song that plays when you encounter a caterpillar :: FFR Batch Submission
EppuJoloZ -
song that plays when you encounter a caterpillar -
Solaris [7 / 10]
FFR Community Pack 2025
PublicEvents
Accepted
❌ This file contains 9 holds.
- The sim folder contains additional files that can be removed. [ .png ]
✔️ This chart has been marked as final and shouldn't receive any more changes.
Simfile Folder Name
song that plays when you encounter a caterpillar (EppuJoloZ)
Note Count
1186
Chart Length
1:29
Average NPS
13.7216
Estimated Difficulty
85.9
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 12
4 - 141
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
10 - 30.00 nps
0.5 Seconds
13 - 26.00 nps
1 Second
23 - 23.00 nps
2 Seconds
44 - 22.00 nps
5 Seconds
103 - 20.60 nps
10 Seconds
187 - 18.70 nps
30 Seconds
543 - 18.10 nps
1 Minute
991 - 16.52 nps
Color Count
Largest Note Gaps
1.2s1.2s0.43s0.37s0.3s0.3s0.3s0.3s
Posted at 3:06am on August 14th, 2024
Sync is fine
00:06.846 - would recommend moving your [23] to [24]. keeps the PR intact and alleviates a 3 anchord that isnt present in any of the other variations of this pattern
00:14.046 - random 4jack this time?
00:18.708 - pretty c:
The layering ends up getting a little muddy and inconsistent here. The approach your taking looks like it wants to draw a lot of attention to the lead melody present here, but with how heavy the layering is applied, it doesn't draw the focus as much as it could. I'm going to go through this pretty thoroughly because it'd benefit from a little cleanup.
00:19.595, 00:30.345, 00:22.745, 00:27.095, 00:29.945, 00:32.345, 00:33.545, 00:36.695 - should be a jump. melody + percussion
00:20.495, 00:22.895, 00:25.295, 00:32.495, 00:34.445, 00:34.895, 00:37.145 - i'd recommend omitting the jump here. there melody isn't being followed and things are already a bit crowded to really justify a jump on percussion alone
00:21.095, 00:23.495, 00:30.695, 00:33.095, 00:36.545 - here you're following the secondary melody + percussion, I'm not as heavily against this as the previous note, but i think there would be value in letting the lead melody have a bit more breathing room. If theres were to stay in, I think it would be valuable to clarify them a little better. Color theory could be effective here, since that something you're already using in this file
00:23.720 - ghost note, no percussion here
00:28.220, 00:37.820 - a bit heavy on representing these sounds in the middle of an otherwise pretty active section. the coloration alone draws attention and i wouldn't say its worth pausing the rest of the instrumentals to emphasize this heavily
00:34.820 - missing 16th to percussion
Now onto the stream section- we've already talked about this, you already know i like the idea here.
00:43.445, 00:53.045, 00:55.595 - I hear the heightened pitch you're following here, but 32nds feels a bit aggressive of a way to reflect that relative to the (100bpm) 40ths used through the duration of the section. I'd recommend 24ths to keep things a bit smoother.
00:46.070, 00:48.470, 00:50.870 - why the 16th here, youre starting 20ths off of the last 4th
00:47.870, 00:55.070 - missing 16th? i was under the impression the 16ths are abstracted and the sound doesnt break here.
00:54.395 - please clear up this trilly transition out of the 40ths, there isn't really a clear justification to force a trill like that and you did it nowhere else.
Last section, this is the part where the caterpillar uses his ultimate attack! I think the handstream here gets a bit heavy handed at times, but for the sake of a climax it works
00:58.670 - percussion, missing 16th
00:59.195 - this jump following percussion is a [34], matching the last 4th following the melody. would be good to switch this up to differentiate it.
01:02.045 - missing jump on percussion. see 01:11.645
01:02.945, 01:12.095 - watch the handbias in these dense handstream sections. This is effectively the hardest thing in the file and its important that theres care in how the patterning is presented. In both iterations of the section you've got longer stretches of anchoring on single columns and on a given hand in general. On the second iteration in particular you're really hammering the left hand with one handed trills. restructing the jumps through here to avoid landing on the same columns repeatedly and allowing the 16ths to frequently switch between hands would do a lot for your playfeel and help reduce the rigid playfeel. [12] and [34] jumps, notably, allow you to give one of the hands a brief break and using these with a bit more care would go a long way towards improving the feel of this section
01:04.595 - probably shouldnt be a hand, the focal melody you're following through this section isn't present here. its a strong sound though, i get why you did it. your call here.
01:08.495 - why the sudden inclusion of holds here? its the same instrumentals as the previous iteration, just with slight changes to the lead melody. either this should have the holds removed or the previous iteration needs them to be included. this timestamp should also be a hand for consistency.
01:09.995 - what is this hold following?
I'm going to give this Fixes Required. To lift the FR, I'd like to see a thorough run-through of these notes in the form of responses to the notes or fixes made from them. I like the song. I like your ideas for the file. This really has a lot of charm and I believe further polish will go a long way towards clarifying these ideas and making a really memorable file for the community pack.
Posted at 9:38am on August 20th, 2024
We discussed about the notes in private and left in some of the things I (hopefully) explained well enough to justify keeping them in. Other than that, all layering stuff and minor notes (missed notes etc.) have been applied and yeah. Hopefully it's good enough now
A new chart file was uploaded with the following changes:
----------
Note Count changed: 1176 => 1186
AVG NPS changed: 13.60586 => 13.72156
Hand Bias changed: 8 => 12
Posted at 1:24am on September 14th, 2024
Looks good to me, updated to Accepted