Vanilla Cake :: FFR Batch Submission
M0nkeyz - Vanilla Cake - Umio [9.5 / 10]
March/April 2020
Released
Otherman-records

https://www.otherman-records.com/releases/OTMN039

Everything in otherman-records is under creative commons.


I've omited certain arrows to avoid jumpgluts, jacks and endless trillchains, because at 205 bpm I feel that would be a bit insane. Especially since I don't want the file to be too hard.

Simfile Folder Name

Vanilla Cake (M0nkeyz)

Note Count

2463

Chart Length

3:50

Average NPS

10.9548

Estimated Difficulty

85.82

First Note

0:05

Ending Note Delay

0:01

Hand Bias

x 35

Framers

0 - 0 1 - 0 2 - 0 3 - 13 4 - 328

Jumps

x 589

Hands

x 76

Quads

x 0

Color Jumps

x 8

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
11 - 33.00 nps 0.5 Seconds
15 - 30.00 nps 1 Second
25 - 25.00 nps 2 Seconds
40 - 20.00 nps 5 Seconds
90 - 18.00 nps 10 Seconds
165 - 16.50 nps 30 Seconds
454 - 15.13 nps 1 Minute
875 - 14.58 nps

Color Count

x 1065 (43.24%)
x 708 (28.75%)
x 29 (1.18%)
x 425 (17.26%)
x 34 (1.38%)
x 59 (2.4%)
x 21 (0.85%)
x 41 (1.66%)
x 81 (3.29%)

Largest Note Gaps

2.37s2.37s2.33s2.33s2.33s2.33s2.33s1.2s
35
28
21
14
7

Filled out some sections that felt empty

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2365 => 2463
AVG NPS changed: 10.5189 => 10.95478

Vanilla Cake (M0nkeyz) [9.5/10]

Judge Notes:
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
> Permission check Good.

-Intro kind of drags real hard in terms of length. Could use a cut just because of the difficulty in comparison and already being a long chart (meaning resets to get a AAA), but I understand that the intro is not the most agreeable with being cut with how it plays out.

-[00:51.839] No change in column preference here?

-GOOD GOD MAN that was amazing after the intro. Incredibly fun to play. The only pitfall for this file is the length of the intro. The following 3 minutes of play came and went so fast because it was just all-around catchy and fun to play.