Korzenie :: FFR Batch Submission
M0nkeyz -
Korzenie -
Mekuso [8.5 / 10]
May/June 2020
Released
Simfile Folder Name
Korzenie (M0nkeyz)
Note Count
2261
Chart Length
4:06
Average NPS
9.2778
Estimated Difficulty
85.42
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 4
4 - 417
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
23 - 23.00 nps
2 Seconds
42 - 21.00 nps
5 Seconds
97 - 19.40 nps
10 Seconds
179 - 17.90 nps
30 Seconds
472 - 15.73 nps
1 Minute
780 - 13.00 nps
Color Count
Largest Note Gaps
3.27s2.43s2.43s2.4s1.63s1.63s1.17s1.1s
Posted at 1:43pm on October 18th, 2020
- offset is good
- pitch relevancy can be improved in the opening a bit
- 13.042: this burst is quite harsh to play compared to the overall intensity of the song and what the player has been dealing with
- 51.110: fairly certain that this is an actual slowdown, sync it up accordingly so that the U-UR pattern is a 4th -> 12th-4th, with subsequent notes all landing as 4th notes
- 1:43.980: sequence can be improved slightly either by removing the note at 1:44.048 to give relevance to the percussion, or adjusting the pattern to have better pitch relevance
- 2:01.457: given that you’re accenting the guitar here, the incorrect pitch relevance is very noticeable
- 2:04.707: missing note (see: 2:06.344, 2:07.980, etc)
- 2:26.257: some separation between what you’re following at the start of this burst and the chaotic chip that comes in an 8th after at 2:26.394 would be better here; if the 24ths are for that, then 2:26.303/2:26.348 are ghost notes
- 2:29.575: unnecessarily rough pattern that forces a 12th note minijack
- 3:13.436: nothing incorrect about the representation of the bursts here, but it might be better visually if you can come up with a way to distinguish the difference between this and the very next burst since they have a noticeably different sound -- additionally, the second burst is a bit more full and should probably run into the next jump, whereas the first burst is probably good being cutoff
- 3:15.686: the hi-hat distortion pretty clearly starts on the 8th note and is at least somewhat noticeable to be as such, so you might want to consider a slightly different spot for this colored blip
- 3:16.982/etc: another instance of a burst that has a more full sound that can be pushed into the jump
- 3:27.891: given that this is represented as a triple a little bit earlier in the section, this should at least be a jump (I understand not being a triple for the purpose of the burst, though).
- 3:28.436: given that you tried to play around with patterning for the purpose of the chaotic chip synth’s sound texture, it might be worth offering something similar here -- most players are going to jumptrill through this burst, so you can afford to change the pattern here for the next four notes to something that keeps it still jumptrillable to add more visual effect (DLRU, LDRU, DLUR, etc)
- 3:29.322 to 3:32.527: there’s numerous missing notes in this section for various percussion elements
- 3:33.686: noticeable missing kick
- nice use of color play to close out the file
- this is a solid file overall, but has some technical issues to bang out; easily queue-worthy with a couple of little tune-ups near the ending
Posted at 5:33pm on October 18th, 2020
Changed as per Halogen's notes
A new chart file was uploaded with the following changes:
----------
Note Count changed: 2255 => 2261
AVG NPS changed: 9.25318 => 9.2778
Hand Bias changed: -9 => -7
Posted at 9:28pm on March 29th, 2021
really nicely done on the introduction improvements! PR looks noticeably better, and the reduction of that burst was quite effectively done.
proper BPM changes applied for the slowdown at 51s in, and the other various requests have been generally accommodated for.