endleSSStation (Frums Shuuden Bootleg) :: FFR Batch Submission
Mipha -
endleSSStation (Frums Shuuden Bootleg) -
Yuuyu [8 / 10]
OT18 Bounty Batch - Courtroom
PublicTokenPurchasedEvents
Released
✔️ This chart has been marked as final and shouldn't receive any more changes.
Simfile Folder Name
endleSSStation (Frums Shuuden Bootleg) (Mipha)
Note Count
2173
Chart Length
2:00
Average NPS
18.4989
Estimated Difficulty
101.99
First Note
0:03
Ending Note Delay
0:02
Hand Bias
Framers
0 - 0
1 - 0
2 - 4
3 - 491
4 - 387
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
12 - 36.00 nps
0.5 Seconds
18 - 36.00 nps
1 Second
35 - 35.00 nps
2 Seconds
57 - 28.50 nps
5 Seconds
123 - 24.60 nps
10 Seconds
240 - 24.00 nps
30 Seconds
672 - 22.40 nps
1 Minute
1164 - 19.40 nps
Color Count
Largest Note Gaps
1.23s0.2s0.17s0.17s0.13s0.13s0.13s0.13s
Posted at 11:35pm on June 13th, 2025
ok I lied the wall was ass to hit so I nerfed it to be lenient until the tail end of the wall lmao
A new chart file was uploaded with the following changes:
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Note Count changed: 2170 => 2166
AVG NPS changed: 18.66934 => 18.63493
Posted at 11:40pm on June 13th, 2025
metadata fix to romaji because important
A new chart file was uploaded with the following changes:
----------
Title changed: endleSSStation (Frums 終電 Bootleg) => endleSSStation (Frums Shuuden Bootleg)
Artist changed: ゆうゆ => Yuuyu
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Posted at 12:47am on June 18th, 2025
wiwi
Approved for low 100s
Posted at 9:55pm on June 20th, 2025
8/10
sync looks fine
- 3.716 could be a hand imo. also could add the 16th after on 3.830 on col 4 to have the transition meld the 2 sections together really nicely.
- 11.731 break up this 3 note jack, rest of the 3 note jacks have gone to more prominent percussion and having extraneous 3 note jacks more makes the emphasis on those less impactful.
- 12.819 missing 32nd
- 12.876 highly recommend reworking this section to be more of a break and focused on the speeding up shortened synth notes. section as is feels very continuous even though the main pulsing synth in the bg stops here.
- 20.261 32nd should be here? idk what the 32nd jump goes to.
- 24.040 missing 32nd
- 40.586 cute patterning here
- 45.567 missing 32nd
- 48.658 same thing as 20.261
- 52.437 missing 32nd
- 56.225 recommend adding in the 32nds? here to connect with the burst after since it feels like a part of one sound
- 59.536 missing 32nd
- 1:02.628 same thing as 20.261
- k gonna stop pointing out 32nds, but they're there, plz check those
- not a big fan of the color theory but it works well enough
- 1:14.947 & 1:15.176 think these shouldn't be colored? better to stick to the really prominent melody for the colored notes imo
- 1:21.006 think this should just be a 16th
- 1:23.410 same thing as 12.876
- 1:37.322 recommend adding the 16th here
- 1:51.578 highly recommend changing this to col 3 and the 4th at 1:51.693 to col 4 to make the repetition work at 1:52.036 (this also makes this section not hell for the left hand which it currently is for ppl that barely meet the speed req)
- 1:53.525 missing 4th. i think you omitted this to fit in the patterning you wanted, but having a gap here feels super weird given whats going on in the music
- for the ending you might want to consider having the loud synth hits that youre emphasizing with jumps paired down to just singles and then having patterning enforce the idea of representing the speeding up of the synthj (like a speeding up trill). feels a bit weird to have the emphasis start off with doubles then kind of just blend into the rollwall.
looks like a lot of notes but this file is very well put-together and presents its concepts/motifs clearly. notes mentioned if applied would bump up the quality further though.
Judge Score: 8.00 - Change Recommended
Posted at 10:53pm on June 20th, 2025
3.716 - Fair enough, was a bit hesitant at first since the accenting isn't sharp enough but I'll use a hand anyway.
3.830 - I don't hear any 16th here - I get what you're trying me to do here but the 16ths so far has been for the pulsing sounds and this doesn't feel natural to add to connect the abrupt 32nd.
12.819 - Added.
12.876 - I agree, so I did break up the flow a little bit. It's still kind of continuous, but it's much less now. (applies to 1:23.410 as well)
20.261 - Misplaced, actually. Amended as well as 48.658.
56.225 - Didn't add here but I'll add on the 56.330. 56.225 feels too continuous for my taste to add the 32nd.
Added all the necessary 32nds while I'm at it.
1:14.947 & 1:15.176 - Fair enough, reverted those.
1:21.006 - Don't think so, for the same reason as 3.830.
1:37.322 - This was missed, so good catch. This has been added.
1:51.578 - Also missed, was wondering why this was pretty left-hand biased (that was stupid). Amended.
I decided to make the ending transition a bit more interesting than just doing a starting roll. This makes the last two jumps before the wall disjointed so that I can do something else to accomodate the start of the roll. (hopefully this fixes the 1:53.525 like you said.)
Posted at 10:54pm on June 20th, 2025
A new chart file was uploaded with the following changes:
----------
Note Count changed: 2166 => 2172
Chart Length changed: 1:59 => 2:00
AVG NPS changed: 18.63493 => 18.49035
Last Delay changed: 0:01 => 0:02
Posted at 2:00am on June 21st, 2025
- 17:170 forgot to mention this 32nd but you should prolly add it in since you added the rest.
rest of the changes look good to me. moving to accepted.
Posted at 6:07am on June 21st, 2025
fixed the missing 32nd.
A new chart file was uploaded with the following changes:
----------
Note Count changed: 2172 => 2173
AVG NPS changed: 18.49035 => 18.49886
Hand Bias changed: 20 => 21
Posted at 11:27am on July 17th, 2025
Went back and playtested this again, found the beginning 64th roll to be jarring direction-wise, so hopefully it's amended now.
A new chart file was uploaded.