Someone :: FFR Batch Submission
rushyrulz - Someone - The Flashbulb [7.25 / 10]
17th Official Tournament
PublicTokenPurchasedSecretEvents
Released
The Flashbulb // Blanket

Simfile Folder Name

Someone (rushyrulz)

Note Count

733

Chart Length

2:31

Average NPS

4.9989

Estimated Difficulty

53.08

First Note

0:05

Ending Note Delay

0:02

Hand Bias

x 35

Framers

0 - 0 1 - 0 2 - 0 3 - 0 4 - 14

Jumps

x 166

Hands

x 16

Quads

x 0

Color Jumps

x 27

Color Hands

x 1

Color Quads

x 0

Most notes in:

1/3 of a Second
8 - 24.00 nps 0.5 Seconds
10 - 20.00 nps 1 Second
17 - 17.00 nps 2 Seconds
27 - 13.50 nps 5 Seconds
50 - 10.00 nps 10 Seconds
88 - 8.80 nps 30 Seconds
250 - 8.33 nps 1 Minute
464 - 7.73 nps

Color Count

x 483 (65.89%)
x 117 (15.96%)
x 7 (0.95%)
x 47 (6.41%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 49 (6.68%)
x 30 (4.09%)

Largest Note Gaps

2.4s2.4s2.4s2.4s2.4s2.37s2.1s1.83s
35
28
21
14
7

Someone (rushyrulz) [6.5/10]
>Perms, metadata, sync good

26.686 - Maybe move the white note to [2], so as to differentiate from the noise of 27.286
29.687 - Add regular note. ClackingNoise+Vocal. Compare 27.286
26.986 - Should be jump. Kick. Compare 31.787
32.387 - If you're going to step this noise, then might as well step 27.586, 29.987, and 49.189
35.087 - Same jump pattern, but diff noise than 34.187? Same issue on 37.487/38.087, 38.987/39.887, 41.087/41.687, etc
36.587 - Should change this jump pattern away from the [3] lane, since that lane is for the clacking noise for this small section
41.687 - If this is a jump b/c of ClackingNoise+Melody, then this whole file needs to be rechecked for that
50.989/53.389/58.189/1:05.389 - Should be jump. Kick
1:05.389 - Missing jump
1:09.289 - Should be hand. CymbalCrash. Compare 1:06.889
1:10.189 - So I guess after this part, there will be no more jumps on the kicks?
1:13.339 - Why jump?
1:15.289 - Should be on [3] to maintain that theme of the clacking noise
1:37.495 - Move the hand to [124] to avoid the extra [3] jack
1:45.140 - Missing note
2:26.896 - Bell noise actually starts on 2:26.821

>>Few issues still unaddressed from the last time I judged this. Took another look this time and discovered more interesting inconsistencies. Overall, file could use even more polish

Judge Score: 6.50 - Rejected

Someone (rushyrulz) [8/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

- 0:28.940 These sounds are very quiet and high pitched, to the point where i dont think it really makes sense the highlight the notes like this.

- 0:29.086 Its kinda silly how late these notes are compared to the sound, especially when you are going through the effort to color the green notes. Luckily we have a really cool tool you can use so your notes aren't 10ms offsync and still colored. https://www.flashflashrevolution.com/~velocity/ffrjs/recolor/

- 0:36.287 Watch the jack here. Having these notes here kinda takes away from the cool jack idea you are using at 0:36.887. It should really shine so i'd avoid placing 4ths right before the sound. 0:40.787 is REALLY worse with a 3 note anchor leading IN to the jack.

- 0:52.989 I'm really not sure if there is a note here. I've tried but i really cant hear anything.

- 1:05.916 you forgot the percussion 16ths

- 1:08.464 im not sure there is a note here.

- 1:10.039 missing note? i hear a soft drum here.

- 1:16.489 kind of a weird 23 trill here.

- 1:27.290 i'm mildly concerned about the difficulty here considering how calm the rest of the chart has been. I understand the need for a difficulty increase but i fear the density might be a bit much.

- 1:31.340 interesting that there is no jump here considering how the rest of the chart is layered. I can understand since its a bit quiet, but i would at least expect the note to jack withe the following jump since its a double snare.

- 1:38.990 interesting that these two notes aren't jacked while 1:10.189 is

- 2:04.491 again i'll have to complain about the green notes here. They are just TOO quiet. I cant even hear anything for the first 3 notes. Not to mention that the other synth is WAY more prominent in the song but notes like 2:04.645, 2:04.792, 2:05.694 are basically nonexistent in the chart. I'd at least want the more obvious synth notes to be not colored and quite frankly i think it would be a better idea to just remove the green notes entirely.

Largely this is a good chart. the layering and many of the chart ideas really work to elevate the song. However i really am skeptical about all the color theory used. While good in theory i just think the sounds its trying to highlight are often too soft and high pitched to be worth elevating, and other sounds often get lost in the mix.

Judge Score: 8.00 - Accepted

Checking in on the status of this submission, as it's past the 1 month probationary period with an "Accepted" flag, albeit there has been no response from the Stepauthor or fixes submitted.

Typically, we allow a 1 month period for reading judge notes and any last minute changes that the Stepauthor wishes to apply to their file before release, and we encourage at least acknowledging or reading the notes the judges have provided. This 1 month period can always be sped up by applying a fix and marking it as finalized, or by simply leaving a comment that notes are acknowledged and is finalized.

Because of the "Accepted" flag, this song will be automatically accepted and pushed through to release. So, if you have any fixes to apply, please get in-contact with me so I can retroactively apply them for our Difficulty Consultants to accurately rate the file.