Tell Me A Story [Prolixity Mix] :: FFR Batch Submission
trumaestro - Tell Me A Story [Prolixity Mix] - SGX [8 / 10]
May/June 2020
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Released
SGX, OG blanket permission

I'd be willing to make a different cut if needed. This one might be a bit draggy. But it's [Prolixity Mix] so ..?

plz don't put an anti-PA token requirement on this if accepted :)

Simfile Folder Name

Tell Me A Story [Prolixity Mix] (trumaestro)

Note Count

1337

Chart Length

2:13

Average NPS

10.2321

Estimated Difficulty

75.64

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -29

Framers

0 - 0 1 - 0 2 - 0 3 - 49 4 - 67

Jumps

x 370

Hands

x 0

Quads

x 0

Color Jumps

x 5

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
15 - 30.00 nps 1 Second
22 - 22.00 nps 2 Seconds
38 - 19.00 nps 5 Seconds
77 - 15.40 nps 10 Seconds
148 - 14.80 nps 30 Seconds
393 - 13.10 nps 1 Minute
721 - 12.02 nps

Color Count

x 355 (26.55%)
x 342 (25.58%)
x 23 (1.72%)
x 371 (27.75%)
x 14 (1.05%)
x 42 (3.14%)
x 5 (0.37%)
x 51 (3.81%)
x 134 (10.02%)

Largest Note Gaps

0.93s0.47s0.47s0.37s0.27s0.27s0.27s0.27s
35
28
21
14
7

tweaks

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1332 => 1333
AVG NPS changed: 10.19388 => 10.20153
Hand Bias changed: -22 => -25

*While the metadata in your .sm are technically correct, the name you gave the actual file is so long that it broke the ability for me to unzip the whole set of files for my batch all together, and then to even look at just the file by itself in ddream. I had to rename the .sm myself to be able to do look at the rest of my set's files or give notes on this one. On principle, this should also count towards improper file naming in the submission rules and lead to being rejected but I'll let it pass this time because first issue. Any further files where this happens will be given an immediate 0/10 score however.

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46.407 : Missing note

104.754: jump for bass kick, dropping it here not necessary given it the layout of your roll

118.219: Same as 104.754

119.045: Not a jump

121.526: Same as 104.754

123.297: Jump here a bit odd when playing. It doesn't fit with the preceding jump given those are going to strong percussive emphasis, while I do understand that there's more oomph for this sound here than the 16ths at 123.533 or 123.770. This would be a note where the note coloring you've been doing would be helpful

124.715: Not a jump

126.604: Jump here should be on the 8th above it at 126.486 instead

129.085: Every green note here should be in pairs of 2 yet only 130.044 here is getting it

-Changed file name. Sorry :(
-46.407 was somewhat deliberate to accentuate the 12ths there, but it doesn't detract much to add. Added on [4]
-Added 104.754 and similar, removed 16th jacks they created if applicable
-123.297 - Feel the colours would be really out of place here; it's clear where/why they're used and it's not here. Changed to a tap
-Fixed 126.604
-129.085 - I'm not really hearing -every- note here needing to be in pairs. Unless I'm misreading this? I changed the last jump to green and added a note at 129.926, and that seems to be the best
Thanks for the review! You've helped get this file in to the 2007-era meme it needed to be.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1333 => 1337
AVG NPS changed: 10.20153 => 10.23214
Hand Bias changed: -25 => -27

With the greens at the end, I mean that the pair of two notes you have going on at 130.044 and 130.162? That happens with every green note here. There's a second sound happening at 129.572, 129.926, 130.517, or 130.871, or until whenever you're stopping the notes since the song is fading out here

Not hearing 130.871; seems to echo starting at .974. Ending it at .753
-Fixed 124.715 which I forgot in the first fix oops
-Changed the first jump to a tap for note count/homage to Compendium Mix I guess
-Various other clean-up stuff

Finalized unless there's anything else

A new chart file was uploaded with the following changes:
----------
Hand Bias changed: -27 => -29