HEXPERUS :: FFR Batch Submission
storn42 - HEXPERUS - qfeileadh & noa [7 / 10]
Autumn 2024 Seasonal Batch
PublicTokenPurchasedSecretEvents
Accepted
BOFXVI: https://manbow.nothing.sh/event/event.cgi?action=More_def&num=164&event=133
storn charting BOF???

Simfile Folder Name

HEXPERUS (Storn42)

Note Count

2094

Chart Length

2:34

Average NPS

13.9167

Estimated Difficulty

86.96

First Note

0:04

Ending Note Delay

0:01

Hand Bias

x -12

Framers

0 - 0 1 - 0 2 - 0 3 - 83 4 - 400

Jumps

x 521

Hands

x 184

Quads

x 14

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
14 - 28.00 nps 1 Second
24 - 24.00 nps 2 Seconds
46 - 23.00 nps 5 Seconds
101 - 20.20 nps 10 Seconds
196 - 19.60 nps 30 Seconds
532 - 17.73 nps 1 Minute
948 - 15.80 nps

Color Count

x 891 (42.55%)
x 693 (33.09%)
x 1 (0.05%)
x 470 (22.45%)
x 1 (0.05%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 38 (1.81%)

Largest Note Gaps

0.43s0.43s0.43s0.43s0.43s0.43s0.43s0.43s
35
28
21
14
7

5.064: Noticeably lower than 4.778, and the 5.778 trill is noticeably higher than this. Suggest column 2 & repatterning 5.778 to a 13 or 14 trill.
20.707: Missing note.
35.564, 37.278, etc: No love for guitar 16ths without percussion?
52.635: Pretty dramatic/shrill sound, could make this [34] to accent via anchoring. May obscure the guitar anchors though. Your call.
56.564: Missing jump. (Gallop, but not triplet.)
68.778, 69.207: I don't think these 16th triplets would be too much to include.
* 92.778-94.493: Not sure if it's just me, but most of these triplets are reaaaally hard to discern--I can only really pick out 93.564 and maaaaaybe the first one. Suggest dropping some layering here and picking the triplets back up at 95.064, and maybe focusing more on synth triplets over the other triplets in this whole section.
* 101.778: Pretty strongly disagree with the quads in this section. They make this waaaay more awkward to hit than any other 8th chordjack section, and aren't super intuitive to the player because of additive layering. This same approach but capping the sounds at hands feels like it'd play much better--it's already a step up in density from anything else so far, so you're not losing the climactic aspect.
* 111.350-117.350: Ehhh... using colour to accent the *lack* of a particular instrument doesn't really work in my opinion. I stared at this section for a solid minute before figuring out the intention here & was utterly baffled in my playtests.
123.778: Ghost note? (can't hear melody here)
137.814: Not a jump, but 137.707 and 137.921 are.

** 139.207-146.921: Please reduce pattern difficulty in this section. This goes from 4-note jumpgluts in the previous section to 9-note ones with hands, and is by far the hardest part of the file. For instance:
- 139.634-141.028: On the right hand, the staccato gallop patterns don't fit the music, and doing single-into-jump minijacks back to back to back is hard as hell. (Note that single-into-hand jumps require much more control than jump-into-single. Use them carefully in a part as dense as this.)
- 141.243-141.778 is extremely straining on the left hand.
- The longer gluts e.g. 142.635, 146.171 should probably have a second gap that doesn't force a jack, e.g. 143.278 -> [34][24][123] and 146.385 -> [24][123].

150.135: Recommend visually distinguishing 12ths and 16ths in this poly (e.g. https://i.imgur.com/0pIlUbP.png). As is, this looks like a 48th mini-roll, which is misleading. This repattern also better follows the PR of the three hands after this.

The first half of this file is quite strong, but a few unclear sections and an annoyingly spiky ending bring it down a bit. I for sure want to see the 139.207 note fixed, and would very much like to see the 101.778 note addressed as well. [7/10]

Judge Score: 7.00 - Fixes Required

Permission good (BOF)
Sync good
Metadata good

- 40.921: vocal jumpscare lol
- 41.849: ghost?
- 1:06.349: missing drum (also recolor to red -- actually, why is it 70 BPM?)
* 1:41.349-1:48.778: feels a bit spiky; suggest reducing quads to hands

* 1:51.349-1:57.349: what are those white notes for?
- 2:04.635-2:18.242: heavy on the left hand most of the time, especially 2:15.885-2:16.635
**[FR] 2:19.635-2:28.206: this is too spiky, as it's the only section in the chart that even I can't consistently AAA. Consider nerfing, for example by just using jumps instead of hands. Also watch out for awkward hand controls like the left hand in 2:21.242-.778.

A bit of difficulty balance is needed, especially with an FR on the heavy chordjack ending, but it's an otherwise fine chart.

Judge Score: 7.00 - Fixes Required

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2102 => 2105
AVG NPS changed: 13.96987 => 13.98981
Hand Bias changed: -14 => -15

@pizza

5.064: Noticeably lower than 4.778, and the 5.778 trill is noticeably higher than this. Suggest column 2 & repatterning 5.778 to a 13 or 14 trill.
- 4.778 is far away enough that it really shouldn't matter. I feel like having a repeated note like that would be a bigger issue pr wise when they are different notes.

20.707: Missing note.
- I cant hear any note that i should be charting here.

35.564, 37.278, etc: No love for guitar 16ths without percussion?
- I dont hear ANY guitars at 35.564. I can hear the guitar 16ths on the percussion notes and i dont hear anything like that to suggest there is a guitar note here. I already have a note at 37.278 so i guess i found it, but also there is percussion there.

52.635: Pretty dramatic/shrill sound, could make this [34] to accent via anchoring. May obscure the guitar anchors though. Your call.
- I really dont hear anything thats in the foreground enough to consider charting here.

56.564: Missing jump. (Gallop, but not triplet.)
- I dont hear anything here.

68.778, 69.207: I don't think these 16th triplets would be too much to include.
- Honestly i didnt really notice them with everything going on. added.

* 92.778-94.493: Not sure if it's just me, but most of these triplets are reaaaally hard to discern--I can only really pick out 93.564 and maaaaaybe the first one. Suggest dropping some layering here and picking the triplets back up at 95.064, and maybe focusing more on synth triplets over the other triplets in this whole section.
- I can definitely here the notes, but they are hard to hear. Also, these notes *are* the synth im pretty sure. the 16ths in general are hard to hear, but its the kind of thing where i'd either remove all of them or keep all of them. and i feel removing them would make for worse gameplay and a more boring chart.

* 101.778: Pretty strongly disagree with the quads in this section. They make this waaaay more awkward to hit than any other 8th chordjack section, and aren't super intuitive to the player because of additive layering. This same approach but capping the sounds at hands feels like it'd play much better--it's already a step up in density from anything else so far, so you're not losing the climactic aspect.
- You're going to have a hard time convincing me to remove the quads. I just dont think only hands is enough to put it above 01:28.349. And i dont really see dumbing it down to hands to really be that big of a difficulty decrease to justify the lesser representation. Also, if i have hands, that means there room for all those 16ths in the middle, which im sure would make this section play even worse. I can look at making some of the patterns play better, but i realistically dont see this section getting changed much.

* 111.350-117.350: Ehhh... using colour to accent the *lack* of a particular instrument doesn't really work in my opinion. I stared at this section for a solid minute before figuring out the intention here & was utterly baffled in my playtests.
- *sigh* fine. I was kinda hoping there only being 2 sounds would make it obvious enough but i guess not.

123.778: Ghost note? (can't hear melody here)
- there is definitely *something* there, but its really hard to hear it in general. Going with the past repetitions of the melody, i'm going to assume that you are right and there shouldn't be a note here.

137.814: Not a jump, but 137.707 and 137.921 are.
- I do in fact have a jump there. I'll assume i already caught this.

** 139.207-146.921: Please reduce pattern difficulty in this section. This goes from 4-note jumpgluts in the previous section to 9-note ones with hands, and is by far the hardest part of the file. For instance:
- 139.634-141.028: On the right hand, the staccato gallop patterns don't fit the music, and doing single-into-jump minijacks back to back to back is hard as hell. (Note that single-into-hand jumps require much more control than jump-into-single. Use them carefully in a part as dense as this.)
- 141.243-141.778 is extremely straining on the left hand.
- The longer gluts e.g. 142.635, 146.171 should probably have a second gap that doesn't force a jack, e.g. 143.278 -> [34][24][123] and 146.385 -> [24][123].
- I'm not surprised this is too much. I've gone through and tried to make things a little nicer, so hopefully its good. Its quite a challenge to make something that is both sufficiently difficult, and actually representative of the song here.

150.135: Recommend visually distinguishing 12ths and 16ths in this poly (e.g. https://i.imgur.com/0pIlUbP.png). As is, this looks like a 48th mini-roll, which is misleading. This repattern also better follows the PR of the three hands after this.
- I've repatterned this, but tbh an OHT into a minijack is kinda rude so i've done my own thing.

@jh

- 40.921: vocal jumpscare lol
:)

- 41.849: ghost?
Good catch

- 1:06.349: missing drum (also recolor to red -- actually, why is it 70 BPM?)
Good spot. And its 70bpm because i used the recolorizer to recolor 00:12.349

* 1:41.349-1:48.778: feels a bit spiky; suggest reducing quads to hands

* 1:51.349-1:57.349: what are those white notes for?
The idea is supposed to be that you pay attention to the notes that AREN'T white. Less i'm highlighting these notes and more these notes aren't important enough to have color. but i guess i'll remove it cus it was too confusing. 12

- 2:04.635-2:18.242: heavy on the left hand most of the time, especially 2:15.885-2:16.635
I can see that, but i dont really see a good way to resolve it while maintaining PR.

**[FR] 2:19.635-2:28.206: this is too spiky, as it's the only section in the chart that even I can't consistently AAA. Consider nerfing, for example by just using jumps instead of hands. Also watch out for awkward hand controls like the left hand in 2:21.242-.778.
I've adjusted to section to be a little easier to play. Let me know if i need to go further, but its hard to keep a good difficulty here, while also having good song representation.

@Deam @jh fixes are ok?

Sorry for the delay. A few more notes on ending balance:
- It has just came to my attention that the melody in 2:20.064-2:20.492 is incorrect: there should be notes in 2:20.492 and not in .171 and .385, since 2:18.349-2:21.778 has the same melody as 2:04.635-2:08.064. (2:19.206-2:20.064 is also incorrect for the same reason, but it's drowned out by the stronger guitar & drum anyway.)
- 2:21.564-.778: a 3-jack into jump is especially hard, suggest changing 2:21.564 to [14].
- 2:26.278 has no melody.

2:20.064 - Yea, its really hard to hear, but i can see it now. I've adjusted the section to be in line with everything else.
2:21.564 - Fixed
2:26.278 - The melody is there. Its the same sound as 02:05.599 or 02:12.456

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2105 => 2109
AVG NPS changed: 13.98981 => 14.01639
Hand Bias changed: -15 => -17

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2109 => 2094
AVG NPS changed: 14.01639 => 13.9167
Hand Bias changed: -17 => -18

** 2:19.206-2:20.064 is very hard on the left hand, with two 3-jacks in a row; balance it out and I think it'll be good enough.
* Also recommend taking a look at 2:21.242-2:21.778 left hand (trill into S-shaped minijack).

A new chart file was uploaded with the following changes:
----------
Hand Bias changed: -18 => -12

both issues should be adressed