Fungus Dance :: FFR Batch Submission
Wind0ze -
Fungus Dance -
paraneumann [7.25 / 10]
OT17 Bounty Batch
PublicEvents
Rejected
Simfile Folder Name
Fungus Dance (Wind0ze)
Note Count
1880
Chart Length
1:59
Average NPS
16.2116
Estimated Difficulty
97.38
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 352
4 - 249
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
10 - 30.00 nps
0.5 Seconds
15 - 30.00 nps
1 Second
25 - 25.00 nps
2 Seconds
48 - 24.00 nps
5 Seconds
107 - 21.40 nps
10 Seconds
210 - 21.00 nps
30 Seconds
561 - 18.70 nps
1 Minute
1020 - 17.00 nps
Color Count
Largest Note Gaps
0.8s0.37s0.37s0.37s0.37s0.37s0.37s0.33s
Posted at 1:40am on June 30th, 2024
Approved for low 100s bounty.
Posted at 10:45am on June 30th, 2025
Permission good (BOF)
Sync good
Metadata good
(Unrelated to the judgement, but I think this is actually closer to 96-97 considering my PB of 2.4)
- 3.535: ghost
- 12.934-13.159: same as 5.697-5.941, not 24ths
- 25.621: move to 25.603
- 32.445: jump
- 39.663: move jump to 39.888
- 40.001, 41.467: no jump
- 43.460: ghost
- 43.846-44.738: the left hand is a bit tricky. Mirror seems to work, though I wonder if it can be eased a bit somehow
- 51.505-51.731: they are just 32nds
- 51.918: move to 51.881
- 52.520: move one of them to 52.558
- 57.144-57.370: they are 24ths
- 1:20.941: hand
- 1:21.731: no hand
- 1:24.888-1:25.227: hands
- 1:27.708: missing
- 1:27.934: no jump?
- 1:28.159: jump
- 1:48.629: move to 1:48.648
- 1:51.618: no hand?
A tricky hand-control chart that actually plays well, with neither hand going too overloaded. A general cleanup would be nice such as quantization here and there, but these are minor points and it overall seems good enough.
Judge Score: 7.50 - Accepted
Posted at 7:19pm on July 21st, 2025
Fungus Dance - Change Recommended (7.0)
BMS of Fighters perms look fine to me
Metadata is good
Sync is good
00:07.407 - Should be a jump, theres a drum hit here.
00:12.934 - Should be flammed similarly to how you did it at 00:05.715, not a poly.
00:25.452 - No drum hit here, consider a single on 1 to better portray that.
00:25.621 - Not a 32nd, should be flammed on the 48th at 00:25.603
00:30.302 - Consider moving to break up the 5jack on column 1 for better consistency with how jacks are structured through this section.
*00:44.287 -> 00:57.821 - The anchoring through this bit of the file struck me as pretty sloppy. Particularly the usage of 3 and 4 length anchors felt rather inconsistent and hard to distinguish, especially when compared to the to the similar iteration starting @ 01:34.813 where anchors are clearly aligned with the backing synths.
00:47.558 - Missing jump, theres a drum hit here.
00:55.227 - Should be a single, no percussion here.
00:56.975 - These 32nds are ghost notes? Very unclear whats being followed here.
01:20.941 - Should be hand for consistency with 01:20.377 & 01:20.715
01:24.888 & 01:25.227 - Should be hand for consistency with 01:24.663, 01:24.324, 01:23.986
01:49.249 - Hand, see previous notes
Neat little chordjack file. Its fun to play and sets itself apart from most of the existing chordjack found on FFR. The polys forming jumpstreams are rather fun and intuitive breaks from the chordjacks and most of the file makes good use of anchoring. I think the file overall would make for a solid addition to FFR's catalog of chordjack files, however I would personally like to see a bit more refinement to the approach in the starred section above.
Judge Score: 7.00 - Change Recommended
Posted at 9:19pm on August 15th, 2025
Checking in on the status of this submission, as it's nearing 1 month probationary period with a "Change Recommended" flag, but there's been no acknowledgment of judge notes or fixes submitted.
Files/Songs with the "Change Recommended" tag require at a minimum a response from the Stepauthor in order to continue through the submission system.
I will check back on this at a later date. If it does not receive a response or fix by then, it could risk rejection.
Posted at 9:48pm on October 4th, 2025
Rejected due to Change Recommended flag and no response.