STRONG 280 :: FFR Batch Submission
Mipha -
STRONG 280 -
katagiri [7.75 / 10]
OT17 Bounty Batch
PublicTokenPurchasedSecretEvents
Released
- The sim folder name isn't as expected: "STRONG 280 (Mipha & DarkZtar)" vs "STRONG 280 (Mipha)"
✔️ The stepauthor has acknowledged the judges notes.
✔️ This chart has been marked as final and shouldn't receive any more changes.
- This file is a collaboration between multiple authors / stepauthors.
Simfile Folder Name
STRONG 280 (Mipha & DarkZtar)
Note Count
3166
Chart Length
2:54
Average NPS
18.4642
Estimated Difficulty
110.34
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 23
2 - 44
3 - 763
4 - 390
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
13 - 39.00 nps
0.5 Seconds
17 - 34.00 nps
1 Second
30 - 30.00 nps
2 Seconds
55 - 27.50 nps
5 Seconds
128 - 25.60 nps
10 Seconds
251 - 25.10 nps
30 Seconds
717 - 23.90 nps
1 Minute
1345 - 22.42 nps
Color Count
Largest Note Gaps
0.87s0.87s0.87s0.87s0.87s0.87s0.83s0.83s
Posted at 9:34pm on January 8th, 2024
Approved for low 110s bounty, cleared for judging.
Posted at 10:24pm on January 22nd, 2024
STRONG 280 (Mipha & DarkZtar) [8/10]
PERMS OK
SYNC OK
31.024: Shouldn't the coloring go on 30.912 instead of this one?
45.109-45.484: Bit awkward on left hand.
46.180: Missing note.
54.323 & 54.430 & 54.966 & 55.073: Ghost notes, especially when compared to the ones like 54.645 for example. Check for other similar iterations.
2:28.877: Quite ugly on the left hand, seems like the only place with such a 1211 type of pattern.
Super fun chart with maintained high energy and a well placed underlayered break. Some 16ths are quite hard to follow due to the saturated high freqs, but it seemed to make sense for the most part (while slowed down too). Good balance of stam/minijacks/bursts control.
Posted at 10:30pm on January 22nd, 2024
Note that in this bounty batch, it may take a bit before a second judge looks at the file. Please be patient. Thanks!
Posted at 6:47pm on January 23rd, 2024
STRONG 280 (Mipha & DarkZtar) [7.5/10]
- Perms, metadata, sync are good
0:38.573 - This ghost seems weird to me
1:03.162-1:03.698 - Missing notes, double check
1:03.859 - Ghost
1:12.805-1:13.341 - No 24ths?
2:39.216 - Missing note
2:44.573 - Arguably ghost
2:47.091-2:47.198 - Sounds like 24ths
2:50.573 - Missing note
Very neat chart. Pretty consistent all around with tasteful patterns.
Though, I have a concern with the ending of the drop(s) where difficulty of the minijacks begin to become a stretch. It gets super rigid to execute and I believe that section is gonna be the largest RNG part of the file. It also happens in the second half mirrored so it evens out, but it's over the top. I would like to get more opinions from the DCs on that note to see if they think the same or not.
I agree with Opkiller about the ghost timestamp and would also suggest to check for similar iterations and adjust accordingly, hence the CR rating. There are many places ghosted in the file but they're mostly fine and have their merit. But still worth doing another double check.
Posted at 5:15am on January 24th, 2024
Thanks for the notes.
Op:
31.024 - Fixed.
45.109-45.484 - Moved the left notes inward than outward, should be finer.
46.180 - I guess this could be argued as not, since I can barely hear the residual percussion that isn't worth adding.
54.323 - Amended, should be fixed on other iterations.
2:28.877 - This should be fixed with a 1411 instead of 1211. Also applied to the first iteration.
Deamerai:
38.573 - It actually isn't that weird - it's supposed to go to the residual breakcore sounds.
1:03.162-1:03.698 - Heard two missing notes, these have been added. Good catch.
1:03.859 - This is fine being a ghost, so the flow is more continuous rather than broken up.
1:12.805-1:13.341 - The first 24ths are added, The second 24ths I was a bit reluctant to put one, but I managed to move around the jumps a little bit more.
2:39.216 - I can barely hear it on 60% playback, but I decided not to add it on the basis that this gets played at a normal rate that it becomes muddied. This also happens on the first iteration.
2:47.091-2:47.198 - It does, but I'm mainly focusing on the main melody and the percussion - adding 24ths might actually be more difficult. (same thing does happen on the first iteration)
2:50.573 - Fair enough, added. (added on the first iteration as well)
You've hit the nail on the head about the ghost notes, but at the same time it's hard to amend every single of them since the song obscures it to a point that ghost notes in this song are justified (and especially with this high BPM). But I did have a thorough check to make sure the ghosts do line up on certain sounds the most.
About the minijacks....... I think they're still fine, especially they're sparse and they only land on the most striking percussions in succession. I can't move the minijacks around especially during the choruses since it's also pretty much... there. It's not that much difficult without it either, especially the stamina component on hitting the jumpstreams and the 24th bursts are much harder to do in a gauntlet like this.
Posted at 5:19am on January 24th, 2024
A new chart file was uploaded with the following changes:
----------
Note Count changed: 3161 => 3166
AVG NPS changed: 18.43507 => 18.46423
Hand Bias changed: 43 => 42
Posted at 2:08pm on January 24th, 2024
To be clear, I'm talking specifically about the minijacks at 1:41.412-1:42.162 where there's a much more sizable amount of it. All the other minijacks are fine and they provide a good challenge, but that section due to them being very compressed, I'm pretty iffy about it.