Bullet Hell :: FFR Batch Submission
Drumhead Batch
PublicEvents
Fixes Required
Simfile Folder Name
Bullet Hell (XtraFestive)
Note Count
2001
Chart Length
2:44
Average NPS
12.4311
Estimated Difficulty
97.53
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 89
3 - 76
4 - 95
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
15 - 30.00 nps
1 Second
27 - 27.00 nps
2 Seconds
51 - 25.50 nps
5 Seconds
119 - 23.80 nps
10 Seconds
234 - 23.40 nps
30 Seconds
611 - 20.37 nps
1 Minute
1044 - 17.40 nps
Color Count
Largest Note Gaps
1.87s1.73s1.37s1.33s1.33s1.33s1.13s1.1s
Posted at 5:56am on March 8th, 2026
Permission good (blanket)
Sync good
** Title should be fully uppercase.
* Explicit? https://genius.com/Machine-girl-bullet-hell-lyrics
- 24.326, 28.866, 1:00.650, 1:07.461, 1:14.272, 1:18.812: why not quad?
- 2:00.164, 2:01.056, 2:01.218: missing
**[FR] 1:23.677-1:32.515 - uhh... how to hit this?? After a lot of playthroughs, I still can't do it right and rely on complete luck to not get 10+ goods. Any more attempts might even lead to mindblocking.
Maybe minijacks could be reduced by half.
Alternatively I thought of bumping 1:32.758-1:50.515 by changing the jumptrills at 1:33.407-1:33.893 to jacks ([12][12][34][34][12][12][12]), though that doesn't seem to make it much harder.
Interesting gimmicky chart. Maybe not for OTs, but it'll find its place nonetheless. That said, I find 1:23.677-1:32.515 quite spiky and would like to see it a little more balanced. I couldn't get much opinion from other judges due to its difficulty range, but considering its note density and minijack density, I think it would be perceived as spiky from some players.
Judge Score: 7.50 - Fixes Required