one shot one kill :: FFR Batch Submission
Ultimate Mike7 - one shot one kill - sHimaU
Autumn 2024 Seasonal Batch
Events
Unjudged
https://docs.google.com/spreadsheets/d/1goVL1D37TyZKlYBfER-ZIZlssHdWdq9-gLSdX6A2sII/edit#gid=0
>NOTE: To clear up previous questioned matters:
>Yes minijacks are intentional where they're placed.
>The jack section was limited to 4-5 notes long because no one wants an 8+ length anchor section.
>The previous song length i used was the version i found. Once again ty to Deam for hooking me up with the full version.
>Want this saved for some occasion, ideally one in an elimination setting.
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Simfile Folder Name

one shot one kill (Ultimate Mike7)

Note Count

2463

Chart Length

2:47

Average NPS

15.0642

Estimated Difficulty

96.52

First Note

0:04

Ending Note Delay

0:01

Hand Bias

x -55

Framers

0 - 0 1 - 4 2 - 17 3 - 267 4 - 423

Jumps

x 828

Hands

x 1

Quads

x 0

Color Jumps

x 4

Color Hands

x 1

Color Quads

x 0

Most notes in:

1/3 of a Second
11 - 33.00 nps 0.5 Seconds
17 - 34.00 nps 1 Second
26 - 26.00 nps 2 Seconds
45 - 22.50 nps 5 Seconds
93 - 18.60 nps 10 Seconds
172 - 17.20 nps 30 Seconds
493 - 16.43 nps 1 Minute
955 - 15.92 nps

Color Count

x 542 (22.01%)
x 580 (23.55%)
x 22 (0.89%)
x 983 (39.91%)
x 53 (2.15%)
x 178 (7.23%)
x 54 (2.19%)
x 38 (1.54%)
x 13 (0.53%)

Largest Note Gaps

1.53s1.23s0.73s0.6s0.47s0.37s0.3s0.3s
35
28
21
14
7

A new chart file was uploaded with the following changes:
----------
Hand Bias changed: -51 => -55

Judge notes hidden until score is given.

Permission good (Blanket)
Sync good
Metadata good

- 6.890: no syllable here, and 7.020 ([yo]-kat-ta) is closer to 6.990

** 32nds usage is a bit confusing:
--- It seems some vocal samples (e.g. 29.450, 29.930) have been stepped as 32nds, but they are inconsistent and imo not worth stepping. They are barely audible at 1.0x, and with more obvious 32nds around they feel confusing to be together. I'd say 29.330 is more audible than 29.450, for instance, and it would be better to step those sounds instead.
--- 30.530 is even more audible but missing. There might be more, I didn't check thoroughly.
--- Some 32nds are placed at 48ths instead...? (e.g. 39.470-39.710, 1:02.710; listening at 0.2x I think they are definitely 32nds)

** The chart has quite a few spiky or awkward patterns:
--- 33.470-33.950 left hand. Move 33.830 to 3
--- 53.270-53.630 column 3 is a bit awkward. Maybe move 53.630 to [14]
--- 1:00.590-1:01.190 left hand. Change 1:00.590-.770 by removing 32nds (see "32nds usage" above) then moving the other two to 2 and 3. Could also consider moving 1:01.190 to 3
--- 1:08.270-1:08.750 same
--- 1:43.310-2:14.030 the whole section is very spiky. One-hand control such as in 1:44.630-1:45.470, and a 32nd minijack right after 16ths such as in 1:56.030-1:56.450 and 1:58.430-.610, are rather impossible to hit correctly compared to what we've seen earlier. It does not match the intensity either: 2:14.030-end has more sounds added and the vocal even screams all the time, but it's much easier than the previous one.

** Although 250 BPM minijacks are probably permissible in this difficulty range, they require particularly strong force to hit and are better suited for equivalently strong sounds. 22.610 and 53.270 are good examples (though I'd prefer 22.550 to not be one-handed), but sometimes they feel unwarranted:
--- 1:16.130, 1:31.490 are barely audible, and even in 0.5x they don't really sound jacky
--- 1:43.310-2:14.030 minijack placement is an issue as mentioned above, but another problem is that they are not that audible either, especially while you are playing the chart.

- For a subjective suggestion, given that the song wildly alternates between strong and weak percussion, the chart could get some more flavor by layering strong ones as hands.

My note is a bit long, but I do think the overall idea is fine: this glut approach would work well for this song, and the jacks in 1:43.310-2:14.030 are a nice motif as well. Unfortunately, It needs some more work with what they represent in relation to the music, as well as difficulty balance in the second half.

Judge Score: 5.50 - Rejected