What Kind of Future :: FFR Batch Submission
Omega Link46 - What Kind of Future - Mitchie M [7 / 10]
Drumhead Batch
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Change Recommended
v9 Permissions Sheet under Mitchie M
There's lots of Hatsune Miku in the game but none yet where she's rapping about Pokemon

Previously submitted to 18th OT Bounty Batch (rejected), revised and resubmitted here

I hope you enjoy! I think this is a really incredible Vocaloid artist and I'm surprised we don't have more of his work in the catalog yet!

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

What Kind of Future (Omega Link46)

Note Count

1106

Chart Length

3:25

Average NPS

5.468

Estimated Difficulty

33.36

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -4

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 0

Jumps

x 239

Hands

x 5

Quads

x 1

Color Jumps

x 5

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
4 - 12.00 nps 0.5 Seconds
6 - 12.00 nps 1 Second
10 - 10.00 nps 2 Seconds
19 - 9.50 nps 5 Seconds
39 - 7.80 nps 10 Seconds
71 - 7.10 nps 30 Seconds
196 - 6.53 nps 1 Minute
372 - 6.20 nps

Color Count

x 524 (47.38%)
x 507 (45.84%)
x 16 (1.45%)
x 32 (2.89%)
x 13 (1.18%)
x 6 (0.54%)
x 0 (0%)
x 8 (0.72%)
x 0 (0%)

Largest Note Gaps

1.87s1.33s1.33s1.33s1.33s1.3s1.27s1.03s
35
28
21
14
7

Metadata: Could be argument on the artist attribution for this song. Specifically whether to add "feat. Hatsune Miku"
There are sources that go both ways including the feature credit and not. I think (???) Miku/other vocaloid voices generally get credited but it could be debated.

No changes necessary at this time.

Permission good (blanket)
Sync good
Metadata good

- 18.599, 23.992, 1:15.228, 1:20.621: suggest [13] for PR with 18.430 (I think it's not much stronger than 18.430 to warrant a jump, but on the other hand it kinda makes sense in relation to 18.936...)
- 37.981, 1:34.610: why jump?
- 1:06.464-1:06.689: wouldn't be too spiky to use a stream, like 424 or 434
- 1:12.363: maybe worth stepping for glitching effect

* 2:04.442-2:06.717: suggest using the other yellow notes instead, that is 2:04.694, 2:05.031, etc. instead of 2:04.526, etc. as these are more prominent (the melody has the highest pitch, and there's low-pitch sound as well)
- 2:06.801: jump?
- 2:09.329: move to 3 for PR
- 2:09.498: missing

- 2:22.812: move to 1 for PR & reducing right hand strain
- 2:24.385, 2:25.902: feels like some of the less prominent flams because the melody nearby is more complicated
- 2:27.363-2:28.711: feels too empty... and the flam feels less justified because it feels it could've been anywhere. Personally I would've stepped all 8ths here

* 2:31.408-.913: flams are good when the pitch audibly changes, but these don't have such effects. Just column 2 seems enough
- 2:38.149: vocal starts at 2:37.307, but if you don't want to go all the way back, this is also a good starting point due to the percussion
- 2:39.161-2:43.771: 2:43.771 and 2:44.048 PR clash, which can be resolved by tweaking this section to match PR better; for example, 2:40.509-2:41.015 and 2:43.206-2:43.711 could be 12 3 or 23 4
- 2:57.026: ghost?
- 3:06.295: wind instrument starts here
- 3:16.071: single, see 10.003

The chart has some fun motifs. Many of the longer points are more subjective, and I think current approach still mostly works. The song being addictive is a nice bonus. CR on 2:04.442 and 2:31.408 as I felt those the most off.

Judge Score: 7.00 - Change Recommended

Thank you so much! I will go through these recommendations and have the final version within the week o7 cheers!

New version (Rev 4) with almost all of the changes implemented. I kept one or two of the subjective ones. Thank you as always for your time! Can't wait to play this one in game.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1098 => 1106
AVG NPS changed: 5.42848 => 5.46803
Hand Bias changed: -6 => -4