Coward Killing Time :: FFR Batch Submission
RenaPlatinak2 - Coward Killing Time - The Quick Brown Fox [5 / 10]
Autumn 2024 Seasonal Batch
PublicTokenPurchasedSecretEvents
Rejected
https://www.flashflashrevolution.com/vbz/showpost.php?p=3250832&postcount=25
a simple Jumpstream chart '-'

- The sim folder name isn't as expected: "Coward Killing Time" vs "Coward Killing Time (RenaPlatinak2)"

Simfile Folder Name

Coward Killing Time

Note Count

1815

Chart Length

1:57

Average NPS

16.1909

Estimated Difficulty

95.7

First Note

0:05

Ending Note Delay

0:01

Hand Bias

x 31

Framers

0 - 0 1 - 0 2 - 21 3 - 59 4 - 419

Jumps

x 309

Hands

x 125

Quads

x 50

Color Jumps

x 0

Color Hands

x 5

Color Quads

x 0

Most notes in:

1/3 of a Second
13 - 39.00 nps 0.5 Seconds
17 - 34.00 nps 1 Second
30 - 30.00 nps 2 Seconds
53 - 26.50 nps 5 Seconds
121 - 24.20 nps 10 Seconds
215 - 21.50 nps 30 Seconds
584 - 19.47 nps 1 Minute
1064 - 17.73 nps

Color Count

x 757 (41.71%)
x 539 (29.7%)
x 24 (1.32%)
x 369 (20.33%)
x 20 (1.1%)
x 98 (5.4%)
x 2 (0.11%)
x 0 (0%)
x 6 (0.33%)

Largest Note Gaps

2.4s2.4s2.1s2.1s2.1s2.1s1.8s0.9s
35
28
21
14
7

** Above all else, this file is way too spiky. Please playtest your charts before submitting--I know you're a good player, you should be able to very quickly identify the parts of this chart that are too much!

Given that this is by far the biggest issue with the chart, my review will focus exclusively on it.
- 11.389, 23.383, etc: What's with the jumps in these 32nd rolls? They don't seem to be backed up musically at all, and they make it ridiculously hard to execute. 11.614-11.689 in particular is an insane pattern at 400 bpm.
- 21.209, 28.405, etc: Remember that these are 400 bpm OHTs (and that it's transitioning into another 200 bpm OHT). Within the context of this jumpstream, this is extremely spiky. Drop the last 32nd note (like at 16.449) or finish on a jump instead of a hand.
- 54.866-56.065, etc: Uncheatable 400 bpm streams are not even in the same universe as 200 bpm jumpstream & handstream. If you want to make this a stream, use 24ths instead of 32nds.
- 71.357-72.257: Watch your anchoring. The 3-note 16th jack is sandwiched between 8th jacks on the same column before and after. This increases the control needed to hit it quite a bit.
- In the context of the jumpstream, watch out for epic 8th anchors of doom. 102.541-105.089 has an 18-note anchor on column 2; there are numerous other examples that come close to this. Anchors this long should only be used intentionally where clearly musically justified.

The layering largely makes sense in this chart, and if this were only the jumpstream parts, it probably wouldn't be too far from acceptance. A lot of work needs to be put into playability before that can happen, though. [5/10]

Judge Score: 5.00 - Rejected

Permission good (blanket)
* Sync slightly off, change the offset to -0.288. The notes below are given in the original (-0.295) offset.
Metadata good, but put your name in the folder

** First and foremost, the chart is excessively spiky:
--- 11.389-11.688: there are jumps in the roll for some reason, making it too dense. They are not musically justified either, and even if they did, it's better to omit them in favor of playability. It also ends with a hand, which brings another problem which is more clearly shown in...
--- 28.180-28.629: in general a 32nd roll ending with a hand tends to play awkwardly, and so does starting a 32nd roll with a jump. This pattern has both on the left hand, and is immediately followed by one more pair of 16ths, amplifying the problem further. 16.186-16.486 is better in comparison: although it also starts with a jump, the last 32nd is omitted which makes the transition much smoother. So it's another example where it's better to favor playability over technicality.
--- 54.866-56.065 is a leap from a mid-80s jumpstream to... high-100s? It should be stepped as 24ths instead, even though the audio is 32nds. Alternatively you can step it as a pure 32nd roll, but that's less interesting imo.

So, while those patterns are technically almost correct, technicality becomes a problem when it ends up a big difficulty spike and it should be well-balanced against playability. Each of these 3 points appears more than once, so make sure to fix all instances of it.

* Less spiky than above, but 1:11.357-1:12.256 has a heavy anchor on column 3 with a 3-jack in the middle. Move the 3-jack to the other hand.

* 38.074-47.395 and 57.264-1:14.055 are inconsistent on the other hand. These sections are easier than the main jumpstreams, so it should be possible to follow technicality:
--- 38.299 is missing a melody, and 39.499 has no melody and should be removed. This kind of mismatch happens throughout the section. Try slowing down to various rates to figure out the correct melody.
--- Similarly, 42.647 has no kick and should be removed.
--- 47.070 and 47.370 are flams, but 1:25.449 and 1:25.749 are just quads despite being the same sounds.
--- In 57.264-1:14.055, make sure that quads are placed on the same sounds, and so are hands; currently they are inconsistently mixed

The jumpstreams generally make sense. The other parts need some work as explained above, most importantly the difficulty balance with those 32nds. I can see this chart being a nice challenge once they are resolved.

Judge Score: 5.00 - Rejected

Wow, I don't even remember why I made this chart, anyway, thank you very much for the feedback, I can try to change certain things in this chart since I see a certain future for it.

:>