Right Now RED Ver. :: FFR Batch Submission
gold stinger - Right Now RED Ver. - The Living Tombstone [8.5 / 10]
Sept/Oct 2020
PublicTokenPurchasedSecretEvents
Released
http://www.flashflashrevolution.com/vbz/showpost.php?p=4273001&postcount=2
The Living Tombstone blanket permissions

I know this probably a less than quality submission, but noticed that Psychotik submitted the BLUE version to this song, so maybe token-worthy-ish? The ending of RED is orgasmic.

I get the intro & cuts might not be the cleanest. If you have some feedback in those areas on how to improve them, it would be greatly appreciated.

Simfile Folder Name

Right Now RED Ver. (gold stinger)

Note Count

1306

Chart Length

3:16

Average NPS

6.8508

Estimated Difficulty

50.51

First Note

0:06

Ending Note Delay

0:01

Hand Bias

x 14

Framers

0 - 0 1 - 0 2 - 0 3 - 1 4 - 82

Jumps

x 320

Hands

x 24

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
7 - 21.00 nps 0.5 Seconds
8 - 16.00 nps 1 Second
14 - 14.00 nps 2 Seconds
24 - 12.00 nps 5 Seconds
57 - 11.40 nps 10 Seconds
109 - 10.90 nps 30 Seconds
280 - 9.33 nps 1 Minute
508 - 8.47 nps

Color Count

x 497 (38.06%)
x 334 (25.57%)
x 51 (3.91%)
x 257 (19.68%)
x 70 (5.36%)
x 35 (2.68%)
x 28 (2.14%)
x 10 (0.77%)
x 24 (1.84%)

Largest Note Gaps

1.1s0.57s0.57s0.53s0.53s0.43s0.37s0.37s
35
28
21
14
7

0 - 18.430: While I have no comment on cleanliness of the cut itself, it takes a bit too long to get into it along with your patterning also being pretty repetitive

22.658: With this note being just vocal and no bass like what most of the other 16ths in this section are to, this note is better as a 24th on 22.703 to fit with the swing of the vocal there

46.794 - 53.340: While I think this trilly section plays pretty well, it's easily the hardest part of the file and compared with the rest of the file, a bit spiky which feels weird with it not really being a climax of the song as it's in the first half.

151.435: Not sure hand here warranted considering how heavy the sounds previous jumps were going to

*That's really all I could say about it, the layering all made sense and the extra color usage wasn't overdone while also being onsync

Added some fixes based on notes provided. Not sure if I can do much about 46.794 - 53.340 since I still want to capture drums to jumps here while accentuating the repetition of the guitar. Figured the hardest part would be the jacks since people in this difficulty range still have trouble with constant jacks. 151.435 is a music/instrument change, a BPM change, and a major shift in the song. Hence the hand.