DESPERATE DEATHPARADE :: FFR Batch Submission
OT18 Bounty Batch - Lobby
PublicTokenPurchasedSecretEvents
Rejected
Simfile Folder Name
DESPERATE DEATHPARADE (gold stinger)
Note Count
1796
Chart Length
2:06
Average NPS
14.5112
Estimated Difficulty
96.5
First Note
0:03
Ending Note Delay
0:01
Hand Bias
No Bias
Framers
0 - 0
1 - 0
2 - 16
3 - 31
4 - 519
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
17 - 34.00 nps
1 Second
29 - 29.00 nps
2 Seconds
51 - 25.50 nps
5 Seconds
117 - 23.40 nps
10 Seconds
226 - 22.60 nps
30 Seconds
592 - 19.73 nps
1 Minute
1066 - 17.77 nps
Color Count
Largest Note Gaps
1.07s0.53s0.53s0.53s0.53s0.53s0.53s0.53s
Posted at 6:25pm on March 30th, 2025
File definitely lands on the 90s (maybe almost close enough to be a near-100), but there are major issues that need to be addressed before this can be approved, namely the spike at 1:41 - the bursts that anchoring them are way too much given how much of the song is basing on a basic jumpstream (why I'd say basic is that these patterns are extremely rolly - very few wrist rotations, so a lot of the players can safely pseudo-jumptrill them with minimal or without penalty). This chart would be reminiscent to your chart of VEC+LEGGENDARIA back in the last years' batch which was definitely not a very highly-rated of a file that relies on that type of jumpstream.
The other concern is that the minijacks that are thrown in the first half can be quite a dissonance to the playing experience - what I meant to say is that most high difficulty charts, 98-99% of the time uses a minijack after the jump, not before (i.e, patterns like [12]1 but not 1[12]). Players at this caliber would find those to be a deliberate miss trap and it's definitely unpleasant to encounter those in a technical jumpstream, and sometimes with bursts thrown in.
This file definitely has a clear goal to it, but it has these problems (that are also not exhaustive) that sours the experience.