Grains :: FFR Batch Submission
GH3luver - Grains - Sephra's Paradox [7.25 / 10]
OT17 Bounty Batch
PublicEvents
Released
Sephra's Paradox is me, feel free to contact on any socials to verify: https://linktr.ee/sephrasparadox

Simfile Folder Name

Grains (GH3luver)

Note Count

2590

Chart Length

2:07

Average NPS

21.1717

Estimated Difficulty

111.54

First Note

0:05

Ending Note Delay

0:04

Hand Bias

x -18

Framers

0 - 0 1 - 17 2 - 320 3 - 317 4 - 361

Jumps

x 408

Hands

x 190

Quads

x 1

Color Jumps

x 158

Color Hands

x 7

Color Quads

x 0

Most notes in:

1/3 of a Second
14 - 42.00 nps 0.5 Seconds
20 - 40.00 nps 1 Second
34 - 34.00 nps 2 Seconds
58 - 29.00 nps 5 Seconds
135 - 27.00 nps 10 Seconds
266 - 26.60 nps 30 Seconds
770 - 25.67 nps 1 Minute
1468 - 24.47 nps

Color Count

x 941 (36.33%)
x 172 (6.64%)
x 898 (34.67%)
x 142 (5.48%)
x 209 (8.07%)
x 24 (0.93%)
x 131 (5.06%)
x 10 (0.39%)
x 63 (2.43%)

Largest Note Gaps

3.07s0.93s0.5s0.4s0.4s0.33s0.33s0.3s
35
28
21
14
7

I should mention with regards to feedback from the previous submission for the 33.731 pattern and its repetitions, I have changed it slightly (moving 12ths off the jack hand) but it is largely the same as I think it will play better with many of the surrounding changes, though I am happy to rework the pattern if requested.

Also just to note, the audio file is different than my original submission-- improved the mixdown a bit.

Small quantization error fix

A new chart file was uploaded.

Approved for upper-mid 110s bounty, cleared for judging.

Grains (GH3luver) [7/10] -FR-

PERMS OK
SYNC OK

25.880 & 27.922: Honestly there's enough variety that can be achieved with just using the variations of the regular rolls with one missing note (like all the other 48ths in this section) by changing which note is missing. These split roll force a different motion for what is essentially a tiny difference in the pitch of the buzz sound. Highly recommend fixing that for the rest of the similar 48ths in the chart too.

30.922: Watch out to not repeat the same roll twice. This one is identical to 30.411.

36.284: Probably start this iteration with (12)(34)(12) and adapt what follows. An example would be 28.114 where it starts with 2 hand jumptrills too.

37.220: Moving this note to col 3 and adapting the following 12th would alleviate the busy left hand here.

1:09.646: (14) here to alleviate column 2.

1:23.518 [FR]: Nope, can't let that pass. It makes no sense relative to the buzz sound and is super awkward to hit.

While this chart still feels a bit rough, it is undeniably pretty coherent and consistent with how everything is approached and the motifs are representative of the song. There's a lingering unfriendliness in how the 24ths jumptrills/jumpgluts are patterned that could benefit from better placed 2-hand jumptrills (like [12][34][12]) instead of split ones ([13][24][13]). The jank burst in the second half Must be changed to something friendlier. Aside from that, this could definitely be a top difficulty tech challenge that requires a lot of control and burst speed.

Judge Score: 7.00 - Fixes Required

Grains (GH3luver)

- Offset's good.

22.417 - oof, I think you can afford to color these notes as 192nd, the same way you've done at 22.167. As is, the quantizations looked like it's too airtight.

Most of the notes I've pointed previously on the old submission have been amended and this file is vastly improved because of that. There are still some rough edges that I'd like to see this combed upon, such as 1:47.433, where I feel like what's given here has a little bit too much stress on one hand. The jacks themselves are fine, but then the 48th bursts right after that still has that iffy left hand bias so I think reorienting the bursts in a different way might actually relieve some of that stress on one hand. Same goes for the other later sections.

I think the cut itself doesn't add all that much compared to the previous one, but all in all, I think you've nailed the notes to a tee and this file really is a delight for the later rounds, even some might find it frustrating, but it's definitely in a good way.

Judge Score: 7.50 - Change Recommended

22.417 - Loosened it up, though didn't use the exact same 192nds as I think that'd risk a 0-framer.

25.880/27.922/30.922 - Removed the identical roll and changed a few rolls to solidify a more clear motif with the alternating rolls with the buzz sounds. I have chosen to keep the split rolls as I think, while it doesn't matter as much in this earlier instance, the latter section from 1:30 - 1:45 benefits greatly from the variation and it would be pretty repetitive without it. Also, the split rolls are to represent the buzzes for the bass notes that play different notes that aren't the simple swung E note rhythm (https://imgur.com/a/MVJPWCk for reference).

36.284 - Fixed

37.220 (and 1:50.742) - Fixed

1:09.646 - Fixed

1:23.518 - Changed this to a trill pattern that is synced to the stutter. I wanted this to have similar intensity as the burst before, but can revise again if you think it's required.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2591 => 2590
AVG NPS changed: 21.17984 => 21.17166
Hand Bias changed: -11 => -18

Removed .old file

A new chart file was uploaded.

Looks good to me!