uwaaaaaaa :: FFR Batch Submission
OT18 Bounty Batch - Courtroom
PublicEvents
Rejected
Simfile Folder Name
uwaaaaaaa (xXOpkillerXx)
Note Count
3148
Chart Length
2:29
Average NPS
21.5518
Estimated Difficulty
113.3
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 14
2 - 254
3 - 564
4 - 645
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
13 - 39.00 nps
0.5 Seconds
18 - 36.00 nps
1 Second
31 - 31.00 nps
2 Seconds
60 - 30.00 nps
5 Seconds
130 - 26.00 nps
10 Seconds
255 - 25.50 nps
30 Seconds
743 - 24.77 nps
1 Minute
1337 - 22.28 nps
Color Count
Largest Note Gaps
1.2s0.53s0.4s0.4s0.33s0.33s0.3s0.3s
Posted at 4:37pm on February 15th, 2025
Title fix
A new chart file was uploaded with the following changes:
----------
Title changed: うわああああああ => uwaaaaaaa
----------
Posted at 4:46pm on February 15th, 2025
Updated perms note.
Posted at 12:15am on March 31st, 2025
This file got quite a bit of things to say, so I'll allow it to move to the Courtroom since it also fits into the low-mid 110s bounty.
Posted at 1:49pm on May 28th, 2025
7/10
ok right off the bat, take out the color theory everywhere. this file is already super hard and forcing players to discern small frame gaps instead of colors makes reading the intro for acc purposes absolute hell. yes top players are prob gonna mono skin this anyway, but removing the reading accessibility for those that can't accurately read/parse density like this isn't good practice.
-4.851 - odd that this burst varies from the others. the first one i get as being a result of accommodating the transition, but this should prob just be the same as the other bursts
-6.170 - adjust patterning to free up col 3 a bit, this section as is forces super uncomfortable finger locking
-7.251 - 48ths should probably extend to the 8th, patterning could be smoothed out to take out the cameljack since this is just a descending arpeggiated piano flourish
-7.551 - should be 32nds to match the buzz representation starting from 7.401 (if you take the suggestion to extend the 48ths to here)
-7.976 - should be moved up to 7.945
-8.751 - recommend making these burst iterations different to show change in the synth timbre
-9.051 - should have similar representation as 7.251
-15.581 - think this should be a continuous stream to 16.031 since the synth is one blended noise here.
-20.379, 25.178 - same thing as 15.581
-30.060 - add a couple more notes to this burst since the sound accent swells to 30.150
-30.279 - change up this burst to differentiate it from the prior one.
-30.428 - check rhythm, 24ths after this sound slightly late.
-31.704 - trim out some of the notes here, having a full 4-note sweep for a sound this quiet feels off.
-32.098 - there's a pulsing synth in the bg you can add around here (and throughout this section in general). not necessary but given the maximalist approach taken so far would make sense to go for.
-32.230 - minijack speed coming out of a sweep here is a bit much. at the very least, reverse the columns on the 48ths to give the left-hand a tiny bit more breathing room to prep for the jack.
-32.455 - by contrast this 16th sounds like it should be a jack. imo change the really fast minijack just before the 8th and make this a jack.
-33.141 - yea, rly recommend adding in the bg synth, would make these gaps feel a lot more interesting.
-same comments apply to the repetition that happens in this section
-45.361 - make this not a minijack, sound you're going for super quiet compared to the emphasis caused by the jack.
-1:08.897 - could make this a trill, would fit better with the reverberations of the sound imo
-1:09.134 - 32nd patterning could be done a bit better to show the rotation of the pitch sounds but this is a minor nitpick
-1:10.109 - missing 16th
-1:11.309, 1:14.909, 1:16.109 - missing 16ths
-1:13.696 - same thing as 1:08.897
-1:17.234 - sounds like this should be 12th jumps like 1:12.434
-1:19.108 - please change the cameljacks here, this plays terribly.
-1:24.734 - should be a hand?
-1:27.435 - 1:36.885 - redo this section, i don't hear like any of the 24ths (or possible blurry sound generalizations you could be resprenting). like just focus on the percussion stuff to make this a bridge/break section.
-1:36.935 - remove 16th jump and make this just a trill into hand to be consistent w 1:17.684
-1:41.685 - just make this a 32nd trill into hand. actually change like every instance this happens, i get that it functionally plays the same as just a 32nd jumptrill but having the weird offset 192nds at various bpms for what im assuming is the reverberation of the percussion hits is excessive.
there's a good number of neat ideas scattered throughout the chart, some of which are executed quite well imo, but there's also several sections that seem quite a bit overcooked tbh. i don't think knocking this down to rejection status is right, but this also needs considerable work before its ready.
Judge Score: 7.00 - Fixes Required
Posted at 2:48pm on May 28th, 2025
Thanks for the notes DZ! I think FR is almost unavoidable with such difficulties; so much to keep track of. I'll make sure to polish everything noted once I'm back home (next week).
Two things I'd like to discuss right away though:
1. For the 1:19 section, would you recommend changing specifically the cameljacks to regular 3-notes minitrills like the rest of the section, OR fully replacing the minitrills altogether? If the latter, what would you suggest?
2. Re: coloring. Unfortunately I strongly disagree with that point. I played each colored section Many many times at various rates, and determined what I felt played better colored than not. On the intro specifically, it was Completely unreadable to me when it was a mess of skittles coloring. Now, I can somewhat keep up at least and it feels more natural. Lets please agree to disagree on that; I hated playtesting the non-colored chart. The only coloring I would be OK changing a bit is the end section, although I feel like the white contrasts the bassy/growly stuff with the clearer sounds.
Finally, what would you say are the bits/sections you found most overcooked aside from the cameljacks stuff? Just tryna get a feel for what you'd prioritize.
Posted at 6:13pm on May 28th, 2025
1. 1:19, main issue here is just that the back-to back cameljacks (even on separate hands), forces a ton of rigidness into the pattern when the sounds being represented don't particularly warrant that emphasis (imo anyway). you can have fast minitrills and just break up the fast motions into separate hands, but be careful of overloading a single column when doing this considering the jack transition into the trills.
2. we can agree to disagree, but ultimately while you might find the coloring more comfortable to play, you've submitted this to a bounty batch specifically targeted for procuring files for tournament use. removing standard accessibility for files (via color reading) isn't a good approach for files of this difficulty, since players that want to rely on pattern recognition solely can do so with relative ease with skins/coloring options. i'm not gonna be the single person holding the file hostage if you don't fix the colors, but i'm not comfortable saying it is acceptable with the colors as is and would want a 2nd judge opinion. if they're ok w the colors then i'll defer to their judgement on this issue.
sections to fix: break section at 1:27, section at 34.931 could be improved a lot imo w adding in the synth representation but still just a suggestion from me, condensing stuff like the 53.683 split bursts that ppl are gonna jumptrill anyway into just 32nd trills would make more sense (you could even make them jumptrills if you want). rest of the stuff id recommend changing is already outlined in all of the timestamp comments in the notes. file is pretty adventurous and out there which i commend though.
Posted at 6:35pm on May 28th, 2025
Adding onto the color theory per judge note above:
I specifically asked DZ to weigh in on the color theory in this file and while it can sometimes be interesting to apply and prettier things tend to stand out, but unfortunately this case is a double-edged sword - you're making this file more difficult to read to some extent and color theory is the last thing to expect of this magnitude and it makes readability a lot worse (I've played this several times myself and couldn't figure out most of them myself because all I'm focusing is to hit the patterns). DCs (or at least, Matthia and spiral) have weighed in on this as well and giving their couple cents on this and we concur.
Think of it as a collective judge note (not only the judges but also from the DCs that will rate this).
Given this file will be immortalized in the FFR engine, the best course of action would just be to normalize the colors back to what it was before, for the sake of readability. I imagine top 5 players would dread playing this over and over since this file is extremely chaotic as is.
Posted at 7:21pm on May 28th, 2025
I kinda find it very surprising you guys Actually want the file to be a legit skittles colored mess rather than normalized like this where the sounds are more coherently colored. I'm not gonna lie, if that's a dealbreaker for yall, I'd rather you use something else and I'll keep this for some etterna pack eventually.
Also, have you played the non-colored version Mipha? You seem pretty authoritative in saying that this colored version is obviously worse than the non-colored one. Like I said, I ditched the non-colored one pretty early on because That was legit unreadable to me; I'm not gonna change it back to something I personally tested and disliked, sorry. I dont usually go against FR requests, but this one is too odd to me.
EDIT:
I am still open to adding Some colors back to the ending specifically (maybe 4ths here and there to distinguish between some patterns/rhythms) but that's probably about it.
Posted at 6:48pm on June 3rd, 2025
4.851: It's PR. Pitch goes ABBCBB.
6.170: Fixed.
7.251: Although in most cases I would agree, this is a pretty easy triplet trill even at my level. It also gives the intensity to that 48ths roll I'm looking for. I tried alternatives but they all feel underwhelming or lacking representation of that sound. Not changing.
7.551: Yeah it would make sense if 7.251 changed. Although here I'm going for representation of the high pitched sound which becomes dominant.
7.976: Moved.
8.751: Fixed to represent that, and adjusted other iterations accordingly.
9.051: Changed a bit to have the same speed rolly 48ths thing, but kept the more tame transition into the next bit as it differs from 7.251 (less harsh).
15.581, 20.379, 25.178: Would rather keep this consistent with the first half of the intro. Did add in a note though to reflect the added drums and more noticeable repeated synth sound (of the 8th) of this half.
30.060: I actually had something like you describe initially, but playtesting from others revealed it was too jank. Ended up with this which keeps the most dominant sounds/rhythm without causing both hands to do minitrills at the same time.
30.279: Changed PR on 30.060 instead, I believe that reflects what you had in mind or at least what I hear is different between both.
30.428: Eh, the last 24th was one 192nd late. Moved.
31.704: Agreed, changed to a hand flam.
32.098, 33.141: Oh I had all of it layered in on my first version. It was an absolute mess. Many of the interesting bursts make it impossible to keep that pulsing synth relevant without being way too jank and distracting.
32.230: Done.
32.455: Considered it, but I think the PR is just enough distinguishable. I think both approaches work.
45.361: Changed.
1:08.897, 1:13.696: Prefer keeping as is to give some release with the white noise and a bigger impact on the sudden 32nds synth.
1:09.134: Idk how :c Feel free to suggest specifics. Best I could come up with.
1:10.109, 1:10.109, 1:11.309, 1:14.909, 1:16.109: Too subtle; makes the section a bit too continuous to my liking especially with how loud the 16ths minijacks are there.
1:19.108: Yep, this is the big bad section. Reworked it a bit, hopefully that plays better now while keeping the same kind of vibe for those sounds.
1:24.734: Fixed.
1:27.435 - 1:36.885: This is 100% a headset issue or something; the sounds are pretty clear to me (albeit subtle). At as fast as 70% you still hear each sound clearly; at 90-100% it is definitely more blurry though. Please re-listen to it or have another judge double check, since to me they're totally audible and would even feel missing for those playing at 0.7-0.8 rate.
1:36.935: Those are very different sounds though? Bit confused on this one.
1:41.685: I revisited those; looks like I copy pasted that on iterations that dont sound quite the same. I fixed those that are much closer to a regular jumptrill, and kept only 2 iterations with the offset 192nds.
Thanks a lot for the notes. I know this likely isn't the most fun to analyze given the amount of blurry sounds and abstractions that go to them.
If you could please take a look at those again it would be greatly appreciated:
1:19.108 (must rejudge this bit to make sure it's ok)
1:27.435 (check with other judges maybe)
Posted at 6:48pm on June 3rd, 2025
Notes
A new chart file was uploaded with the following changes:
----------
Note Count changed: 3153 => 3148
AVG NPS changed: 21.58603 => 21.55672
Hand Bias changed: 9 => 24
Posted at 7:15pm on June 3rd, 2025
> This file contains 1 zero-framers.
huh
Posted at 8:02pm on June 3rd, 2025
Yeah, if you have a quick way to spot it lmk. I most likely typo'd a 192nd in a high bpm spot.
Posted at 8:17pm on June 3rd, 2025
0-framer fix?
A new chart file was uploaded.
Posted at 8:46pm on June 3rd, 2025
Fixed recolorizer sync (went back one recolor pass and did the changes manually)
A new chart file was uploaded with the following changes:
----------
AVG NPS changed: 21.55672 => 21.5518
Posted at 8:47pm on June 3rd, 2025
Removed .old
A new chart file was uploaded.
Posted at 3:59pm on July 24th, 2025
I would assume this had a better chart take the slot, which is fine, but would be nice to resolve that FR either way.
Here's what the intro looked like without coloring:
https://i.imgur.com/Txv9aI4.png
Bit sad this ended up being problematic; not a single person told me the original coloring is any easier to read. I simply cannot agree with these statements:
> this file is already super hard and forcing players to discern small frame gaps instead of colors makes reading the intro for acc purposes absolute hell
> 2. we can agree to disagree, but ultimately while you might find the coloring more comfortable to play, you've submitted this to a bounty batch specifically targeted for procuring files for tournament use. removing standard accessibility for files (via color reading) isn't a good approach for files of this difficulty, since players that want to rely on pattern recognition solely can do so with relative ease with skins/coloring options.
> you're making this file more difficult to read to some extent and color theory is the last thing to expect of this magnitude and it makes readability a lot worse
> the best course of action would just be to normalize the colors back to what it was before, for the sake of readability
Posted at 10:41pm on July 24th, 2025
Apologies for the hold-up - this has been internally discussed with the other judges (not just myself and DZ) with the FR tag and ultimately, the conclusion is that we will still uphold the FR with this excessive amount of coloring happening in this file (specifically, the intro at 1.251-30.060) that it has to be changed back into normal, original coloring.
There are a few minute reasons that upon further playtesting, while it fits the OT bounty, it's quite a bit of detriment due to the file plays extremely flam-heavy and not very ideal for OT selection. Would also like to apologize on this front due to lack of disclosure in the notes provided earlier.
The ball is in your court to address the FR issue. Otherwise, you can ask for this file's rejection since the crux of the issue is just the unnecessary and lack of clarity in terms of coloring usage.
Posted at 10:57pm on July 24th, 2025
No worries and I absolutely don't mind this not being used in the OT. I still am a bit puzzled by some statements, but it's no big deal either. For example when you say this:
"it's quite a bit of detriment due to the file plays extremely flam-heavy and not very ideal for OT selection"
I can't help but wonder how the B7R5 chart is any more skill diverse when it's the most minijack heavy chart I've seen in a long time. Uwaa has handgluts, tricky isolated bursts, techy main section, and a more speed/stam ending.
And obviously it's hard for me to understand the color arguments since what people tell me is not in line with what you say the judges think. And it's not that I care so much for this chart, but rather I'd like to avoid such a conflict on future charts. But if you don't wanna elaborate further on that it's ok. I'd definitely appreciate knowing explicitly if you believe the SS I shared of the original colors appears more readable to you.
For reasons I mentioned in the above comments though, I will not put the original colors on the intro. That being said, is your end of the disagreement so fixed that the chart cannot even be a regular or ST release?
Posted at 11:08pm on July 24th, 2025
All of the things combined in terms of color usage, yes, the file risks rejection if it's not amended. But since you have said that you don't want to change the colors back, we'll be obliged to put this in reject.
I don't handle regular or ST release so I don't have a say in this front. But we know for sure that the coloring gimmick is just too much to handle in this chart, period.