It's All Over :: FFR Batch Submission
Rapta -
It's All Over -
ShockOne [7.5 / 10]
Sept/Oct 2020
PublicEvents
Released
Simfile Folder Name
It's All Over (Rapta)
Note Count
1234
Chart Length
2:11
Average NPS
9.6381
Estimated Difficulty
73.03
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 16
4 - 40
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
20 - 20.00 nps
2 Seconds
33 - 16.50 nps
5 Seconds
68 - 13.60 nps
10 Seconds
131 - 13.10 nps
30 Seconds
357 - 11.90 nps
1 Minute
680 - 11.33 nps
Color Count
Largest Note Gaps
1s1s0.8s0.6s0.4s0.4s0.4s0.4s
Posted at 3:55pm on March 27th, 2021
It's All Over 7.5***
18.838 this feels like a lot of arrows to this small of a sound but it's...fine
19.338/32.238 this is truly a Pattern. I like it, though.
38.438 IMO - the pattern should break away from the up-down trill ASAP (basically move this out of 2) to properly connote the ending of that sound
43.138 good opportunity for a minijack (technically 3-jack possible but eh)
48.238 nice hand!
51.438 very good break away from continuous js at this point
55.937 There’s a 32nd burst here (goes to the main sound you’ve been having 16ths to)
59.437 good anchor tension decisions
61.038 for how hard everything else has been, including the two megatrills, you can definitely afford to layer the 8ths in here I think.
66.238 missing jump
67.138, 67.338 missing 16ths on the sound you have higher denom bursts to
70.738 missing 16th
71.738 ^
*73.438 honest opinion, 48th walls like these rarely ever are the best fit for a file, and certainly not here...especially when it ends in a forced 16th minijack
79.038 Hmm – should this be a jump like all the other notes in this area? it has that high-pitched sound too
80.938 jump?
82.638 jump
83.438 This is one of the worst things to be forced to step: continuous 16th synths that are all there, except they fade in and out on volume. All things considered, you handled this as well as it could be handled, good job on that. only quibble is that on stuff like 84.138, 84.238, 84.638, 85.038, etc. - basically any kick and crash – I think these should definitely be layered in as jumps, because this part feels very underwhelming - and you layer those things everywhere else. BUT - I can understand the intention here and appreciate it, so this is not obligatory, just a recommendation.
87.438 on the flipside, not too sure why this is a jump, although this is a fine point to start regular 16ths. This part is nice though
89.838 i think this part is quite remiss without the jumps on the 4ths, though. I'm also not sure I’ve fully figured out why these sections are intentionally being layered so lightly, considering the file literally begins with 2 long megatrills followed by a fully layered unbroken jumpstream before the drop – it does make the song progression a little strange for me.
89.438 same point as earlier
***105.038 this one is even more :woozy: than the one at 73s because of the boo/goodtrap at the start which you can't just jumptrill away
108.371 ghost
*111.838 yeah...
***117.838 yup
119.738 the 16th triplets that you are stepping here are very faint at this point; would suggest leaving out like you did precisely earlier at 116.238
123.038 why is the patterning here so constrained on the LH? the melody is playing the same scale of three notes as everywhere else in the ending here
File's alright, actually okay with the big megatrill at the start all things considered (get ready for people to whine about that lol). I think what particularly should be addressed is the two 48th walls marked (***) that start with rude bootraps; just remove the jump on those and make them properly jumptrillable, because they stand out as what people will remember about this file if it goes in-game as is, and not any of the other very nice and cool things in this file. The other two 48th bursts I won't insist on changing altogether, because difficulty-wise while high they are not too far off from the rest of this chart, nor too obnoxious. Beyond these, I think a general cleanup of the rest of the file will help to improve it a lot – feel free to take only the notes from above that you think will improve your file.
CQ ON: The (***) 48th walls – simplify them to be properly jumptrillable. I’d even further recommend simplifying these (plus the other two that already are, marked with * above) to something that doesn’t end in a forced 16th minijack, but it’s not a big deal or obligatory.
Posted at 12:49pm on April 4th, 2021
Added most of your suggestions, except "108.371 ghost" I disagree with this one
A new chart file was uploaded with the following changes:
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Note Count changed: 1216 => 1234
AVG NPS changed: 9.49753 => 9.63812
Hand Bias changed: 14 => 12
Posted at 11:45pm on June 1st, 2021
43.438 this 4-jack wasn't there in the initial version and is a tad aggressive; suggest toning down to 3-jacks. This is the only 4-jack you have anywhere in the file and on the 4th sound (the 4th) it's muted out by all the other sounds.
Other CQ fixes look good; status updated to accepted.
Posted at 12:30pm on June 2nd, 2021
Changed 4 jack to 3 jack
A new chart file was uploaded with the following changes:
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Hand Bias changed: 12 => 10