I really liked your repetition motif and thought it was very well executed. Colour theory is handled a bit more aggressively than I'd usually prefer, but it's well done (outside the last 10 seconds, at least). The 3-note jacks in the intro are a pretty egregious mismatch between chart intensity and music intensity though--I'd go as far as to say they're the hardest part of the chart, which... really doesn't fit with what the song is doing there. CQ on those jacks. [8/10 CQ]
Posted at 6:05am on May 26th, 2021
Amount of colored notes significantly turned down, some patterns simplified as per Pizza's notes and I gave some of the jumpstream sections a brush over.
A new chart file was uploaded with the following changes:
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Note Count changed: 1180 => 1184
AVG NPS changed: 9.04446 => 9.07511
Hand Bias changed: -26 => -28