Mario-chi Survivor [Hard] :: FFR Batch Submission
mi40 - Mario-chi Survivor [Hard] - Cardboard Box ft. Koji Kondo [7.5 / 10]
Sept/Oct 2020
PublicEvents
Released
Song Title: Mario-chi Survivor [Hard]
Song Author: Cardboard Box
Step Author: mi40

Permissions: Blanket (Anthony Blackman)

Simfile Folder Name

Mario-chi Survivor [Hard] (mi40)

Note Count

3093

Chart Length

3:01

Average NPS

18.0631

Estimated Difficulty

99.75

First Note

0:10

Ending Note Delay

0:01

Hand Bias

x 73

Framers

0 - 0 1 - 0 2 - 17 3 - 256 4 - 972

Jumps

x 612

Hands

x 8

Quads

x 0

Color Jumps

x 5

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
17 - 34.00 nps 1 Second
33 - 33.00 nps 2 Seconds
53 - 26.50 nps 5 Seconds
112 - 22.40 nps 10 Seconds
211 - 21.10 nps 30 Seconds
603 - 20.10 nps 1 Minute
1166 - 19.43 nps

Color Count

x 1182 (38.22%)
x 652 (21.08%)
x 55 (1.78%)
x 1121 (36.24%)
x 27 (0.87%)
x 56 (1.81%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

2.07s2.03s0.77s0.77s0.53s0.53s0.4s0.37s
35
28
21
14
7

Mario-chi Survivor [Hard]
-------------------------
- Sync, metadata, permissions good.

- 7.304: well that's one way to start the file. These (and future instances of them) are fine, but absolutely 100% need to be framefixed before this goes into FFR.
- 12.027: why does this break the repetition?
- 17.006, 18.027: You could continue following these as jumps like you did in the intro.
- 31.687: No kick here, why the jump?
* 32.644, 120.538: nope. No hands here. Get em out.
- 38.325: hah, that's not gonna be popular, but it's fine in the scope of the chart
- 40.878, 44.964, etc.: There's an opportunity for a poly to the mario melody here.
- 73.559, 81.730: That is a *a lot* of right hand trills. Please at least reduce the 7-note ones at e.g. 74.006, 82.176.
- 93.410: Another needlessly difficult right hand pattern.
- 114.793, 118.623: More 7-note one handed trills.
- 128.878, etc.: More poly opportunities.
- 162.464: Very indistinct compared to everything else you step in the chart, recommend removing.
- 172.879: Definitely recommend cleaning this transition up; you have a trill leading into a roll/jumptrill wall, which is already rather uncomfortable, but you also have a [14] jump going into it which forces a mini-oht, which is makes it quite a bit worse.
- 176.708: Another poly opportunity.

- This file's all fine from a technical standpoint, but I have two concerns with it in particular. The first is that there are a couple difficulty spikes/needlessly hard patterns; the hands after rolls are the most egregious examples, but some parts of the jumpstream have pretty long one-handed trills in them, and given that the song runs at 235 bpm, those should definitely be broken up a bit (i.e. no more than 6-note ohts). That said, the trilly/anchory jumpstream motif is fun. My other complaint is that the file is rather static. I see that you tried to vary it up by changing the patterns throughout, but there are more significant & interesting changes you could make: for example, the Marunouchi Survivor sections allow for some 8th jumps (see 17.006 note) which are not present in the Mario section, while the Mario sections allow for polys in the jumpstream (40.878 note) which the Marunouchi sections don't have, and I feel that could add some dynamism/replayability to the chart.
[7.5/10 - CQ on *'d note.]

Updating soon.

Updated. No polys - song would be too hard. I think this is just right as is, basic and doable on rates for high end players or lower rates for lower end players.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 3109 => 3093
AVG NPS changed: 18.15651 => 18.06307
Hand Bias changed: 43 => 73