MEGALOVANIA [Light] :: FFR Batch Submission
VisD - MEGALOVANIA [Light] - toby fox [6 / 10]
Sept/Oct 2020
PublicEvents
Rejected
toby fox blanket

project "new players deserve well-known energetic songs too"

(please don't token or purchased if this gets in)

Simfile Folder Name

MEGALOVANIA [Light] (VisD)

Note Count

486

Chart Length

2:14

Average NPS

3.9225

Estimated Difficulty

27.41

First Note

0:11

Ending Note Delay

0:01

Hand Bias

x -10

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 0

Jumps

x 0

Hands

x 0

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
3 - 9.00 nps 0.5 Seconds
4 - 8.00 nps 1 Second
8 - 8.00 nps 2 Seconds
16 - 8.00 nps 5 Seconds
32 - 6.40 nps 10 Seconds
57 - 5.70 nps 30 Seconds
159 - 5.30 nps 1 Minute
266 - 4.43 nps

Color Count

x 242 (49.79%)
x 232 (47.74%)
x 0 (0%)
x 12 (2.47%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

4s4s2s2s2s1.5s1.5s1.23s
35
28
21
14
7

Appreciate the lower layering choice here compared to the glut heavy version already in-game, but it swaps so much between a usual 'light' range and 'beginner' that the file often feels very empty, even for a version that's meant to be easier. Due to how it's layered, my notes are mostly going to be pointing out spots where this happens:

-8 second into is a long time where there's nothing to be played, the layering you have starting 8.103 could've started at the beginning instead

8.103: Now that there's notes starting, it's still only 1 note every 2 seconds while this energetic theme is going on. A mixture in layering between what you've got now and 16.103 would lead to much less of an increase in density here, especially if you bumped the current layering back to the intro. Much nicer curve of increasing note usage.

44.103: Seems to go against the layering idea you're going for. While you're still not using jumps here, adding 8ths to the fainter sounds between the main blips on the 4ths increases the nps a bit much in regards to what's happening in the song compared to before this section. 49.103 being like, the main section of the song for example, this is a better spot for more 8th note usage which you've done here already.

55.103: Noticing that all of these mini drum fills on the snare are (1)(4)'s. More variety could be used, either mirroring so the left to right vs right to left is more 50/50, or adding (2)(3)'s as well

80.103: Back to emptiness which is bit understandable as it's more of a break section but nothing for 4 seconds like at 84.103 - 88.103 or 92.103 - 96.103 is a bit much. Layering in singles to the snare hits on the upbeats like you did for the little fills I pointed out at 55.103 would add a lot and break up these sections with nothing going on.

112.103: Something similar to this jack-ish section right here would be perfect for the empty sections I noted, and layering them here and not there makes file overall feel very inconsistent.

128.103: Not sure why you halved the bpm here to change 8ths to 16ths

-Overall, I get the overall layering choice for difficulty but it needs more consistency throughout the sections so there's less larger gaps with nothing to play. Really torn between 6 or 6.5 for CQ on evening out the density, but with how the file is layered and what I personally feel should be adjusted I think I have to go 6. If you heavily disagree here and another judge thinks it's not that big an issue then I have no problems with that little bump up to CQ range based on fixing the empty gaps.