Himetype :: FFR Batch Submission
jh05013 - Himetype - Noctis/Eguchi/Caelum [8.5 / 10]
Sept/Oct 2020
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Released
http://manbow.nothing.sh/event/event.cgi?action=More_def&num=94&event=96
G2R2014 song.

Simfile Folder Name

Himetype (jh05013)

Note Count

1560

Chart Length

1:55

Average NPS

13.9827

Estimated Difficulty

83.38

First Note

0:04

Ending Note Delay

0:01

Hand Bias

x 6

Framers

0 - 0 1 - 0 2 - 5 3 - 11 4 - 9

Jumps

x 386

Hands

x 68

Quads

x 1

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
9 - 27.00 nps 0.5 Seconds
12 - 24.00 nps 1 Second
24 - 24.00 nps 2 Seconds
43 - 21.50 nps 5 Seconds
98 - 19.60 nps 10 Seconds
185 - 18.50 nps 30 Seconds
491 - 16.37 nps 1 Minute
842 - 14.03 nps

Color Count

x 525 (33.65%)
x 443 (28.4%)
x 41 (2.63%)
x 526 (33.72%)
x 12 (0.77%)
x 12 (0.77%)
x 0 (0%)
x 0 (0%)
x 1 (0.06%)

Largest Note Gaps

1.03s0.73s0.7s0.7s0.7s0.7s0.7s0.7s
35
28
21
14
7

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1537 => 1532
AVG NPS changed: 13.77652 => 13.7317
Hand Bias changed: -11 => -6

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1532 => 1522
AVG NPS changed: 13.7317 => 13.64207
Hand Bias changed: -6 => 10

Himetype
--------
Permissions, sync, metadata good.

- 1.683: There's a pretty audible 32nd here, not a mandatory addition though.
- 2.521, 5.345: Could be jumps to match 3.933 & 6.757.
- 19.110, 20.521, 21.933: These not being jumps feels a little strange considering there's the kick and the high synth both going on here.
- 37.021: Is this jump for the melody? If so, I recommend either removing it or filling in jumps at 27.139, 27.845, etc. (I'd prefer adding the jumps because it further justifies the ones you have at 27.404, 27.580, etc.)
- 37.639: Melody + kick, recommend making this a jump.
- 40.110, 44.345: Missing jump (melody + background synth triplet), see 41.521.
- 55.374, 55.639, etc. (through 58.727): Having these as hands despite not having the kicks from before feels strange and ineffective at accenting; I would recommend making these jumps and keeping things like 56.168 where the kick still plays as hands.
- 66.404-76.286: this section is really nice
- 99.463: This is the only 12th which you have right after a minijack in the ending, and it makes this particular burst pretty tough on the right hand. I'd recommend making this more in line with the other 12ths in this section.

- Several jumps in the first half are omitted despite ample opportunity, presumably for pattern contouring, although the second half is much tougher and so omitting them for difficulty reasons doesn't make much sense. Let me know if I'm missing the point here / if they're omitted for some other reason.
- Good file, plays smoothly and the patterns are satisfying to hit, technical issues are practically nonexistent beyond the missing jumps in the first half. I particularly like the minijacks in the second half. [8.5/10]

Thanks for the notes.

- 26.874-38.168: I just realized that the melody was o_oo_oo_ instead of o__o__o_, lol
- 55.109-59.344 will be changed to include the kicks instead of going all hands (4th in the first half, 8th in the second).
- All other notes have been applied as well except 1.683. Planning to upload today or tomorrow.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1522 => 1560
AVG NPS changed: 13.64207 => 13.98267
Hand Bias changed: 10 => 6