Seal Slammers :: FFR Batch Submission
Omega Link46 - Seal Slammers - HOYO-MiX [6 / 10]
Drumhead Batch
PublicTokenPurchasedSecretEvents
Rejected
Spreadsheet under HOYO-MiX (Honkai: Star Rail)
Originally Submitted to OT 18 Bounty Batch (https://www.flashflashrevolution.com/batch_submission/batch/?id=2833); this is the second submission

Thank you very much for your time!

Simfile Folder Name

Seal Slammers (Omega Link46)

Note Count

566

Chart Length

1:15

Average NPS

7.789

Estimated Difficulty

44.12

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 2

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 10

Jumps

x 131

Hands

x 5

Quads

x 2

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
6 - 18.00 nps 0.5 Seconds
8 - 16.00 nps 1 Second
14 - 14.00 nps 2 Seconds
25 - 12.50 nps 5 Seconds
51 - 10.20 nps 10 Seconds
91 - 9.10 nps 30 Seconds
242 - 8.07 nps 1 Minute
476 - 7.93 nps

Color Count

x 310 (54.77%)
x 171 (30.21%)
x 3 (0.53%)
x 49 (8.66%)
x 7 (1.24%)
x 8 (1.41%)
x 8 (1.41%)
x 2 (0.35%)
x 8 (1.41%)

Largest Note Gaps

0.53s0.53s0.37s0.37s0.37s0.37s0.37s0.37s
35
28
21
14
7

- 2.847: Shouldn't this be a jump? Melody + kick.
- 3.029: Why is this a single?
- 3.938: PR is backwards on these jumps
- 5.756,7.575,9.023,9.393 (etc.): I think including these notes would help the chart flow better.
- 10.665: Why single?
- 17.211: Why hand?
- 18.302: This shouldn't be the same jump as 17.575 for PR reasons.
- 19.938: Jump?
- 23.393: This should be different from 24.120 for PR.
- 26.521 and other trills like this: Why does the trill start here instead of 26.393 and why does it end at 27.029 the sound doesn't end there.
- 28.120: Jump to snare? See 27.393.
- 43.938: I would include these two 8ths to make this feel less empty and to emphasize the build up.
- 46.665: Shouldn't this have a grace like 47.423?
- 46.847: Why is this a single? 47.574 is a jump.
- 47.756, 47.938: These notes have a different pitch.
- 52.483: Why hand?
- 61.392: This not being a jump really bothers me, it just doesn't feel right. I know it's subjective but the average player will not understand the layering here.
- 61.938: This should not be a [24], the previous [24]'s were snares.
- 62.847: Why are the 8th notes in this section omitted? This one in particular feels like a missing note while playing.
- 63.718: Probably omitted on purpose, but this note feels pretty important.
- 66.301: These shouldn't all be [24]'s, they're different sounds.
- Song just suddenly ends, it feels abrupt.

I don't necessarily like the layering here, it's melody + kick = jump and clap/snare = jump for the most part, but there are times where it feels really counter-intuitive and you decided to omit some notes that really shouldn't be omitted since they're such an important part of the song. I hate having to reject this chart because I can tell alot of thought went into it, but I think the chart suffers from PR issues and odd layering choices. I find the triple claps being jump -> single -> jump especially weird feeling.

Judge Score: 6.00 - Rejected

Thank you very much for the careful review!