MEGA MEGA CUTiE BREAKiN'!!!!!!!!z :: FFR Batch Submission
Charu - MEGA MEGA CUTiE BREAKiN'!!!!!!!!z - t+pazolite [7.5 / 10]
Sept/Oct 2020
PublicPurchasedEvents
Released
http://www.flashflashrevolution.com/vbz/showpost.php?p=4273002&postcount=3
t+pazolite blanket submission

This file was actually rejected on the first go when there were more than just one judge looking at a chart. I've made fixes between then and now though. Prepare yourself for some repetition (as the music demands it). It's actually a cut version too I made specifically since one of the critiques I got initially was that it sounded too same-y. So there you go, that's the history lesson for this chart.

I don't have high hopes this will get through here. A 2012 or so file that went through versions and fixes with majority of them being done actually very recently since I was spruced up to step and fix something in my collection of files.

...

Oh, final note: if this gets accepted, conversion will put a gap at the ending roll. Please apply frame fixes IF this gets greenlit to be put in the main game.

Simfile Folder Name

MEGA MEGA CUTiE BREAKiN'!!!!!!!!z (Charu)

Note Count

2019

Chart Length

2:44

Average NPS

12.6769

Estimated Difficulty

89.66

First Note

0:05

Ending Note Delay

0:01

Hand Bias

x -15

Framers

0 - 0 1 - 0 2 - 0 3 - 21 4 - 494

Jumps

x 305

Hands

x 57

Quads

x 0

Color Jumps

x 10

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
11 - 33.00 nps 0.5 Seconds
16 - 32.00 nps 1 Second
31 - 31.00 nps 2 Seconds
59 - 29.50 nps 5 Seconds
98 - 19.60 nps 10 Seconds
171 - 17.10 nps 30 Seconds
452 - 15.07 nps 1 Minute
859 - 14.32 nps

Color Count

x 719 (35.61%)
x 481 (23.82%)
x 0 (0%)
x 581 (28.78%)
x 0 (0%)
x 108 (5.35%)
x 54 (2.67%)
x 0 (0%)
x 76 (3.76%)

Largest Note Gaps

0.43s0.43s0.43s0.4s0.4s0.4s0.3s0.3s
35
28
21
14
7

Removed cd-title that was accidentally left in and changed two [23] jumps to [13] and [24] respectfully. No increase or decrease of notes.

MEGA MEGA CUTiE BREAKiN 7.5

14.670 etc: here and everywhere else you have 4 jumps in a row with X.XX.X rhythm: you do not step the sound that comes on the 1st and 3rd jumps in these places as jumps anywhere else (e.g. 13.851, 16.033, etc) - so not too sure why isolated to these places
23.192 ghost
32.397 this note is different and should be disconnected from the 16ths before/after
38.533 personally prefer repatterning these 4 notes (43 43) so that the second pair isn't the same; PR-wise it goes (AB CB) where C is the highest, A is the lowest
46.579 missing jump to kick?
51.624, 55.238, 60.351, 61.238, 61.306, 63.897 etc: same as previous note, missing jump to kick - I'm going to stop listing these but I'm not totally sure why you aren't layering the kicks in the middle of these 16th runs; you have 220 jumpstream and full-on 32nd walls elsewhere so doing this will only help make your file a little smoother in terms of player experience imo. Not to mention these intense parts of the song are comparatively underlayered to other less musically intense parts. Even if you are doing additive layering, most of these should still be jumps with the occasional single where there was no note before I think.

Note, because I don’t think ^ is an objective error or a terribly big subjective one, it’s not a CQ note (I think it would help the file a lot though! I understand if you disagree.)

62.533, 81.351 etc :|
100.579 etc. big fan of the color theory in this section
Rest of the song is more or less a repeat of earlier sections, so earlier notes apply.
2.39.897 charu pls lol

I think the chart's fun, except that all anyone will remember about this once it goes in game the way it's currently structured is the numerous 32nd walls. I appreciate that at least they're all structured to be jumptrillable, but still this is bordering on Skeletor levels of "bunch of stuff, and then 32nd wall" (except it’s multiple 32nd walls here - so not nearly as off-putting).
Despite my misgivings about the walls, I actually am not CQing this file on them. If that's the impression you wish to have on players by design, I can appreciate that even if I might not be crazy about it - I think there are better ways to represent sounds like these, especially with modern charting meta, BUT these sounds definitely represent an increase in music intensity and this is one valid way of dealing with that.

The review above was edited after initial posting; I talked with Charu and felt that the CQ notes could be removed. For reference, the original review is here: https://pastebin.com/V8egr1Gn . This has been moved to Accept (from CQ) and its score increased to 7.5 on that account.

Layered in some suggested jumps and changed note pitch at 32.397 from a [14] to a [13]

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2008 => 2016
AVG NPS changed: 12.60779 => 12.65802
Hand Bias changed: -8 => -16

Was an idiot and didn't upload into a folder.

Layered a few more in after another scan, I promise this is the last one!

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2016 => 2019
AVG NPS changed: 12.65802 => 12.67685
Hand Bias changed: -16 => -15