Malice Call :: FFR Batch Submission
DarkZtar - Malice Call - -45 [0 / 10]
OT18 Bounty Batch - Lobby
PublicEvents
Rejected
-45 blanket perms per the v9 sheet.
Awaken your true power. Those with weak constitutions will not survive.

Simfile Folder Name

Malice Call (DarkZtar)

Note Count

2595

Chart Length

2:00

Average NPS

22.2429

Estimated Difficulty

113.98

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 21

Framers

0 - 0 1 - 0 2 - 151 3 - 826 4 - 0

Jumps

x 718

Hands

x 230

Quads

x 61

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
18 - 36.00 nps 1 Second
31 - 31.00 nps 2 Seconds
59 - 29.50 nps 5 Seconds
138 - 27.60 nps 10 Seconds
270 - 27.00 nps 30 Seconds
787 - 26.23 nps 1 Minute
1509 - 25.15 nps

Color Count

x 886 (34.14%)
x 620 (23.89%)
x 0 (0%)
x 1089 (41.97%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

0.2s0.2s0.2s0.2s0.2s0.2s0.2s0.2s
35
28
21
14
7

Ambitious attempt to make a chordjack file this dense, and I think there's a place for this, but not in this bounty batch unfortunately.

You'll have to wait for the regular batch to come up and resubmit this again, because as it stands, even though this is technically fit in the difficulty range for a bounty (near mid-110s), it only tests one skillset involved. To qualify for the bounty, the guideline for various skills tested should be there. Will reject this submission, but please resubmit this in the regular batch later.