Crouching Comrades, Hidden Dragonforce :: FFR Batch Submission
Tru -
Crouching Comrades, Hidden Dragonforce -
Fraser Edwards [7.75 / 10]
Winter 2023 Seasonal Batch
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Released
✔️ The stepauthor has acknowledged the judges notes.
✔️ This chart has been marked as final and shouldn't receive any more changes.
Simfile Folder Name
Crouching Comrades, Hidden Dragonforce (Tru)
Note Count
1375
Chart Length
2:29
Average NPS
9.3942
Estimated Difficulty
67.99
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 5
4 - 30
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
10 - 30.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
22 - 22.00 nps
2 Seconds
33 - 16.50 nps
5 Seconds
71 - 14.20 nps
10 Seconds
135 - 13.50 nps
30 Seconds
373 - 12.43 nps
1 Minute
637 - 10.62 nps
Color Count
Largest Note Gaps
0.47s0.47s0.47s0.47s0.47s0.47s0.47s0.47s
Posted at 3:18pm on February 24th, 2024
Crouching Comrades, Hidden Dragonforce (Tru) [7.5/10]
>Perms, metadata, sync good
0.636-12.909 - Is this entire section just Melody & Snares? Are jumps just Melody+Snares? If so, then 0.636 should be single
21.128 - Missing flam
22.341-22.454 - Should do 2[134] to make the CymbalCrash into a hand
29.045-29.500 - Should be jumps, like the previous two times you had a snare jumptrill
38.130-49.039 - Why are the blue 8ths suddenly jumps now? If the jumps are based on the melody, then add jumps to 36.994/37.221
1:05.953-1:06.066 - Should do 3[124] to make the CymbalCrash into a hand
1:07.883 - Should be hand. Compare 1:09.700
1:11.516 - Should be hand, or at least a jump if a hand is too dense between two 24ths
1:27.411 - I don’t think the melody ever stopped you from making this into pure jumptrill. See all the other times you had a snare jumptrill
1:35.018-1:35.132 - Should do 2[134] to make the CymbalCrash into a hand
1:42.398 - Missing hand
1:47.621 - Should this be single or jump? Compare 1:43.988
1:49.551-1:49.659 - Should do 4[123] to make the CymbalCrash into a hand
2:08.624 - Should be single. No snare, just melody
2:10.416-2:10.803/2:21.599-2:21.902 - Like before, another snare jumptrill
>>Mostly straightforward & consistent
Posted at 3:21pm on February 24th, 2024
Crouching Comrades, Hidden Dragonforce (Tru) [8/10]
PERMS OK
SYNC OK
28.818: PR, the two hands aren't the same note. This one should be (234) for example. See other similar iterations too.
43.358: Jump, snare.
43.585: The transition into the next section is week here because you already have jumps layering for the melody, but here there are snares on top yet it's still just jumps. What I'd suggest is since you can't have hands without making it overly layered, you could anchor the snares on column 4 from 43.358 to 44.153 and make that last 16th on that timestamp a minijack on 4 with the 8th preceding it.
45.176 & 46.994 & etc: In this heavier section, all 4ths should have a jump for the crash. A subtle crash was layered as a Hand at 40.630, so the jumps are really needed there.
49.608: This specific minijack isn't really one; the ones after are fine. Can't justify it be the shaker sounds since the other ones go to the drum and that'd be confusing patterning.
1:20.183: PR, change to (23)4.
1:26.276: This flam repeats 34 for the third time, but at 13.591 it didn't. A (24)3 would fix that if you keep the 34 flams here and in the intro.
1:40.582: Why a single here? Kick + crash + melody. Would expect a jump at the very least; 2:25.613 has a hand. Please check the full chart for such layering errors.
Fun chart, pretty solid all around. Couple of PR and layering issues here and there but nothing major at all. Guitar solos flow nicely. Good job.
Posted at 5:00pm on March 3rd, 2024
Thanks for notes!~
A new chart file was uploaded with the following changes:
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Offset changed: -0.181995 => -0.181973
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Note Count changed: 1362 => 1375
AVG NPS changed: 9.3054 => 9.39422
Hand Bias changed: -6 => -15