LASTMORN :: FFR Batch Submission
M0nkeyz -
LASTMORN -
Silentroom [7 / 10]
Sept/Oct 2020
Public
Released
Simfile Folder Name
LASTMORN (M0nkeyz)
Note Count
1101
Chart Length
2:30
Average NPS
7.6529
Estimated Difficulty
77.59
First Note
0:06
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 42
4 - 73
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
10 - 30.00 nps
0.5 Seconds
11 - 22.00 nps
1 Second
20 - 20.00 nps
2 Seconds
31 - 15.50 nps
5 Seconds
68 - 13.60 nps
10 Seconds
128 - 12.80 nps
30 Seconds
316 - 10.53 nps
1 Minute
492 - 8.20 nps
Color Count
Largest Note Gaps
1.87s0.9s0.83s0.83s0.83s0.83s0.83s0.83s
Posted at 7:37am on August 30th, 2020
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1101 => 1103
AVG NPS changed: 7.65292 => 7.66682
Hand Bias changed: -25 => -27
Posted at 7:52pm on February 17th, 2021
LASTMORN
--------
- Perms, sync, metadata good.
- 16.232: Shaky PR here, 3144321 is more accurate.
- 20.350: There's actually some swing here, this should be at the 12th at 20.376.
- 27.431: Why the hand here and not 27.636? This is just melody while 27.636 has a snare also.
- 29.999: No jump? This is the same thing as 29.896 and you have harder jumpjack sequences later.
- 32.157: Surprised not to see a full roll here--it's totally justified, is consistent with the chart's difficulty, would actually improve the PR of the next two jumps, and you already did a smaller splitroll at 15.513.
- 34.006: This jump seems like an odd choice. There are kicks here in a 24th rhythm followed by a big synth + snare; you have a single jump to the first kick and don't acknowledge the rest, nor do you acknowledge the synth + snare which you've been following with hands before. I would personally ditch this jump in favour of one for the synth and change the patterning to reflect the kicks.
- 42.225: Misrhythm, correct rhythm is this: https://i.imgur.com/Cd0WQrv.png (I really noticed this one when playing btw)
- 55.581: 16ths are descending from here. Also, no jump to snare?
- 44.691-46.540: Shaky PR, perhaps 123 2 1 2324.
- 64.006-65.239: More PR issues.
- 70.273: Why is this a jump?
- 74.177: lmao, rude.
- 78.903: Not a repeated note, recommend column 2.
- 80.444: Not really a fan of this 24th being basically the same trill as the 16th despite going to completely different sounds and instruments.
- 89.074, 89.896: You followed the 24ths at 88.252, but not here?
- 96.472: What are these 24ths for?
- 96.677: Honestly feel like this one could deserve a hand for volume alone, up to you though.
- 111.472: I have no idea what these minijacks are for
- 113.527: 8ths are descending, not ascending.
- 116.609: 32nd burst feels like overkill here, it took me a while to even figure out what this went to.
- 120.102: Kicks are straight 12ths from here to the next beat, no 16ths involved: https://i.imgur.com/DhzhlEX.png
- 122.876: Missing note
- 123.698: Minijack to two completely different instruments, recommend [12][13] or [12][14]
- 135.924: Misrhythm; same rhythm as 42.225
- 127.705: Missing note
- 143.116: Seeing as this is significantly lower than 142.500, 2321 or 2312 might work better for these four 8ths.
This really is a unique and interesting poly-burst file. It has many minor (and some not-so-minor) technical flaws that should be fixed up before it goes in game, but once polished I think it'll be really fun and well-received. [7/10]
Posted at 8:27am on March 4th, 2021
Fixes according to Pizza's notes. We talked back and forth about certain patterns and came to some reasonable compromises like 40th notes at 32.157 instead of full 48 rolls like were suggested in the notes.
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1103 => 1101
AVG NPS changed: 7.66682 => 7.65292
Hand Bias changed: -27 => -31