Vector Field :: FFR Batch Submission
ositzxz369 - Vector Field - Sephra's Paradox [6.5 / 10]
Autumn 2024 Seasonal Batch
PublicPurchasedSecret
Rejected
Sephra's Paradox - is in the "FlashFlashRevolution v9 Permissions Spreadsheet". ConditionalPermProof can be found on - https://imgur.com/a/Dbl2F0b

Simfile Folder Name

Vector Field (ositzxz369)

Note Count

1647

Chart Length

2:04

Average NPS

13.9419

Estimated Difficulty

91.48

First Note

0:06

Ending Note Delay

0:01

Hand Bias

x -33

Framers

0 - 0 1 - 0 2 - 113 3 - 110 4 - 199

Jumps

x 203

Hands

x 172

Quads

x 26

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
17 - 34.00 nps 1 Second
28 - 28.00 nps 2 Seconds
47 - 23.50 nps 5 Seconds
98 - 19.60 nps 10 Seconds
190 - 19.00 nps 30 Seconds
536 - 17.87 nps 1 Minute
848 - 14.13 nps

Color Count

x 636 (38.62%)
x 436 (26.47%)
x 4 (0.24%)
x 349 (21.19%)
x 4 (0.24%)
x 8 (0.49%)
x 0 (0%)
x 0 (0%)
x 210 (12.75%)

Largest Note Gaps

3.23s3.23s3.17s1.37s1.37s1.33s1.33s0.63s
35
28
21
14
7

Vector Field
~~

** The triple jacks in this file are absolute lunacy. The other minijack patterning is fairly aggressive, but hittable, but the triple jacks are legitimately 10+ points above everything else in the file. If you want this to be playable,
→ Reduce them from hands to jumps!!!! I sincerely think they would still be the hardest part of the file even with this substantial reduction in density.
→ Try to avoid singles into one-handed jumps (e.g. 22.380 left hand). These require insane amounts of control, and at 190 bpm, these jacks are already plenty fast. Again, even with easier transitions, I’d still find these the hardest part of the file.
→ Also watch out for stuff like 22.696 where the 3-note jack on column 3 is secretly a 4-note jack because of the 20th note coming out of it.

The latter two suggestions here will be much easier to incorporate after doing the first.

From a skim, this file looks very well put together technically, so I won’t dig deep on that in this review. It really is mostly just the triple jacks holding this file back--playability-wise, the only other thing that stood out to me as egregious were the right hand 20th pattern at 90.749, 100.854, etc. Quite awkward with the anchor on column 4, and the sound is fading out at this point, so it doesn’t make sense being the toughest pattern in the 20th run. Simple fix though, can just swap columns 3 & 4 in the second of the two OHTs: https://i.imgur.com/AUhd6zr.png

I’ll opt to reject this file instead of FRing because, even with all the nerfs suggested above, the triple jacks would still be hard enough to be potentially spiky--it’s worth taking the time (and the multiple rounds of feedback) to do it right. [6/10]

Judge Score: 6.00 - Rejected

Permission good (proof)
Sync good
Metadata good

O...kay. I don't know what's up with the estimator, since this is definitely much harder than a 91. There's also a super heavy hand bias, but the chart is pretty explicit about it, so hopefully players can catch a hint.

Technicality is solid.

* With such a crazy amount of handjacks, it feels weird that 28.538, 33.590, 38.643 etc. are just (jump)streams. They could easily be a series of minijacks to soften the difficulty curve.

But still, handjacks appear sufficiently often that they feel like the main meat rather than spikes, so I think it could go with a CR/FR.

Judge Score: 7.00 - Change Recommended